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我不道啊,我也只是普通粉丝来着
They do changed file structure
There may be two situation,
1. It's in that GameAssembly file. You have to find the code and compile one yourself as my post in the forum.
2. il2cpp is a unity tool that can transform c# code to cpp code (or to use lua code). If it's not in GameAssembly, it may be transformed into cpp and we can do nothing then.
I have access to the Telling Lies folder but sadly the game structure isn't the same, for example there is no "Managed" folder but there is one called "il2cpp_data" with another folder structure under that.
I did various screenshots of the file structure of the game here:
https : //postimg . cc/gallery/1wNZ3Qk
as you can see there is no "Assembly-CSharp.dll" so I can't apply the mod. I'm not an expert but could it be that the files supposed to be on "Managed" folder are now under the file called "GameAssembly.dll" under the "Content" folder of the Game Pass version? (screenshot #01)
Thank you in any case for your time :)
I don't own game pass or the game on xbox currently. In my experience, Microsoft Store uses a special packaging method to keep players from modifing files. But if you find a way to extract the files and package it back, the underlying files should be the same as Steam's.
(☆*✦✦ℳerry ℭhristmas & A ℋappy 2018✦✦ *☆ )
*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*
(☆*✦✦ℳerry ℭhristmas & A ℋappy 2018✦✦ *☆ )
*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*