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Reseñas recientes de proctologist

Mostrando 1-4 de 4 aportaciones
Nadie ha calificado este análisis como útil todavía
194.1 h registradas (76.5 h cuando escribió la reseña)
Ферма sperma ван лав <3
Publicada el 26 de noviembre de 2019.
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A 1 persona le pareció útil esta reseña
1,831.1 h registradas (884.7 h cuando escribió la reseña)
Ракет нет, но играть можно <3
Publicada el 29 de junio de 2019. Última edición: 26 de noviembre de 2019.
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0.9 h registradas
Version: 1.10.3.8 Thread: LogicThread


System.Configuration.ConfigurationErrorsException: Система конфигурации не прошла инициализацию ---> System.Configuration.ConfigurationErrorsException: Неизвестный раздел конфигурации runtime. (E:\Hack\Steam\steamapps\common\Magicka\Magicka.exe.Config line 3)
в System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
в System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors)
в System.Configuration.BaseConfigurationRecord.ThrowIfInitErrors()
в System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
--- Конец трассировки внутреннего стека исключений ---
в System.Configuration.ConfigurationManager.PrepareConfigSystem()
в System.Configuration.ConfigurationManager.GetSection(String sectionName)
в System.Configuration.PrivilegedConfigurationManager.GetSection(String sectionName)
в System.Net.Configuration.WebRequestModulesSectionInternal.GetSection()
в System.Net.WebRequest.get_PrefixList()
в System.Net.WebRequest.Create(Uri requestUri, Boolean useUriBase)
в System.Net.WebRequest.Create(String requestUriString)
в Magicka.WebTools.WebRequestHelper.Get(String iUrl, String iUserAgent, String iContentType)
в Magicka.CoreFramework.GameSystem.Store.StoreItemDatabase.UpdateParadoxItems()
в Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.OnEnter()
в Magicka.GameLogic.UI.Tome.PushMenu(SubMenu iMenu, Int32 iRiffles)
в Magicka.GameLogic.GameStates.Menu.Main.SubMenuCampaignSelect_SaveSlotSelect.ControllerA(Controller iSender)
в Magicka.GameLogic.GameStates.Menu.SubMenu.ControllerMouseClicked(Controller iSender)
в Magicka.GameLogic.GameStates.Menu.SubMenu.ControllerMouseAction(Controller iSender, Point iScreenSize, MouseState iState, MouseState iOldState)
в Magicka.GameLogic.UI.Tome.ControllerMouseAction(KeyboardMouseController keyboardMouseController, Point screenSize, MouseState newMouseState, MouseState mOldMouseState)
в Magicka.GameLogic.Controls.KeyboardMouseController.Update(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.GameLogic.Controls.ControlManager.HandleInput(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.GameLogic.GameStates.GameState.Update(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.GameLogic.GameStates.MenuState.Update(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.Game.Update(Single iDeltaTime)
в Magicka.Game.ThreadedUpdate()
в Magicka.Misc.TrackedThread.StartThread()
в System.Threading.ThreadHelper.ThreadStart_Context(Object state)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
в System.Threading.ThreadHelper.ThreadStart()


[RenderThread]0x008b Magicka.exe->Magicka.Game.Draw
[RenderThread]0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
[RenderThread]0x02fc Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
[RenderThread]0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
[RenderThread]0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
[RenderThread]0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
[RenderThread]0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
[RenderThread]0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
[RenderThread]0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
[RenderThread]0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
[RenderThread]0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
[RenderThread]0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
[RenderThread]0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
[RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main


[LoaderThread]0x0060 Magicka.exe->Magicka.Game.LoaderFunction
[LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LoaderThread]0x003b CommonLanguageRuntimeLibrary-
Publicada el 24 de enero de 2019.
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Nadie ha calificado este análisis como útil todavía
1,660.4 h registradas (570.9 h cuando escribió la reseña)
Reseña de CS:GO
Game is very good, but after latest updates it turned mm matches into ♥♥♥♥. If you have 1 win and then you lose, you can say "goodbye" to you rank. It is ♥♥♥♥♥♥♥♥, seriously
Publicada el 7 de enero de 2016.
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Mostrando 1-4 de 4 aportaciones