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Recent reviews by LCpl Faerrenheit

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Showing 1-10 of 26 entries
3 people found this review helpful
0.2 hrs on record
Early Access Review
Can't recommend. There's nothing to do, it's clunky, and not that good looking (especially once you're in, you'll notice). Also abandoned by devs.
Posted 22 February.
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3 people found this review helpful
234.0 hrs on record (218.2 hrs at review time)
Early Access Review
I'm a Rimworld enjoyer with 1k+ hours.

This game is also good. It's cozier.
Posted 31 January. Last edited 31 January.
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No one has rated this review as helpful yet
917.8 hrs on record
Good.
Posted 16 January.
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No one has rated this review as helpful yet
64.6 hrs on record (56.1 hrs at review time)
Cute, quaint. Definitely gets you feeling like part of the community.
Posted 19 December, 2024.
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1 person found this review helpful
0.2 hrs on record
Uncomfortable and eerie. I died gawking at a wet floor sign.
Posted 15 November, 2024.
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1 person found this review helpful
1,074.0 hrs on record (1,043.1 hrs at review time)
Yes.
Posted 3 October, 2024. Last edited 13 October, 2024.
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3 people found this review helpful
1 person found this review funny
24.8 hrs on record
Nothing like Rimworld

As someone who has 900+ hours in Rimworld and 500+ in Dwarf Fortress, I love whacky colony management sims/story-generating games. I purchased this game due all the reviews expressing how similar this game is to Rimworld.

Except for the fact your colonists can sad wander and that insects attack on occasion, it's nothing like Rimworld. It has similar mechanics (your colonists need to cook, sleep, tailor clothing, and research), but what game in this genre wouldn't have that?

It lacks the depth to be anything like Rimworld.

Your preset colonists have preset portraits and preset personalities. They're going to "banter" the same few sentences over and over and scarcely form a connection to each other, and further you're not going to care much about them either.

You will always encounter the same wildlife per biome, never anything unusual or new to discover. You're never going to be assaulted by 45 crazed chihuahuas. You're never going to see a Noth in the wild that has asthma or a heart condition.

It's overall lifeless. The game feels like it was headed in the right direction but just utterly fell short.
Posted 16 July, 2023.
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1 person found this review helpful
1 person found this review funny
2.6 hrs on record
Meh. There's not much to do. Two hours of game play is more than enough to experience the entire game play loop, even if you never unlock all of the recipes - the recipes don't change game play or affect anything really. I don't want to mark this game with a negative because I like indie devs - but if you consider every hour of game play to be $1 - this game is worth $2.
Posted 22 April, 2023. Last edited 22 April, 2023.
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No one has rated this review as helpful yet
45.8 hrs on record
I played it first co-op with my brother and then played it single-player. It's a solid game, but it would have been a lot better had multiplayer allowed us to play campaign. Multiplayer has you play with the same goals so it's not like you're "two separate AI", and yet my brother and I missed out on so much fun we could have had together had the campaign been available to us. That will always make me sad about my playthrough, that I couldn't appreciate it with my best buddy.
Posted 31 March, 2023.
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8 people found this review helpful
10.7 hrs on record (10.1 hrs at review time)
Early Access Review
Not bad if you enjoyed Rimworld and Dwarf Fortress, but not necessarily a challenge

For context, I have 800+ hours in Rimworld and 300+ in Dwarf Fortress. They are, after all, my favourite style of game: procedural story generators.

There is building in this game and there's tending to your crews' needs, and that certainly is similar to the aforementioned titles. There's not a lot of procedural storytelling, however, unless I simply have not played enough to encounter such things. Of course, this may be remedied with time as the game continues to develop. For the most part, your crews' personalities are inconsequential to their existence, other than the occasional mental break.

Caring for the crew is not all that difficult, though my crew often had various nutritional deficiencies - you can mostly chock that up to bad parenting and low funds. They still survive, they just don't thrive.

As for the building, it's definitely enjoyable. There's some odd quirks as you need to select the square that you want to set the item on, however, some items that are already placed - that are tall items - may cause difficulty with selection of the square you want, as their "click box" interferes with the space.

The biggest issue I had with the game was that the developers wanted to change the standard time speed inputs. They set the inputs as F1 (1x speed), F2 (2x speed), and instead have "group assignments" keyed to 1, 2, and 3, etc. As most games come standardized as 1, 2, 3, you developers will be fighting against a lot of people's natural intuition. That's not great QOL and I recommend reassessing that, and instead putting the groups on F1, F2, etc. I bound it myself as my brain refused to adapt.

They also decided that right click takes you out of whatever you were just doing completely instead of just cancelling the precise thing you were doing. For example, if you are building a wall, and decide, oh wait - I want to continue building but I don't want this wall piece under my cursor anymore - your instinct is probably to right click. But it'll pull you right of all the build menu, causing you to reopen it.

The game doesn't seem to have a lot of hotkeys for building. I'm used to "duplicating" objects by selecting them and pressing a button, but there seems to be no way to do this, or it's not been telegraphed. "B" on an object merely opens up the generic build menu rather than what you had selected. If you're used to placing blueprints of objects, realising you forked up, and like to go back over it with CTRL+place, thinking that will delete blueprints - it doesn't. It does nothing. If there is a way to do this, it's poorly telegraphed. For now, you have to actual go in and cancel, or the in the case of sketching, you have to select "erase sketch" in order to do so. Clunky and annoying, an affront to QOL.

Overall, the game is somewhat boring. There's quite a bit to explore but it is all rather samey, and your crews' lack of personalities does indeed make it more difficult to get attached to them. It would be nice if they expressed themselves beyond just emojis, or had a log of their thoughts beyond mood modifiers - it would help me establish a closer relation with them.

I can't say that I will play this nonstop in its current state, and therefore I cannot recommend as is; however, I can see that there is indeed potential and I'm sure the developers are hard at work. At this point, I would recommend only purchasing it if on sale for $10 or less.
Posted 18 March, 2023.
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Showing 1-10 of 26 entries