TheScout
California, United States
"this makes my eyes watering"
-David Joseph Young
"this makes my eyes watering"
-David Joseph Young
Currently In-Game
Halls of Torment
Review Showcase
153 Hours played
I initially was made aware of this game through a weapons showcase video, which thoroughly intrigued me. The gun designs are wack, but in the best possible way. It feels like they were made by someone who is quite familiar with firearms, and decided to create some absolute abominations entirely on purpose. 3-round-burst KRISS Vector that loads from 3-round en-bloc stripper clips, an anti-materiel rifle that launches the entire assembly forward like a harpoon gun. a revolver that revolves around the OTHER axis, two BREN machine guns welded together, etc. A lot of absolutely fascinating and mildly horrifying stuff, like a staged railroad accident where a freight train engine is run into a school bus parked on the tracks just to see what happens. What got me more interested was the reveal that the game was a roguelite. However, a lot of the comments were focusing on the immense difficulty and considerable jank plaguing the then-current state of the Early Access title, This combined with the $25 dollar asking price got me to back off for the time being.

Then, months later, I discovered two key pieces of information: First, that the game was quite actively being worked on, with consistent and quality updates every several weeks. Second, that SULFUR had actually been the game that I'd been searching for ever since the beginning of the "extraction shooter" craze. Fast-paced and consequential combat, inventory management, crafting and cooking, and game-changing weapon customization (although not in the way you'd expect of the genre). Plus, most importantly of all, PvE only. No sweating, no manufactured FOMO, no wait times, no cheaters, and absolutely no demand on your graphics card/CPU.

No filler. All killer. Build up your stash, hoard all the pizza you can find. Start experimenting with the Scrolls and Oils you can add to your weapons. Rechamber your machine pistol to fire 12 gauge, and enchant it so each pellet explodes on contact. Make your triple-barreled shotgun fire railgun beams of light that bounce around the room a dozen times, increasing in damage each time it hits an enemy. Die to one of those cultist bastards with the robot legs, and do it all again. Reach new areas, encounter new enemies, find new and interesting way to cook meals with human flesh. Retreat if necessary, and hunt for new storage space because the 7-10 handguns you've got sitting in your chest are really starting to become an inconvenience.

SULFUR turned out to be the game I was looking for. And if you've found yourself interested in extraction shooters but turned off by the relentlessly raising skill floors, punishing economies, and rapidly ballooning
system requirements, I cannot recommend this game enough. For the survival shooters, the gun nerds, the min/maxers, the casuals, the mad scientists. There is room at The Original Sin for all.
Screenshot Showcase
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1
Recent Activity
108 hrs on record
Currently In-Game
883 hrs on record
last played on 25 Jan
51 hrs on record
last played on 25 Jan
kawaii tendies ⁧⁧𓀐𓂸 19 Nov, 2022 @ 10:54pm 
+rep he calls himself a scout but plays a good engineer
cillian murphy extended universe 28 Feb, 2022 @ 9:04pm 
"Watch me make this -rep disappear."
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+rep Not so serious
effettee 11 Jul, 2021 @ 2:26am 
I respect the fact that you went through the effort to review all of the Payday DLC's like a true mad-lad. Take my award, and have a nice day.
sonokido 10 Feb, 2021 @ 2:30pm 
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cillian murphy extended universe 16 Jan, 2021 @ 11:48pm 
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devil chance 31 Jul, 2020 @ 9:52am 
big hand goes inside fat juicy ♥♥♥♥♥ pulls out baby