Tomaac
Latvia
 
 
:Q2_Double:
Favorite Game
525
Hours played
185
Achievements
Review Showcase
153 Hours played
Pros:
* amazing quality of life features
* evolving aRPG genre
* perfect solution to item trading
* offline mode
* awesome map with time travel
* fun, detailed build/skill system
* great loot filter
* great variety between classes
* functioning minion builds (Necro is not just weaker Sorc)
* good crafting system
* environment and affix variety in endgame. Don't need to repeat same dungeon forever.

Cons:
* level transitions can be a bit long
* graphics and sound design not as good as D4
* could use more story and side quests
* current endgame can get a bit boring after a while
* you have to replay same story each time with every new alt you make

Last Epoch is the best aRPG since Diablo 2. For the first time in more than two decades we see proper evolution in genre. LE fixes couple decades old aRPG problems in very creative way. I think we will see many aRPGs in near future that will "borrow" many of mechanics introduced here and make them a new standard for the genre. Game does not threat you like an idiot and it does not stand in a way of having fun. And all of this was made by relatively small indie company. You can feel passion and creativity in every aspect of the game.

First of which is map and game's story. You will be able to travel not only around the map, but different time periods as well. This makes exploration fascinating, to see how things change through time. And it's accompanied by interesting story that utilizes this mechanic. Sadly the story does not have an ending at the moment.

Gameplay itself is easy to get into for new players, but it`s deep enough for in-depth meta gaming. Each skill has it's own skill tree, that allows you to customize, how it works and what it does. And you can take it to the next level when you make them synergize with other skills. This allows for huge amount of different builds. Every skill is useful and powerful, so you cannot make useless builds by experimenting with skill trees. You don't need 3rd party websites to follow powerful pre-made builds. Just by playing and experimenting, you can make character that will feel powerful and destroy even more powerful bosses.

Item system is unique and prioritizes having fun over inventory tetris and running to town every few seconds. All items sell for very low cost, so it's not worth gathering trash just to sell it. No need to jump back to town to sell stuff. Your focus can be on killing monsters. This is also supported by very powerful loot filter, that you can easily make yourself or copy and share in xml form. It will be easy to set up loot filter in a way that will let you see only items useful for your build.

And even lower quality items can become very useful thanks to game's crafting system. Each item has different amount of crafting points that item will lose every time you modify something on it. You are able to add/remove/improve affixes and even make items into higher grade and even unique items. It's detailed and fun minigame that will take your build to next level.

LE has solved item trading problem by giving you two factions to join. One will let you trade every item you find and buy items from other players. Other will not allow any trade, but improve your drop rates. You can level your position in each faction for additional bonuses and to be able to wear better items from that faction.

Between seasons endgame can get a bit repetative and boring after a while. But at least you dont have to repeat the same dungeon over and over. There's some variety in environments that you will visit and unique bosses, each with their own mechanics. And your character will gain passive bonuses when you progress through endgame tiers.

Overall LE is a must buy for any aRPG fan. This is pretty much the best one at this time. It sits nicely between Diablo 4 and Path of Exile in complexity. It's not as overwhelming as PoE, but still provides much deeper systems than D4 or Torchlight. It's beginner friendly, but surprisingly deep if you want to meta game. And the best part - it has plenty of quality of life features and creative solutions that just makes LE really fun to play.
Review Showcase
43 Hours played
Pros
* Visually looks good
* Has decent framerate even on 3060Ti
* Car selection

Cons
* pretty much everything else
* Technically very buggy, often has lighting bugs, micro stutters, crashes, problems with login and connection to servers etc.
* Massive understeer for all cars. Tires don't seem to bite into tarmac no matter the temp.
* AI is stupid, drives dirty, chaotic and scripted (fast on 1st lap, then slow afterwards)
* Bad with wheel (made for gamepad)
* Not build from ground up. It's upgraded FM7 with RT
* Sounds are bad
* Career mode almost non-existant. Short, lazy, without pro race cars. Content dripping to the extreme level.
* Penalty system is completely broken
* leaderboards are full of cheaters as always
* As with every Forza - wall of DLCs. Half of the cars are behind paywall again.
* Clearly made as live service trash to force players to return every week for the new content drip.

Easily the worst Forza game ever made. I regret getting it. It's empty. There's barely any game in this game. There's no more any passion, creativity, excitement. This is grey soulless office cubicle of a game.

Career mode is very short and does not even feature any race car class. You can only drive road cars in career. It was built around you endlessly grinding out and upgrading one car. That at least got fixed, but lack of content is still there. It has very few events, and devs are adding (and removing!!!!!!!) one additional featured event group of only 5 championships about every month. They should have left all the past featured events on the list, considering how little there is to do in this game already. But Turn10 has very clearly been tasked with building next live service trash that will force people to return every week for another drip fed event, so they have nice statistics with player retention to show their bosses. Here's crazy idea - make a good game with lot's of stuff to do in it, and players will stick around.

Everything in FM can be completed in one weekend. Then stick around and keep coming back each week for another featured event to get your money's worth out of this mess. Remember when Forza 3 and 4 had hundreads of events to complete? I mean how hard can it possibly be to create a damn event poster using your own photo mode, add a playlist of few already existing tracks, set car class, rules and repeat this bunch of times, so there's something to actually do in your game?

Rivals mode is where you fight for fastest lap times on all tracks and car classes. It`a worthless, because leaderboards are full of cheaters. So your fast time don't really matter.

The only thing left is multiplayer, which also is unplayable because even cleanest driver rating matchmaking is full of rammers who abuse the very much broken penalty system. Quite often you will get penalized for something other drivers did to you. Also, if you cut track in just the right way in right places, you can get away with it. Other times you will get penalties for putting only one wheel outside white lines or using entire track when cornering like you would in real world racing, by only keeping one wheel inside white lines for faster exits.

Technically it's full of bugs and broken promises. "Built from ground up" my arse. The only cars that are made from scratch and not imported old Forza 3 models, are the cars new to the series. So majority are low quality, wrong proportions, etc. Remember how Forza fans laughed about Gran Turismo 5 importing GT4 cars? I guess it's Forza`s turn now.

Physics model, might have faster calculations now, but the handling model is still the exact same from FM7. It's bad. It just understeers or snaps. Tires don't have any grip, no matter what compound or temperature. Controls were made with gamepads in mind, and you cannot feel the car much with wheel. Which is fine for an arcade racer, but Turn10 is always trying to sell FM as e-sports sim, which it is not. You can see that in how much they are trying to push it's broken multiplayer. At least now cockpit view steering wheel turns more than just 90 degrees. But FM still cannot get anywhere near to the driving feel that Gran Turismo have.

There is absolutely nothing to do in this game. It's empty, broken skeleton of a racing game, that has hundreads of nice cars and absolutely nothing to do with them. Do not waste your money.
Recent Activity
6.3 hrs on record
last played on 13 Mar
14.7 hrs on record
last played on 13 Mar
4 hrs on record
last played on 12 Mar
Comments
BOBO1991 20 Nov, 2016 @ 11:43am 
Achievementu gribas!
Mud Vayne 1 May, 2016 @ 7:11am 
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MrBrown 20 Nov, 2014 @ 3:29pm 
Achievementu gribas! :csgohelmet:
egons39 15 Jul, 2012 @ 1:43am 
wub wub
NoProblemo 10 Jul, 2011 @ 1:08am 
baa jau tada kaudze achiivmentu.. zutis
NoProblemo 2 Jul, 2011 @ 12:08pm 
le Bomba.. pildu achiivmentu :D