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Tedtonic 最近的评测

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正在显示第 11 - 20 项,共 47 项条目
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总时数 10.6 小时 (评测时 1.7 小时)
It's not bad
发布于 2024 年 10 月 15 日。
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总时数 22.8 小时 (评测时 21.5 小时)
Classic survival horror. It's great!
发布于 2024 年 10 月 1 日。
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总时数 68.2 小时 (评测时 9.7 小时)
Methodical combat that rewards good decision-making like classic Dark Souls. Although unlike Dark Souls parrying is basically required just like Sekiro except the timing is a bit harder. Although I am a Souls veteran, I struggled immensely on the first somewhat challenging boss because it was pretty much a test of how well you could parry as simply whiff punishing between his attacks did very little damage. So parrying was the only way to get big damage by breaking his posture and riposting him. Once you master that, you've "gotten good" at LoP. There is also the rally system from Bloodborne, which just lets you regain most of the damage taken from blocking if you attack the opponent a few times after. The overall game has the same amount of polish as FromSoftware games, though it has a surprising amount of DNA from Code Vein in the sound and visual effects, and some mechanics like sliding down ladders and interacting with more things at your home base. So far I love it!
发布于 2024 年 9 月 23 日。
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总时数 8.4 小时
This is a tricky one to recommend. Decarnation is visually stunning, wears its inspirations on its sleeve, and has a pretty good opening story hook. So if that sells you already, I highly recommend it. But don't go in expecting an actual game, as most of the gameplay is walking around and clicking on things until things change, reading text, and doing very simple rhythm and timing minigames. Along with this are some puzzles to solve, some sequences where you have to run from an creature, and a boss fight towards the end, but those moments were few and far between. There are also some "gameplay" moments where you have to tap A or press a direction to perform an action, such as breathing or thinking, but these moments didn't exactly add a whole lot to the experience. I enjoyed the simplicity of the story and how it allowed for thorough exploration of Gloria's situation. The ending was a bit anticlimactic, and I think the villain should have gotten a bit more details in his backstory, but overall it was a decent experience. There are few tracks used, but I liked them all so it didn't detract anything. I'd say it was about a 6-7/10 for me.
发布于 2024 年 9 月 18 日。
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总时数 64.7 小时 (评测时 59.0 小时)
I like the feeling of exploring a somewhat alive medieval fantasy world, but the core gameplay loop is pretty repetitive. Ride around on your horse, take on a quest or contract, then fulfill usually simple tasks like killing bandits, tracking down and hunting monsters, solving problems through basic dialogue, and occasionally being used as a messenger. It's pretty fun however and can be really addictive, but I found that Geralt wasn't really that interesting and the story was underwhelming, probably because I'm missing a lot of context from the books and other games. Overall I recommend if you're not expecting a game with the depth of like RDR2 and enjoy the setting.
发布于 2024 年 9 月 11 日。
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总时数 5.9 小时 (评测时 4.2 小时)
It's been a neat little story so far, but despite all the dialogue options it gives you, none of them seem to change anything most of the time.
发布于 2024 年 7 月 31 日。
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总时数 3.8 小时
Slightly mixed feelings about this one, but leaning towards recommending it. At its best, the game is Silent Hill-lite with its own spin and intriguing story you have to piece together. However other times it seems like it would be better off as a movie or a cutscene since sometimes all you do is hold forward to progress, and since you have to constantly be clicking to move it can become a bit tiresome. The game has some neat visuals and atmosphere, and even has puzzles that you would expect in a Silent HIll-esque game, and the story is interesting enough to carry it for the most part. There are some gameplay mechanics where you have to perform certain actions to hide or escape from creatures, but ultimately they serve no real purpose other than sharing some lore. The first like three-quarters of the game are paced pretty well, as you collect notes, solve puzzles, and get past weird creatures. But after a certain point all semblence of gameplay or choice is removed and the game just ends up mashing the left mouse button as quickly as you can to progress the story, which is annoying since sometimes you are forced to walk very slowly. Since the game is very short, I would recommend you buy on sale at least.
发布于 2024 年 7 月 25 日。 最后编辑于 2024 年 7 月 25 日。
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总时数 104.3 小时 (评测时 83.8 小时)
Next best thing if you loved the slower-paced stamina management based combat of DS1. The atmosphere and gameplay here is still a banger.
发布于 2024 年 7 月 22 日。
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总时数 7.8 小时 (评测时 5.7 小时)
Probably the most polished "old" survival/action horror game out there. Gameplay is simple, as you simple go around in different rooms shooting horrifying monsters, collecting basic supplies, and sometimes solving very easy "puzzles". There is even a button that draws a line to show you exactly where you're supposed to go if you get lost. This simplicity is definitely the game's weakest aspect, but it makes up for it with the gritty and immersive atmosphere and eerie sound design. This makes it very easy to get lost in the ambience of the game, while constantly being on your toes due to sound design letting you know necromorphs are nearby (or not). Combat can be really intense as the music ramps up and necromorphs can appear practically anywhere. Overally I recommend if you want to play a scary game and don't mind the simply gameplay loop/mechanics.
发布于 2024 年 7 月 16 日。
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总时数 5.9 小时 (评测时 2.6 小时)
The PS1 style graphics, the atmosphere, and sound design are all really cool and immersive and give you that gritty silent hill vibe that you're probably looking for with a FPS twist. If that's all you want, it certainly excels in that at least aesthetically. However there are some glaring flaws in the combat. So far, the enemies I have encountered kinda just "phase" into me, so I don't actually see them attacking me, I simply receive damage. This is frustrating since I don't have any way of knowing that I'm not at a safe range until I'm hit (and the enemies have surprisingly massive range despite not having any visible limbs. This is combined with not really being able to tell how low my health is since all the game does is show that you're bleeding a little. The other annoyance is the flashlight. If you're in a cramped space, all you really see is in the small bright circle, meaning if you have to do something crazy like turn around, its very tricky since you can't really see around you. But if you can get around the janky combat and flashlight, it's a really cool game that will scratch the itch when you're in the mood for this genre.
发布于 2024 年 7 月 15 日。 最后编辑于 2024 年 7 月 16 日。
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正在显示第 11 - 20 项,共 47 项条目