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Succès remportés : 17 sur 48 (35%)
Succès personnels
 

Turn of the Century

Reach cycle 100 with at least one living Duplicant.
Débloqué le 19 mars 2020 à 2h52

Outdoor Renovations

Construct a building outside the initial starting biome.
Débloqué le 16 mars 2020 à 1h03

And Nowhere to Go

Have 8 Duplicants wear non-default clothing simultaneously.
Débloqué le 3 aout 2020 à 21h25

Get a Room

Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.
Débloqué le 8 nov. 2020 à 6h18

One Year, to be Exact

Reach cycle 365.25 with a single colony.
Débloqué le 14 aout 2020 à 2h48

Slick

Enter an oil biome for the first time.
Débloqué le 7 aout 2020 à 19h01

To Pay the Bills

Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
Débloqué le 16 mars 2020 à 1h41

It's Not Raw

Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
Débloqué le 16 mars 2020 à 6h36

Royal Flush

Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
Débloqué le 16 mars 2020 à 5h33

One Bed One Bath

Have at least one bed and one toilet for each Duplicant in the colony.
Débloqué le 15 mars 2020 à 3h12

Oxygen Not Occluded

Distribute 1000kg of Oxygen using gas vents.
Débloqué le 8 oct. 2020 à 10h10

Red Light, Green Light

Automate a building using sensors or switches from the Automation tab in the Build Menu.
Débloqué le 18 mars 2020 à 19h02

Art Underground

Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
Débloqué le 3 aout 2020 à 22h02

Ghosts of Gravitas

Recover a Database entry by inspecting facility ruins.
Débloqué le 19 mars 2020 à 0h24

Good Egg

Hatch a new critter morph from an egg.
Débloqué le 19 mars 2020 à 3h32

They Got Better

Cure a sick Duplicant of disease.
Débloqué le 16 mars 2020 à 2h38

Tune Up For What?

Perform 100 Tune Ups on power generators.
Débloqué le 14 avr. 2020 à 6h03



The Great Escape

Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.

Home Sweet Home

Establish your permanent home by fulfilling the requirements of the Colonize Imperative.

Locavore

Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.

Carnivore

Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.

Some Reservations

Improve Duplicant Morale by designating 4 areas as Nature Reserves.

No Place Like Clone

Have at least 20 living Duplicants living in the colony at one time.

Moovin' On Up

Find and tame a Gassy Moo.

Not 0K, But Pretty Cool

Reduce the temperature of a building to 6 Kelvin.

Super Sustainable

Generate 240,000kJ of power without using coal, methane, petrol or wood generators.

Totally Tubular

Have Duplicants travel 10,000m by Transit Tube.

Space Race

Launch your first rocket into space.

Critter Whisperer

Find and tame one of every critter species in the world. Default morphs only.

Honorary Doctorate

Unlock every item in the Research Tree.

Pulling Back The Veil

Reveal 80% of map by exploring outside the starting biome.

Down the Hatch

Produce 10 t of refined metal by ranching Smooth Hatches.

Immovable Object

Block a meteor from hitting your base using a Bunker Door.

Easy Livin'

Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.

Job Suitability

For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.

First Teleport of Call

Teleport a Duplicant and defrost a Friend on another world.

Soft Launch

Build a launchpad on a world without a teleporter.

Cluster Conquest

Land dupes or rovers on all worlds in the cluster.

GMO A-OK

Successfully analyze at least one seed of all mutatable plants.

Mine the Gap

Mine 1,000,000kg from space POIs.

Cosmic Archaeology

Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative.

Radical Trip

Have radbolts travel a cumulative 10 km.

Sweeter Than Honey

Extract Uranium from a Beeta hive without getting stung.

Morale High Ground

Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.

That's Rad!

Run a Research Reactor at full capacity for 5 cycles.

Full Steam Ahead

Secure your colony's industrial future by fulfilling the Power Imperative.

Data Driven

Produce a Data Bank using a Data Miner operating at maximum efficiency.

Most Valuable Bionic

Install 8 boosters in a single Bionic Duplicant.