TheGuyda
United States
 
 
I'm mostly a Nintendo + indies gamer, with some exceptions in the non-Nintendo "AAA" space (for example, I like Resident Evil, Sonic, and some Spider-Man games). I'm not into any specific genre necessarily, and tend to have games I like in many genres.

Don't take my playtimes too seriously. I tend to leave games running in the background while I do other things, and Steam counts that towards their playtime.
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ความเห็น
TheGuyda 17 ต.ค. 2017 @ 7: 42pm 
It's hard to say if it ever did. I really can't tell. I mean, I have ideas in my head, but when I was young, my ideas used to suck - they used to be things that only I would ever enjoy (and even so, things I'd hate NOW but like back then) because I didn't understand the obvious concept that people enjoy things for a *reason*. Nowadays, I self-censor/self-edit ideas in my head to be things that would appeal to a broader audience while still being true to my own creativity. But that's not autism; that's life experience.

It's said that autism causes creative thinking partly through the fact that the brain takes more indirect routes from point A to point B, resulting in the autistic person missing the obvious but also being more likely to come up with an original solution. So it's a feature that can be both good and bad.
Kitteh 22 ก.พ. 2017 @ 8: 24pm 
dude im the one who was gonna send ya the discord link for hover
Mount Cleverest 10 ก.ย. 2012 @ 5: 33pm 
Interesting, I'm much more of a plot person than a character person. That probably plays into my tendency to look at things on a macro level. I'm also a believer in freewill; even though I've always known that the objective ties into our subjective, I've always had an aversion to quantifying people. If you look at any "science" that attempts it, you can see the flaws. The object you are trying to quantify out of the subject is truly hidden and ever-changing, so you can see why it would be difficult. Hell, it's difficult to even label a chair a "chair". I think characterization, when done in face-to-face interaction, is peoples ability to create a "subject"-object out of their subjective. Meaning, essentially, that the character becomes an object and can interact with the other "subject"-objects. This subject-object may or may not be what is interpreted.