15
Products
reviewed
177
Products
in account

Recent reviews by hundert

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Showing 1-10 of 15 entries
3 people found this review helpful
22.4 hrs on record (1.1 hrs at review time)
This is probably the most focussed fighting game Andrea has released so far. Its core gameplay loop reminds me a lot of Virtua Fighter, as it gives you a fairly small but very consistent set of options and then asks you to repeadedly RPS through them at breakneck speeds. The cast is varied, each character feeling unique in their own way. I especially like this version of Callowman from Duels Of Fortune, with his escalating Taunts.

Of course, this game has fully featured arcade endings for each of the 11 main cast characters, with Andrea's trademark humor in full swing, and a lot of references to SCHWB and 8CSG. If you've played these games before you will certainly be charmed by Explojudo.
Posted 23 October, 2025.
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No one has rated this review as helpful yet
191.3 hrs on record (180.9 hrs at review time)
Yeah it's alright.
Posted 4 October, 2025.
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No one has rated this review as helpful yet
23.2 hrs on record (19.1 hrs at review time)
Blue Prince will inevitably have the words "Awards bait" thrown around conversations on it, because it is a "Walk around an empty house looking for clues" type of indie game, but also a Slay the Spire-style rougelike where you draft rooms that have certain effects, which help you in getting around the house before one of the many resources you need to manage (steps, keys, floor space, etc) runs out and you have to start over again.

The game also looks exactly like you expect it to look: Cel-shaded artstyle, child protagonist, quaint english(-ish) countryside setting, and it also has all the indie-narrative-game-ennui you think it has. And yet, as cynical as I want to be, the game is also just a really really good puzzle game.

i really liked the story of this game. It works well as a narrative framing device, justifying the existence of the Holly estate and the characters who inhabit the world. But it is also just a thematically appropriate setting for a game about puzzles. The story isn't overly complex, yet it is obtuse enough you can't immediately guess the plot after finishing the first few days. It works well as a carrot-on-a-stick and it kept me engaged all the way through.

The Puzzles are straightforwardly good, with a few exceptions. The Parlor and Billard rooms in particular feel like doing homework. All the other puzzles are fine though. There's no moon logic, I never felt like there was too much handholding, and if you can't figure out how a particular machine works there's probably a manual lying around somewhere.

Also worth mentioning that Blue Prince has a real postgame and it is actually my favourite part of the game as it has you juggle multiple parts of the mansion at once, and the puzzles get quite intricate. So there's still a lot to do, even after you find Room 46.

Big recommendation, absolutely deserves all the praise it is getting. At 30 bucks, you definitely get your money's worth.
Posted 20 April, 2025.
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3 people found this review helpful
10.2 hrs on record
Peak Shu Takumi
Posted 24 December, 2023.
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1 person found this review helpful
3.6 hrs on record
Fun little RPG-Puzzle for less than 5 bucks with charming writing that made me chuckle on more than one occasion.
Posted 30 September, 2023.
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No one has rated this review as helpful yet
4.7 hrs on record
Old school, in design and aesthetic. No minimap, so you'll have to use your spatial memory to avoid getting lost. Almost all abilities are tied to movement, with a nice amount of depth in application. Areas are quire large and puzzles are smartly designed. Combat is simplistic, but not really the focus of this game anyway.

If you like very oldschool exploration games with minimal handholding, give this one a shot. It's great.
Posted 6 August, 2023.
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No one has rated this review as helpful yet
63.0 hrs on record (22.5 hrs at review time)
This game is awful, I highly recommend it.
Posted 17 March, 2023.
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9 people found this review helpful
1 person found this review funny
1
37.0 hrs on record (20.3 hrs at review time)
Early Access Review
Imagine if 3rd Strike, CvS2 and KoF98 had a baby. Imagine mixups so explosive and unpredictable your average marvel player would faint on the spot. Imagine comboing off a 3-Frame overhead into a billion damage. Imagine invincible, + on block reversals. Imagine ToDs on half the cast. Imagine neverending block pressure off a jab for every character in the game.

Imagine one of the nicest and most welcoming communities out there turning this game into something truly special. That is what Ultra Fight Da! Kyanta 2 is. A game that defies genre conventions, that challenges your decision making every second. If you can get over the... um, unique artstyle (if you play for long enough you might even find it charming eventually), this is an experience unlike anything else on the market right now. Offense is fun, defense is fun. Every character feels overpowered, every character feels balanced.

