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Recent reviews by Spillmaker

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
352.9 hrs on record (257.0 hrs at review time)
Played it once. Because that is definitely possible: To open Factorio, once; to then close it, once; to never open it again.

Conveyor-belt goes brrr
Posted 5 October, 2021.
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No one has rated this review as helpful yet
0.0 hrs on record
After going trough the DLCs content, i feel like this DLC is unfinished. It even states so in the Perks listings where one of the perks are marked as "Comming soon"...

Most missions work as they should, but there are a lot of bugs and glitches. One bug with the last mission where grass is placed somewhere unavailable under a tree that you cannot move or sell makes the mission not 100%-able.

Digging is buggy where the digging is actually done before the last dig, and the fact that it swaps tools automaticly is annoying when you are doing tasks in bulk.

It also appears like the character is also holding the shovel in a very unnatural and impossible position when digging.

There should be an even bigger Turf-option. In one mission you can accidentally roll the turf into the house, and it is impossible to remove again.

I feel like the new missions are okay. But there are way to few new houses you can flip, and there are no new buyers in this DLC, which is wierd since that was an addition in the last DLC.

The DLC brags about having tons of new items in the shop, but its still difficult to search for specific things, and it is just simply a struggle to find the correct things for the missions. Adding more items to a non-effective items-ui doesnt make it better.

The new Garden-competition feature looks promising, but it feels like it just checks for certain criterias and gives stars from that. How about having a online competition where people can compete and vote on eachother?

In its current state i dont think i can whole-heartedly recommend this DLC as it feels rushed and lackluster.
Posted 16 May, 2019. Last edited 18 May, 2019.
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A developer has responded on 16 May, 2019 @ 7:21am (view response)
No one has rated this review as helpful yet
60.3 hrs on record (38.5 hrs at review time)
[Update: The devs have fixed the issues i've mentioned in the review. Together with regular updates and planned DLC's i now highly reccomend this game.]

In it's current state i cannot reccomend this game. The experience of playing this game feels like an Early Access-game.

The game is enjoyable with lots of hours of content. However i still feel that there could be more missions, and more houses to flip. I also feel that the it needs more items/furniture you can buy and place in the houses.

There is currently a bug that makes one of the achievements unobtainable. It seems like it is because one of the buyers criterias are set to a negative experience when it should have been a positive experience. Thus making it impossible to make a house perfect for this buyer. This alone makes me not reccomend the game, as after playing for over 20 hours i am still not able to complete the game. This is a known bug, but the devs apparently doesn't feel that it is an priority given that they have released two patches with no fix for this bug yet.

The concept is fun, the game is fun, but due to what i would assume is an rushed release, the current game-experience suffers. If you still want to play this game, i suggest you wait until the devs have managed to fix the bugs.
Posted 2 June, 2018. Last edited 27 February, 2019.
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1 person found this review helpful
5.2 hrs on record (4.5 hrs at review time)
The game starts with a comprehensive but simple (and quick!) tutorial, and then leaps over to large more open problem-solving. As a programmer i just can't get enough of this kind of gameplay where you get a logical problem/issue and it needs to be resolved. You can resolve it in the easiest way that you find, but the real thrill is in making optimized circuits with the least amount of components.

The music is by the same composer that made the music to beatiful owlboy, and being able to listen to a so well pack of composed music while doing problem-solving is just perfect.

The game is hoverer not completely free for bugs. Myself i experienced some issues with the resolution being incredible small, but the devs are fast to fix this kind of problems. (Just hours after i reported the bug, they reported back if i could test the beta branch to see if the problem was solved. Sure it was!)

One downside to this game is the lack of keyboard and gamepad-support. (As of May 23.) (I havent tested with gamepad, but since its not specefied in the store-page and keyboard-support isnt there, i assume gamepad doesnt work as well). I have asked the devs trough their discord if this is something they will add and hopefully they will add this ASAP.

I also struggled with reading the text since its in this kind of spriteart-font, but they have an "accesibility" option that solved that issue for me. But calling it for an accessibility-font might be an overstatement since the text is still rather small.

Support for saving blueprints and even making your own problem-rulesets would be awesome!

TLDR: If you like "technical" problem-solving puzzles this game is for you. I am four hours into the game and it seems i am not even halfway in the scenario/overworld-map, so this game is definitely worth the money!

(Just for transparency: I am a huge supporter of the Norwegian Games Industry, and i've had the honour of meeting the developers on multiple occasions. Game was bought for my own money.)
Posted 22 May, 2018.
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3 people found this review helpful
2.8 hrs on record (2.7 hrs at review time)
Early Access Review
Fun game that gets better by each update, which it gets a lot of.

More players join the fun every day, and if nobody else is online, the game now has bots you can try your skill against.
Posted 18 April, 2018.
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Showing 1-5 of 5 entries