15
Products
reviewed
635
Products
in account

Recent reviews by Veio da Lancha

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Showing 1-10 of 15 entries
2 people found this review helpful
1.8 hrs on record
Mr. Sandman, bring me a dream
Make her the cutest that I've ever seen
Give her two lips like roses and clover
Then tell her that her lonesome nights are over

Sandman, I'm so alone
Don't have nobody to call my own
Please turn on your magic beam
Mr. Sandman, bring me a dream

Mr. Sandman, bring me a dream
Make her the cutest that I've ever seen
Give her the word that I'm not a rover
Then tell her that her lonesome nights are over

Sandman, I'm so alone
Don't have nobody to call my own
Please turn on your magic beam
Mr. Sandman, bring me a dream

Bum, bum, bum, bum, bum, bum, bum, bum, bum, bum, bum, bum, bum (are you sleepy?)
Bum, bum, bum, bum, bum, bum, bum, bum, bum, bum, bum, bum, bum (I can help with that)

Mr. Sandman, bring us a dream
A pair of eyes with a "come-hither" gleam
Give her a lonely heart like Pagliacci
And lots of wavy hair like Liberace
Sandman, someone to hold
Would be so peachy before we're too old
So please turn on your magic beam
Mr Sandman, bring us a dream
Mr Sandman, bring us a dream
Mr Sandman, bring us a dream
Posted 31 October, 2021.
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No one has rated this review as helpful yet
18.4 hrs on record (11.4 hrs at review time)
I haven't been this excited and engaged for an RTS since the release of Company of Heroes 1 and Command & Conquer Generals. In my humble opinion, Call To Arms makes things even more interesting. Unlike most RTS games, where you can build a base and collect resources to create an unlimited number of units, Call To Arms takes a different approach. In Call To Arms, you can't build a structure to keep spamming units on the battlefield until you overwhelm your enemy. Instead, you always start with a limited number of units that you can manage their entire inventory, including weapons, ammo, equipment and you can also put them inside vehicles to drive. Thus, unlike other RTS games, where the strategy lies in building the hugest army in order to win the game, here strategy lies in preserving your units and being able to take your enemy weapons and vehicles as you go on eliminating them. Fortunately, as you take more territory the game will give you some points to call more units. However, you still have to be very careful to not have too many casualties as units are still very limited.

It's MOWAS 2 in a modern setting with a revamped engine. What more could you ask for?

The only major complaint I have about this game is the same I have for all games utilizing the GEM 1 or GEM 2 engine, the AI is dumb. You have to babysit your units all the time otherwise, they will do the stupidest decisions, Call to Arms is no exception to this rule. To make an analogy the AI of your soldiers is like the mind of a toddler that will put his life and others in danger if no one is taking care of him. An M1 Abrams tank, for example, will rather try blowing up a bunch of foot soldiers without anti-tank ammo than another tank that is shooting at him with Armor-piercing shells. The problem with this is that sometimes there is too much going on at the same time on the battlefield to babysit all your soldiers at the same time. While micromanaging is one of the coolest aspects of the men of war franchise and this spiritual successor as no RTS game comes even close to the complexity of micromanaging your unit's inventory, actions, and weapons as this game does. In my opinion, rather than a neat feature, this sometimes becomes your own worst enemy.
Posted 29 August, 2021. Last edited 29 August, 2021.
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No one has rated this review as helpful yet
8.0 hrs on record
Decent retro FPS game that tries too hard to be like Quake. I didn't like this one as much as I liked Amid Evil(The best Retro shooter I ever played so far from this publisher). Unlike Amid Evil's medieval/fantasy theme, the whole cultist/satanic theme was too generic in my opinion. In the end, although there are some cool levels and good enemy variation, the game felt shallow and too simplistic. As much as it tries to stand out and derive itself from Quake it ends up falling flat. In other words, it looks and feels too much like Quake instead of trying to improve upon the flaws of Quake, like Amid Evil did. It is a funny small retro fps shooter that you will probably play through only once, nothing else. My biggest complaint besides feeling too much like a generic Quake clone was the annoying final boss fight. You have almost no space to dodge his attacks, they could have made a better final level. As for the multiplayer part, unfortunately, It's pretty much dead so, I will never know what it is like.

My final verdict 7 out of 10. Dusk is a good game to get on sale if you just want a mindless shooter to entertain you for a few hours.
Posted 12 July, 2021. Last edited 16 July, 2021.
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2 people found this review helpful
10.4 hrs on record (9.1 hrs at review time)
Playing Amid Evil is like taking a time machine back to the late 90s and early 2000s the golden era of FPS games. Where first-person shooters were all about shoot first, ask later unlike nowadays, where most modern FPS shooters are more about delivering a cinematic experience regardless if it hurts the overall game playability of the final product( cough... cough... Call of Duty I'm talking about you).

