5
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499
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Recent reviews by TheMelodicPunk

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
39.1 hrs on record (26.2 hrs at review time)
"DOOM (2016)" was my Game of the Year back in 2016, it took a classic franchise and brought it into a modern era. It maintained the aggressive playstyle of the original 1993 game while also adding Glory Kills and a Djent/Industrial soundtrack. The main issue with that game was that it got a little bit repetitive and the multiplayer/snap maps were a bit of an after thought.

"DOOM Eternal" takes what I love about "DOOM (2016)" and improves upon it in everyway. Level design introduces more verticality thanks to the dashing/climbing segments in each level. Combat is as claustrophobic as ever, but with a bit of strategy added so that the player does not just rely on the Super Shotgun for the entire game. The game at the beginning does a great job at teaching the player not to rely on a single weapon by not having a lot of ammo capacity so that they learn to constantly rely on the other weapons as well as when to use the chainsaw on the Fodder demons for a clip restock.

The same philosophy is applied for when you need health or armor: Glory kills allow the players the opportunity to stock up on health while the new Flame Belch allows you to burn the demons which then turn into a fiery pinata that drops armor. Knowing when to use the flame belch, glory kill, and chainsaw are essential as they help the player stay alive while fighting the horde of hell. The collectables are abundant and their are a ton of easter eggs/fan service to previous id Software games.

The default controls are a bit weird on PC, but after remapping and adapting, you will killing demons fluently like water coming out of a facet. After playing the game on Ultra Violence, I feel like I could do a Nightmare playthrough since the controls have become implanted into my finger tips. The controller isn't bad either allowing for custom re-mapping (at least for the PC version), but like with "DOOM (2016)," I recommend playing this game with a keyboard.

This review is mainly for the campaign as I never had an interest in Battlemode. With better level designs, fluent combat, bad ass music from Mick Gordon, tight controls, and unlockables worth going out of your way to get, this game gets an ultimate recommendation from me. It is easily one of my favorite FPS games.
Posted 24 March, 2020.
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No one has rated this review as helpful yet
19.7 hrs on record (7.5 hrs at review time)
When the game runs smoothly, it is a great game. However, with my Ryzen 1700x/ GTX 1070ti/16GBs of RAM, I receive unstable frame rates and stuttering. The game will run around 120fps on high but will occassionally dip below 60fps. Locking the game around 60fps helps out a little bit, but this port is unacceptable for a game that is running Unreal Engine 4. I want to love this game and I will try to beat it to give an updated review, but this unoptimized port is making me want to drop the game entirely until a proper patch is released.

EA did fantastic in terms of not letting greed get to them, but if I would've expected the problems I am having, I would've just played the game of Origin Access Premiere.
Posted 27 November, 2019.
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No one has rated this review as helpful yet
5.5 hrs on record (4.7 hrs at review time)
This game is my Game of the Year for 2019. I originally completed the game on Xbox One along with nearly getting all of the achievements on "Bloodstained: Curse of the Moon." Now that I have bought both games on PC, I am happily replaying them on a much better platform with 144fps and the ability to mod. I love both classic Castlevania and the Metroidvania genre, so why not play a new game by the creator of "Symphony of The Night?" The amount of customization from weapons to shards make this game re-playable. This isn't my best review, but I highly recommend everyone to play this game.
Posted 26 November, 2019.
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No one has rated this review as helpful yet
3.6 hrs on record (2.1 hrs at review time)
What the hell did I just play? I decided to buy the game for story mode and for the laughs. While it is basically a crude and immature version of Octodad, I actually recommend this game for the short and humorous story alone. My main problem with this game is that it can be confusing to get into a game in the online multiplayer, but I can guarentee a great time playing this locally with friends.

As bizarre as this will sound, I recommend it.
Posted 7 February, 2018.
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No one has rated this review as helpful yet
10.7 hrs on record (8.6 hrs at review time)
Pros:
+Great starting point for newcomers
+Amazing Soundtrack
+Beautiful art design.
+Animal Transformations are a lot faster in this game.
+Clever level design (especially when getting extra items).
+Awesome Characters and Dialogue.
Cons:
-The game is very easy to break with certain items you can buy/unlock.
-A little bit too linear.
-The game is short. I beat the game with a 100% completion in about 6-7 hours the first time. However, the Hero Mode offers more replay value for speedrunners.
-Loose on content (DLC is coming for free for those who backed the game on Kickstarter. Others will have to pay).

Overall:
I loved Shantae: Half-Genie Hero. I have the other Shantae games on Wii U, but I have never went back to finish them. This game made me want more of the series. I will definitely try to 100% the other games. It made me enjoy the Metroidvania genre more despite the game's linear approach.
Posted 6 January, 2017.
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Showing 1-5 of 5 entries