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Recent reviews by sxxxajee

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No one has rated this review as helpful yet
16.5 hrs on record (13.9 hrs at review time)
Genuinely one of the greatest games I've ever played. I loved the story, I loved the puzzles, and all of the mechanics were fun and I didn't find any super annoying or frustrating to deal with. I think this is such a creative puzzle game and the fact that it's a FPS is just 100x better.
Posted 25 January, 2020.
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No one has rated this review as helpful yet
193.2 hrs on record (16.1 hrs at review time)
really love this game... cant wait for ZC
Posted 23 May, 2017.
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No one has rated this review as helpful yet
95.0 hrs on record (73.1 hrs at review time)
Early Access Review
As with all early access games it isn't without its flaws, Zombie pathfinding is horribly buggy. Furthermore once you reach a certain level of game knowledge "cheesing it" becomes very easy and zombies become nothing more than an annoyance that threatens to damage your base every 7 days.

Base building can be obscenely grindy and can become a massive time sink. If you got plenty of extra time and you want something to occupy you then its perfect. However if you don't want basebuilding to become a full time job then smacking rocks for hours can be extremely dull.

For recent events that has led my overall opinion to shift from positive to negative the current build of a15.2 has been out for 4 months and a15 itself came out over 8 months ago. 7 days to die initially launched on steam early access in 2013 after a successful kick starter campaign in which they raised over $500,000 more than double the amount they asked for. In the kickstarter they said they expected the game to be done by may 2014. Well here we are in 2017. 4+ years in steam early access.

https://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game

Sure things take time and the argument can be made that they drastically underestimated time needed and we should be thankful that they supported the game this long etc. Problem is that haven't met their many of their kickstarter promised goals. I am now of the opinion that they intend to keep this game in early access for as long as people are still buying the game and when the revenue stream dries up the project will be abandoned never to be "finished".

It has been over 8 months since a content update to the game and several stated release times have come and gone. it is expected for newest content patch alpha 16 to be going live sometime soon. The issue becomes apparent in that The Fun Pimps decided that rather than realizing oh hey we really dropped the ball in releasing this in a timely fashion lets get this out to our supporters ASAP. Instead they elect to try and turn this into some kind of marketing scheme releasing the update early to streamers to try and promote the game by generating hype. Naturally this received a lot of negative feedback from the community. Rather than realize mistake many were banned from the forums. Furthermore the Lead Dev goes out of his way to insult the community saying that they haven't done anything to deserve access and that you have to earn access to early access.

https://7daystodie.com/forums/showthread.php?52805-Developer-Diary-Alpha-16!!!/page1171&p=643641#post643641

While the game is pretty fun in its current alpha15 I simple cannot recommend anyone purchasing this game and financially rewarding such poor behavior from The Fun Pimps.
Posted 4 December, 2016. Last edited 8 June, 2017.
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Showing 1-3 of 3 entries