Amid Evil takes all the ingredients of what made titles like Quake, Doom, Heretic, Half-life, Hexen, Gunman Chronicles, and so on great into one whole amazing experience. If you are tired of triple AAA corridor shooters that lack any freedom and throw boring cutscenes in your face for you to watch all the time instead of letting you play the bloody game. And lastly, you terribly miss the fast-paced gameplay and swift maneuverability of controlling your character, those old FPS shooters used to give to you, then, this game is for you!

Your only disappointment about Amid Evil will be that it's a short experience. I beat this game in about 9 hours on hardcore difficulty.
Posted 10 June, 2021. Last edited 12 June, 2021.
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6 people found this review helpful
13.1 hrs on record (10.4 hrs at review time)
Truth be told. I'm brand new to the series as a whole. It's the first time I play Crusaders Kings, it's becoming one of my favorite strategy title of all time. Yet, everything has been interesting and enjoyable - including having such a complex setting with varied decisions that can shake the whole universe and how my dynasty ends up!
The Historical Accuracy and AI (8/10): When it comes down to me if history is going through the motions that's fine by us though... We can see the developers took some artistic liberties with their representation of medieval Europe. Nevertheless, The characters look fantastic in their medieval uniforms and the AI seems smart enough to make good decisions;

To sum it up, Crusaders Kings 3 did a good job in creating a well-made believable simulation of being a ruler during the mid ages, and even if you don't feel like doing all that micromanaging stuff then there's still plenty to keep things interesting. I'm quite interested in how it was handled with their transition from kings into just regular lords (I really liked what they had going on here as far back about 1140) which is where we start seeing this strange shift towards political conflict for players and AI: The thing is though – almost any game involving politics would need some kind or system at its center whereby decisions are made solely based around who has more money than whom… so why do most games take anything different?
Posted 31 December, 2020.
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1 person found this review helpful
49.2 hrs on record (13.3 hrs at review time)
Great game. I get it it has a lot of grinding, some bugs(nothing game-breaking), and maybe the creators could've have been a little bit more creative when designing the missions, nevertheless it still a great game. I don't get it why this game gets so much hate from mafia fans. Things change, Hangar 13 tried to go on a different route this time and I appreciate what they did here.

Unlike every other Mafia game, which is very linear giving you very little options on how to approach a certain mission. Mafia 3 gives the player total freedom and a completely open world full of side missions, collectibles, and territory to conquer. However, as I've mentioned before the mechanics and gameplay of this sequel are very different from its predecessors, unlike previous mafia games you aren't exactly stuck in only following the main missions of the game nor having very little to do after beating the main story. It seems like the devs got inspired by games like The Godfather and Scarface: The World is yours where you have to slowly build a gangsta empire and manage your turfs. I'd say Hangar 13 was very daring when trying to give a new direction for the Mafia franchise and I appreciate this. Change is always good, otherwise, things get boring fast. This was the first Mafia game that made me really feel like a real mob boss trying to survive and take over the city, unlike previous Mafia games where I felt more like an errand boy trying to please my mob bosses and get-by. Unfortunately, while I appreciated the changes they tried to add to the franchise these might have scared away the more purist fanbase of the Mafia franchise, who don't want any changes to the same old Mafia formula at all.

Mafia 3 is a very polarising game. You either love it or hate it. If you are one of those purist fans, who keep talking about the good old days of Mafia 1 classic and don't like changes to the same old formula of Mafia 1 and 2. Then, I recommend you to skip this iteration of the franchise. Chances are that it won't be your cup of tea.
Posted 11 October, 2020. Last edited 11 October, 2020.
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5 people found this review helpful
0.0 hrs on record
One of the greatest expansions ever made for the Fallout series. I dont get why this DLC is getting so much hate. I've spent countless hours building my vault and having fun watching the AI of the game adapt to it. This DLC further expands on the settlement building mechanics of the game. For people who enjoy city builders this mod is heaven, it turns Fallout 4 into a basic The Sims. You can build your vault from the ground up and when I mean from the ground up I really mean that! Without revealing much spoilers you start off in a big cavern with nothing but an overseer wanting your partnership to help him build the perfect vault for his "experiments". From there the game lets you build the vault any way you want. You're given Floors, Walls, Doors, pre-made halls ,stairs and so on. In short, you get to build each room from the ground up!

This mod only increases the replayability of the vanilla game. In other words, the possibilities are endless!
When I get bored of the RPG/FPS mechanics of this game I turn my focus into building vaults.

Warning: If you didn't like the settlements mechanics of vanilla Fallout 4 at all or you don't enjoy strategy or city building games chances are that this DLC wont be your cup of tea, since you spend the majority of time designing your own vault and micro-managing it.

However, I do recommend the following mods to make the experience of building your own vault more enjoyable:

Settlement Objects Expansion Pack: Adds a ton of new objects, floors, walls, pre made rooms and much more to the in-game settlement editor. This mode is very helpful to personalize your vault even more.

