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Análises recentes de IronDizaster

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A apresentar 1-10 de 25 entradas
3 pessoas acharam esta análise útil
8 pessoas acharam esta análise engraçada
15.2 hrs em registo
They kidnapped my dog and I could do nothing.
Publicado a 4 de Abril de 2024. Última alteração: 4 de Abril de 2024.
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Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
36.5 hrs em registo
this game is like a strong ass edible, you never expect it to hit so hard
Publicado a 17 de Maio de 2023.
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Ainda ninguém achou esta análise útil
234.6 hrs em registo (219.9 horas no momento da análise)
Contains game-content sized mods for already a massive game for FREE. Hell, I would gladly buy this for $10 or even more.

Even then though, if you play multiplayer, it's not perfect. Multiplayer in modded terraria seems to run slower than in vanilla, ping-wise atleast. Certain bosses (especially worm type bosses - looking at you devourer of gods) will at times teleport from place to place, worm-type bosses will sometimes completely lose their body with only their head left intact, or vice versa. It's a shame, as this is pretty much my only gripe with tmodloader. Still, 95% of the time, it works as expected, but those remaining 5% can sometimes feel very frustrating when playing with a friend.
If ping issues in multiplayer got fixed, this would easily be the best DLC for any game on steam, hands down.
Publicado a 17 de Novembro de 2022.
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Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
29.1 hrs em registo (22.8 horas no momento da análise)
Análise de Acesso Antecipado
Hmm, yes, another one of those games where the trailer is magnitudes more beautiful than anything I will ever build
Publicado a 23 de Junho de 2021. Última alteração: 24 de Junho de 2021.
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Ainda ninguém achou esta análise útil
161.7 hrs em registo (158.3 horas no momento da análise)
community is surprisingly friendly, most of my steam friends came from this game
Publicado a 30 de Dezembro de 2020.
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247.8 hrs em registo (100.5 horas no momento da análise)
I always loved games like Terraria or Binding of Isaac, but I always found them to be boring in the endgame where you oneshot everything and the threat of losing is nonexistent. Well, in Noita, this rule doesn't apply, and that's what will either make or break the game for you.
To me, Noita is a hair-rippingly unfair, downright ♥♥♥♥♥♥♥♥ game, and yet this is what I feel makes it all that more exciting. For me personally, there is nothing more exhilirating in a game like this than the threat of death constantly looming over your shoulders, no matter how overpowered you are (even if sometimes it might not be your fault). This makes every second exploring, looking for health upgrades, better wands and spells to prevent that possible next death never feel like a waste of time. Even after you inevitably die in some garbage, out-of-this world, never before seen way, laugh in disbelief and then ragequit for an hour or more, it always reels you back in. This is also what makes that very rare god run feel that much more special.
Content wise, it definitely delivers. When I initially bought it, I didn't think much of the world size, but I very quickly found out about it's biblical proportions (seriously, the world is massive). Not to mention the abundance of world secrets, intricacies of wand building, alchemical reactions, spell combinations and synergies... the list goes on.

If you learn to enjoy the journey, and not yearn for the end result, I can't recommend this game enough. Otherwise, you'll probably just get angry and ask for a refund. For me, Noita was definitely a worthy purchase!
Publicado a 19 de Dezembro de 2020. Última alteração: 12 de Novembro de 2022.
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16.6 hrs em registo (10.3 horas no momento da análise)
this game's core concept is insanely fun, genuinely one of the most fun games I have played in a while, however there are some glaring balance issues. I PRAY that the developers see this, because this game is awesome, but it can be even more fun than it already is.

First of all, rockets are WAY too overpowered for their price, 100 is simply too low of a price for 4 rockets, which JUST 2 can completely obliterate you, if you aren't a level 7 ship. And if THAT wasn't enough, they are even homing, which makes them require even less skill to use!! Maybe if it was 50 or 75 gems for one rocket, and they could stack, it would be alot more acceptable, as I see rockets more of a utility tool to kill, NOT as a replacement for your guns, which to be fair, most people are using them for replacing their guns.

Second of all, it is extremely hard, even impossible to comeback when you have just been team wiped. For example, let's say you and your team are just minding your own business mining meteorites, and then orange team comes in and completely ♥♥♥♥♥ your entire team up. After that, it is extremely hard to come back, especially if they even come back to your base to screw you even more. You might aswell just leave at that point.

And this segways into my next point, PLEASE let us keep atleast like a quarter of our upgrades when we level up our ship. The fact that all of your upgrades get reset to 0 makes upgrading literally pointless unless you are level 6, because as soon as your base gets upgraded, you are just gonna level up your ship and all the upgrades are gone.
And for my fourth complain, the fact that if your ship drops a single level when you die too many times, is okay, but the fact that when you level up back all of your upgrades that you spent on the ship are gone is NOT okay. Let's say you are a level 5 ship and you spent all of your gems on upgrading your ship, but then all of a sudden 3 enemy ships storm you out of nowhere, and not only do they kill you, they then go into your base and kill you 2 or 3 more times. Because this can very easily happen, it makes upgrading your ship even MORE pointless, and instead giving your gems to the station is alot more reliable of a strategy.

Also, as soon as one team gets level 7 ships, the entire game is pretty much over, you might aswell leave. There is literally nothing you can do at that point.

And for my last point, using gems as an extra shield is so annoying. If instead of dropping gems as you lose that gem shield, if you just lost all of your gems when your shield gets depleted would be much better. Let's say you are level 5 ship vs level 5 ship, but the other guy has full gems compared to your puny 100 gems. You have no chance to win that fight, your only resort to survive is to escape (if you can).

Again, this game is extremely fun, but these balance issues take away from the full experience by quite alot. Still though, I would recommend it, but NOT for the price of $10 at the moment. Maybe for $5, that seems like more of a reasonable price than $10 (I bought it when it was on sale for $2).
Publicado a 28 de Novembro de 2020.
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Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
59.2 hrs em registo (25.2 horas no momento da análise)
Everybody gangsta till you see purple exit a vent while you're doing cables in electrical
Publicado a 26 de Setembro de 2020. Última alteração: 26 de Setembro de 2020.
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Ainda ninguém achou esta análise útil
155.1 hrs em registo (12.5 horas no momento da análise)
genuinely the best tower defense game on the market, if you enjoy tower defense games, just buy it
Publicado a 2 de Agosto de 2020.
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3 pessoas acharam esta análise útil
34.6 hrs em registo (5.0 horas no momento da análise)
The dark souls of "getting over it" games
Publicado a 14 de Dezembro de 2019.
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A apresentar 1-10 de 25 entradas