15
Products
reviewed
1798
Products
in account

Recent reviews by splitsticks

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
265.3 hrs on record (257.0 hrs at review time)
Some reviewer said this game cooks Ryzen cpus, but I'm running max settings at 4K 120fps on a Ryzen 7800x3d and the highest temps are 65C. If your temps are around 90C then you probably have a cooling problem.

Highly recommend Roboquest if you love fast shooters, it's just so smooth and polished and the movement is immaculate. Titanfall 2 vets will feel right at home slide-hopping around.

My only gripe is that the game got BETTER after unlocking everything, and it was already amazing. I feel like they didn't need to hide so many of the unlocks behind environment puzzles. Having all of the possible routes, guns, upgrade choices, movement abilities, and classes makes the game feel so much more vibrant.
Posted 28 January.
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67 people found this review helpful
9 people found this review funny
8
11
0.0 hrs on record
The DLC map is a miserable experience. I gave it a fair chance, nearly 20 hours, and it doesn't get better, it's just THAT badly designed. The entire experience is like running around a house filled with broken glass. It's not fun learning how to not step in broken glass, it's tedious and painful.

It's convoluted with dead ends and bottomless pits everywhere, and sometimes the map will just trap you. You can never just point in a direction and go where you want, there's always some twist, loop, or trick to get anywhere. If you do buy this, then pray that you queue with someone who has watched 10 hours of youtube tutorials or you'll have no idea where to go or what to do.

The original map was deliberately designed to be friendly to navigate, as the devs have said. What happened between then and now? Did the original team leave? Did interns make the new map? It's genuinely miserable and I don't want to keep experiencing it. The new characters and bosses do not make up for how bad this map is.
Posted 6 December, 2025.
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6 people found this review helpful
9.6 hrs on record
In a way, Blue Prince is the ultimate detective game, including all of the drudgery that comes with detective work. High highs and low lows. Great puzzles, massive grind. If that appeals to you, you will love this game.

For me, there's too much unmitigated rng that will doom your runs, leaving you with nothing to show for your time. Roguelikes/lites are great when their core gameplay is fun, but Blue Prince's tile-laying mechanics aren't fun enough to make up for the punishing rng. After a few hours progression becomes a struggle and much of the gameplay becomes a rote chore. There's too much grind in this puzzle game.
Posted 24 October, 2025. Last edited 26 October, 2025.
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No one has rated this review as helpful yet
0.0 hrs on record
I'm giving this a positive review but being nice is dumb so let's RANT.

Camera bosses aren't forgivable anymore, and half of the main bosses are camera bosses. It's not fun. The main game is guilty of this too but it's not nearly as bad, I suppose they just didn't playtest the dlc bosses, or they just don't care. They've been using the same old systems for over a decade and are too stubborn to fix them.

"Recenter camera" is a perfect example of how dated these systems are. If you fail to lock onto any enemy, the camera will instead be recentered on your character's facing. Since the camera is so awful during bosses, you have to constantly juggle camera lock, on, off, on off, so you can see what is happening. Often, the lock-on will just fail, for no reason, and whip your camera around and twist your movement. I can't tell you how many times I've died because of this, even when a boss is clearly in the center of the screen the lock-on will fail. If they were competent system designers they would remove the "recenter camera" function entirely or add an option to disable it, but they aren't.

From's ARTISTS are amazing, but everyone in the technical side has dropped the ball. If you want this game, know what you're getting into. There's a lot to love, and a lot to be frustrated about too.
Posted 30 June, 2024. Last edited 30 June, 2024.
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No one has rated this review as helpful yet
1.7 hrs on record (1.6 hrs at review time)
for a once dreamcast kid this game feels like a long lost friend
Posted 23 August, 2023.
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No one has rated this review as helpful yet
11.0 hrs on record
The gameplay can be slow but I was so drawn in by the atmosphere that I didn't care. It has "simulator-y" gameplay that means you'll sometimes need to retrace your steps, gather items for research, or get completely lost. For me, getting lost felt natural, and gathering items felt necessary as a researcher, because the atmosphere completely drew me in.

Confinement breeds creativity. The descriptions are so rich, the sound design so lively, but the visuals so barren. Hearing the glubs of bubbles and the skittering of weird creatures but seeing only blips on a topographical map, it plays some kind magic trick on the mind. It's imagination rocketfuel. It has this strange dream-like quality and I could recommend it just for that.

I'd advise you check out a gameplay video first to see if the slow pace suits you, and if you still think this game is for you then just dive in.
Posted 19 July, 2022.
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2 people found this review helpful
35.5 hrs on record (15.2 hrs at review time)
The physics are abominable and enemies glitch into walls, otherwise, I love it. I've only made it to floor 6 and I'm starting to toy with build min-maxing, which would be easier if there were a wikia page, but it's still fun.

My one gameplay gripe is the xp multiplier which forces you to kill fast and penalizes you for looting. It means that to play optimally you should kill everything in a frenzied rampage, then go back and slowly loot the entire empty floor. I'm starting to ignore looting altogether on my reruns of earlier floors and I'm enjoying it a lot more, although I wish the game blended slashing and looting more seamlessly. Tedium bad.

The progression can feel frustrating at times but once you start to grasp the game's mechanics and all of the tools available to you it really opens up into an addictive and fun dungeon crawler. The art style rules, too.
Posted 23 November, 2020.
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No one has rated this review as helpful yet
1.1 hrs on record (0.7 hrs at review time)
A little glimpse at life on a deserted, barren island. The brief story takes a turn in a direction that I wasn't immediately sure was truthful or misdirection, until nearly the end. It cost $1 (sale) and only took 40 minutes to complete, so it's not a huge investment.

This is a little piece of art. It's amateurish, sure, but there's a spark there. I liked it.
Posted 26 January, 2020.
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9 people found this review helpful
1 person found this review funny
14.3 hrs on record
It's incredible how good this game feels to play. Movement and combat are so fluid and satisfying, and the boss fights are exceptional. Really, the boss fights are so damn good.
Posted 5 June, 2017.
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No one has rated this review as helpful yet
75.7 hrs on record (42.6 hrs at review time)
Synopsis: This is nearly a perfect game with amazing music and very clever and rewarding gameplay, but the move-to-the-beat gameplay can feel terrible if your computer's audio latency is too high! Blame the laws of physics for this, not the devs.

First off, the music is so good I would recommend this game for that alone, but along with the music you also get a great game! It's very fast-paced especially in the later levels but all of the enemies have predictable patterns so when you make a mistake you know it's your fault. Playing carefully and slowly will keep you alive but you'll lose out on gold and items if the song ends before you finish explore the level, it's a brilliant tradeoff. It just feels so GOOD to play, possibly because I already play the drums so timing key presses to the beat was a pretty natural thing and I never had to deal with that initial learning curve.

YOU WILL WANT TO REDUCE YOUR COMPUTER'S AUDIO LATENCY FOR THIS GAME! In most games you won't even notice if your audio is delayed by 200ms, but in Crypt of the Necrodancer it can ruin your experience! I did lots of fiddling with my computer to find the lowest possible audio latency, and it turns out my onboard audio had much lower latency. 60ms was as low as I got it and that felt pretty good to me.
Posted 1 May, 2017.
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Showing 1-10 of 15 entries