Place Everywhere: Name says it all! This mod allows you to build stuff anywhere you want in your settlements regardless if there is something blocking your way.

Workshop Synth Production: Allows you to create your own settler synths that resemble any character you want in the game including the main characters.

Singing Settler: Allows you to build a pub with a singer like you would see in other locations of the game.

Increased Settler Population: This mod removes the population cap of the base game for every settlement you own. Thus allowing you to expand your settlement as much as you like.

Settlements Expanded: This mode removes the build limit allowing you to build as much as your PC can handle.

Achievements Mod Enabler: Tired of having your achievements disabled by the base game after installing a few mods? Well, fear not! This mod allows the user to still keep winning achievements even after modding the base game.
Posted 11 July, 2020. Last edited 13 July, 2020.
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3 people found this review helpful
35.5 hrs on record (18.1 hrs at review time)
Serial Killer Simulator 2015,

Thats basically what this game is all about....

Its a disturbing but great game. The dark twisted atmosphere of this game is similar to the one found in Twisted Metal Black. Both games share a very similar personality and art design. Plus the maincharacter is a crazy psychopath much like Sweet Tooth. Anyways its a good game. If you pick it I recommend you to play it on Hard to give you a bit of challenge.

PS: If the developers had replaced the civilians for aliens, zombies or `some evil force` the critics and the mainstream media wouldnt have been so picky about this game. There is nothing wrong in this game, most negative reviews are made by sensitive people, butthurt leftists and SJWs. This game is just like any isometric shooter where your goal is to kill your enemies and advance to the next level, like most action games.
Posted 25 May, 2018. Last edited 26 May, 2018.
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No one has rated this review as helpful yet
1 person found this review funny
27.6 hrs on record (15.8 hrs at review time)
Edited: As promised I would switch this review to a positive one as soon as they released a creative mode. Which they did on the 5th of May. Thanks for listenning to the Community Guys!

I will be updating this review more as soon as I get the chance to explore the new UI and other changes they brought on the 1.1




______________________________________________________________________________

Warning: The Review below is from when the game was first released.
(A lot has changed since then)

As an early access buyer I demand you to Return Creative Mode! Version 1.0 seens like a complete downgrade from what the game was like in early access. I dont wanna do quests before I am allowed to build anything I want in a huge world. All I want is build stuff with lego just like I did when it was in early access. Its just happening just like what lego did with physical lego. I remember when i was a kid in the 90s and 00s they used to sell those huge buckets of lego that came with several legos in which you could use to build whatever you wanted. Now a days its hard to find one of those, since lego finds much more profitable to sell lego halo or lego (insert famous science fiction/fantasy novel here) with a blueprint of what you are supposed to build . I feel sorry for the kids now a days they dont have as many opportunities as we kids of the 90s and 80s of letting their creativity run wild. Now history is repeating itself in Lego Worlds. What started as a great idea and continued as an awesome game much better than Minecraft for building stuff in 3D since it has more shapes, ended as a total disaster in version 1.0 when they decided to lock creative mode and force everyone to finish the game 100 percent before they can enjoy having all the lego blocks, pieces and huge world to build lots of stuff. Smart bussiness as usual.

Since when do people need to go to school first before being able to express their creativity/talents and passions whether its a drawing, paint or any other field or form of art? Do I need to go to school first before I can try to learn how to read a book on my own? Imagine if Einsten, Bill Gates or Steve Jobs believed that they were "incapable" just because society told them, that the only ones with talent are the ones who finish school or college? If they didnt had the guts to stand up on their own believe in their own intuiton the theory of relativity, windows and mac Os and several other inventions making our life easier right now, might have never been born at all.

What happened to this game is a prime example of how society is trying to destroy individualism and make people believe that they can only be sucessful if they finish school/graduation or a certificate provided by what society considers a test that tells if a person is smart or not provided by an "accredited" institution. This is why kids are getting stupid now a days. Our teaching system isnt allowing them to express their creativity on their own! They are trying to make them follow a certain pattern, thus destroying their creativity from an early age.

Kids follow your dreams and dont let society tell you that you can only be sucessful if you pass their tests or examinations!! No examinations can prove what your real talents are, since each person is different and thus has their own individual talents to bring to this world! Fight for a better future fight for a better tomorrow!

In case your guys decide to do the right thing and return creative mode with all the freedom. I will glady turn my review into a positive one.
Posted 7 March, 2017. Last edited 6 May, 2017.
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No one has rated this review as helpful yet
2 people found this review funny
3.9 hrs on record (3.3 hrs at review time)
I just bought Witcher 3 but this game can still be as addictive as Witcher 3 is. There is nothing better than to start an endless clicking spree when i get home from College or when I´m in a low end PC at my Local Library. XD

Best game ever.

It is a GOTY like Witcher 3 lololololo.

Warning( Your mouse might break!)
Posted 27 May, 2015. Last edited 27 May, 2015.
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Showing 1-10 of 15 entries