Oh, and it's free.

Posted 23 February, 2020.
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No one has rated this review as helpful yet
8.9 hrs on record (8.6 hrs at review time)
First things first: For two bucks, BYTEPATH is a steal. If you're at ALL interested in the Idea of a PoE-Style shooter, stop reading this stupid review and buy this game already.

So anyway, BYTEPATH is a relatively simple arena shooter drawing mostly from Bit Blaster XL or even Geometry Wars but with a huge amount of buildcraft slapped on top. The Buildcraft itself is heavily inspired by Path of Exile or more specifically, old school-PoE. Like, Closed Beta-PoE. Pathing through the skillstree is somewhat unintuitive if you're used to the stat-highways of modern PoE and not every cluster will have a notable you will want to aim for.

Also like old-school PoE, this game is incredibly easy to completely and utterly break. One or two playthroughs in, you will realise that with very little investment you can more or less make yourself completely immune to damage, nuke the entire Screen multiple times per second or just regenerate life faster than you can take damage. Finding new ways to break the game's mechanics is quite fun though, and with a short session length of about an hour (less in subsequent playthroughs) BYTEPATH encourages finding new ways to trivialise the climb to level 40.

Unfortunately, the game runs like absolute aers on my system, so I usually just collect my 8 keys and move on to the next build. Anything past level 50 and the action on screen turns into a stuttery mess - Maybe another way BYTEPATH behaves like old school-PoE. But I digress. Also do yourself a favour and turn all graphics effects to "0". You'll thank me later.

That is all. Happy Buildcrafting.
Posted 29 March, 2018.
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1 person found this review helpful
1 person found this review funny
33.6 hrs on record (24.8 hrs at review time)
This game has no right to be as fun as it is.

MvC:I was allegedly developed on half of SFV's DLC-Budget, and it shows. The game looks... pretty bad, with lifeless character models, lots of recycled animations and a soundtrack that's - let's just say I switched to Spotify after about 30 minutes of playing. Infinite is now tied to the MCU instead of the Comic universe (most likely due to Marvel/Disney wanting to cross-promote the crap out of this game) so now we have exclusive skins that you can only get by purchasing the new spiderman-movie and other fun stuff.

And yeah, also no X-Men because licensing. Thanks lads.

By the end of it's development cycle, nobody cared, nobody was exited, nobody really wanted to play Marvel vs Capcom: Infinite.

Holy Fudge this game is fun.

First things first: Infinite really doesn't play like a traditional Team Fighting Game in that you have Assists that pop in to throw a fireball every now and again and then GTFO. Instead, you can switch between your two Characters at ANY TIME at NO COST and pretty much do whatever you ♥♥♥♥♥♥♥♥ please. This makes it that you think of your team less as two individual characters and more as a single unit, much like choosing an Arcana in the Aracana Heart-Series. Combos will have you frequently switch between characters to pick people up from the ground or set up Shop while your enemy is being grilled by a long Hyper Combo. At the cost of two Bars, you can even switch in while you're being comboed to save your teammate.

Movement is incredibly fluid, moreso than even most Anime-Fighters. Between Wavedashing, Walljumps, 8-Way-Airdashes or even the occasional Time Stone, every character has a number ways to cross the screen. Hell, you can even cancel Super Jumps for some dirty Instant Overhead-shenanigans. Everything is very momentum-based, which makes moving around feel liberatingly freeform compared to almost any other fighting game.

Personally, I was sceptical of how much the Infinity Stones could fill the gap of not having a 3rd character but they do their job really well. Every Stone feels powerful and distinct. You can use a stone to offset your team's weakness or further amplify their strengths. Stones have such a profound impact on the metagame that two identical teams holding different stones could result in completely different approaches.

If you can stomach the visuals, the bland, uninspired Interface, the shameless cross-promotions and the terrible BGMs, PLEASE do yourself a favour. Someone poured his heart and soul into MvC:I. Some Developers sat down and said "You know what? We're gonna make this game amazing, despite everything sourrounding it". And they did.

Mahvel is alive and well, baybee.
Posted 7 October, 2017.
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Showing 1-10 of 15 entries