8
Products
reviewed
2733
Products
in account

Recent reviews by t-nutz

Showing 1-8 of 8 entries
5 people found this review helpful
29.5 hrs on record (19.2 hrs at review time)
Underrated gem for sure with the Reign of Sand update.
it respects your time and focuses on fun combat and some exploration.

Combat is action packed but complex enough to have options in weapon loadouts and meaningful skill builds, including preset weapon/build loadouts.
Breaking parts gives you a Monster Hunter feeling but way faster paced.

No inventory management to waste your time - you get to pick stuff up, unlock items, and decide what to upgrade such as equipment and skills, but you don't have to make meaningless decisions about what to keep vs drop. Even selling vendor trash is straightforward with the trader offering more money for certain items at certain times so you know you're getting the best value.

Co-op is a ton of fun with a friend and well thought out. You can stay close and fight shoulder-to-shoulder and go through the entire story, or branch off on your own completely. Staying close is the most fun - calling out your skills and shatters, healing each other, and synergizing your skills is a blast.

Again in co-op the game respects your time with touches like loot automatically going to both players and the option to sync your progress. Reviving is quick so you're not just watching the other player. We did experience some crashes in co-op but were able (and more importantly willing) to jump right back in.

Definitely recommended, especially in co-op. There aren't many co-op games with this blend of action and teamwork.
Posted 21 August.
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1 person found this review helpful
39.6 hrs on record (3.7 hrs at review time)
Unplayable. Crashes a few seconds into loading.

It launched and worked fine a few times, but something changed and none of the fixes work.

e: Read every forum post and figured out to turn off cloud saves and delete a settings file that got me back in. Had to do that repeatedly.

The performance on a 13700k and 4090 is just too rough to feel good though. Horizon Forbidden West for example plays so smoothly it's hard to come back to this.

The first game is just better in maybe every way.
Posted 23 March. Last edited 1 April.
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4 people found this review helpful
100.4 hrs on record (1.2 hrs at review time)
Crashes every other mission or so.

Since it's a fake live service, no progress is saved, even when it crashes with seconds left on an extraction.

The extremely invasive DRM is likely to blame, it even bluescreens my computer that plays 1000s of games perfectly.

If you play with friends it's not so bad - you can join a friend pretty quickly after a crashed game, but if it's quickplay you just wasted your time. Joining games seems to be mostly broken anyway, since it shows you a few games but mostly you can't even click to join them or if you do you get "Failed to join game lobby".


Gameplay is really as good as people say, and the cooperative aspects are fun even with randoms. The game would be incredible with players in charge of the servers and able to customize settings.
Posted 8 February. Last edited 12 February.
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4 people found this review helpful
33.4 hrs on record (5.1 hrs at review time)
The game is currently unplayable.

No reason not to have offline or LAN.
No reason to not have the option to turn off Easy Anti-Cheat.

All the negatives of a game-as-a-service like getting kicked from single player for a network glitch without any of the benefits like content.

This will be a solid game when there is a private server emulator or they implement LAN.
Posted 2 April, 2021.
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No one has rated this review as helpful yet
117.3 hrs on record (26.8 hrs at review time)
Very fun if you like pinball at all, and you can have fun without paying a cent. There's a lot of variation in table complexity and gameplay quality, even within the DLC packs themselves. I'd like to pay one price and get every table ever. You could go with free platforms like Virtual Pinball, Pinmame, Future Pinball. They have numerous tables, both emulated from real tables and new designs. But they're not on Steam and can be finicky.

If the tables lack perfect physics, they make up for it with interesting features not commonly found in physical tables. In some cases they would be impossible on a real table, but they still retain the character and flavor of real pinball. The character animations, mini-games, and side-tables give you a lot to look at and do while you master a table.

I can't always get a perfect camera angle it seems, so head tracking/oculus rift would help bridge the gap between this and real machines.
Posted 19 July, 2013.
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1 person found this review helpful
3.0 hrs on record (2.4 hrs at review time)
Still possibly the best combat system in anything resembling an RPG. Dishonored owes every good thing about its combat to Dark Messiah. I think it still compares favorably with Dark Souls - it's less methodical and has less variety than Dark Souls, but the core hacking, slashing, maneuvering and spellcasting is cleaner.

This game is worth it just to use the console to spawn enemies to fight over and over again. The combat is that good. Block and parry. clash swords, and dismember enemies with power strikes. Use the amazing kick to impale them on spikes or through weakened pillars. Lure enemies through swinging physics-based environmental traps, or cast an ice spell on the ground to send them slipping off a cliff.

Please someone make a co-op version of at least the combat in this game.
Posted 19 July, 2013.
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2 people found this review helpful
143.0 hrs on record (72.5 hrs at review time)
One of the best and most rewarding and unique games of all time. A simple system of combining elements to cause damage and status effects is the base for a very deep but intuitive combat system. You can cast each spell as a beam/projectile, area of effect, on your self, or on your sword. Elements can also act as spell type modifiers such as making mines, walls, beams, etc... You have tons of tactial options for every encounter.

Co-op is where it really shines. You can play any combination of local or online up to 4 players, though the controller is a very different experience from the keyboard. There is friendly fire, but you have various healing options and a very easy revive mechanic to keep the action going. It's one of the few games where it's still fun to play with friends much better or worse than you. One person can wet enemies while the other freezes them with cold. Crowd control with shields or mines and heal and revive your friends while they go all out with damage. Mix your beams together to combine your power or create explosions that explode your enemies as well as friends.

Magicka is hilarious and lighthearted with friends but also challenging, especially when solo. You'll start off fumbling at the controls. Then it'll click and you'll start to go from totally incompetent to almost invincible, all from improving your own skills without any real RPG elements.

It's got a ton of content, especially with the DLCs. The campaigns and challenge maps are fast-paced but still meaty. Even the horde-mode-like wave arenas are interesting, as they dole out you special magickas randomly, or even disable certain elements. The various robes (essentially characters) can change your playstyle totally with immunity to life while electricity instead heals you.

You get in what you put in with Magicka, so don't just buy it, but give it a real effort a few times.
Posted 19 July, 2013.
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No one has rated this review as helpful yet
50.0 hrs on record (37.2 hrs at review time)
CoJ Gunslinger is one of the few single-player games I've ever bothered finishing, and I even did it twice in Hard and True West mode and loved every minute of it.

It's very satisfying even if you only consider the pure whack-a-mole style shooter elements.

It has very good pacing with interesting bullet-dodging and duel mechanics, and livens it up with a unreliable narrator.

The only real gripe I have is the rpg-lite skill upgrades feel sort of tacked on. I intentionally avoided some upgrades involving auto-kills to not ruin the pure shooter experience.
Posted 21 June, 2013. Last edited 3 December, 2013.
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Showing 1-8 of 8 entries