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Reseñas recientes de SpaceNinjaNate

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Nadie ha calificado este análisis como útil todavía
0.2 h registradas
Stars Wars RTS, back when Starcraft wasn't the only game in town. Awesome game, could use some new graphics. Oh, wait, this is Battlefront.

Star Wars FPS, back before Disney and EA had they dirty hands all over it. All EA needed to do was update the graphics and throw in some hats.
Publicada el 30 de junio de 2019.
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A 5 personas les pareció útil esta reseña
6.5 h registradas (5.8 h cuando escribió la reseña)
The game is rough, but it's a no less of a gem for it.
I was going to give it 30 minutes and it took 6 hours from me.
I *like* this game and was heartbroken to learn it's only singleplayer.
Easy to get into, easy to lose yourself in, I recommend this game.

Controls - Mostly there. The basic WASD is used, and E and spacebar as well, but the rest of the controls aren't all that intuitive. Usually there was a prompt, but not always (talking to a starbase does not give you any prompt to "end" the chat). Sometimes tooltips pop up with "press V for venting" or "press C to heal" but I think it could certainly use more tooltips. Still, pressing F1 has most of the controls I need listed.
Graphics - They're easy on your GPU without being garish, though it is frustrating that the HUD will cover enemy ships. If it were smaller or a little translucent, it would solve that issue.
Gameplay - I'm struggling to express how I feel about this game. It has character. And it's a little deeper than I expected. There's more of a learning curve than I had expected, so don't be deceived. This isn't some new take on a shmup game, this is a mix of a shmup, an rpg and a dash of something else. I started by devouring a planet just because I didn't know how to do anything else and once I decided to really dig in and learn the game, it opened up to me.
Story - There's missions, and there's dialogue, but don't expect anything solid yet. I get the feeling a lot of the lines (and the artwork) is placeholder material for the game.
Publicada el 23 de abril de 2019.
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744.1 h registradas (390.2 h cuando escribió la reseña)
Controls - Fairly standard for First Person games, but the "jump" isn't worth using. Ever. Ships and craft handle well when piloted and really give you the feel of flying what you've built. Giant land rovers feel like the monster trucks they are while zippy fighter craft come with all the pros and cons you would expect. Customizing their control isn't bad, and mods have made it even better.
Graphics - It's no Destiny, but it does feel right. The views from space, other planets, and the looks from within and beyond atmosphere are very fitting. It isn't breathtaking, but it can get really close. The explosions are decent too.
Gameplay - It's a sandbox game, with some pvp player servers and a few vanilla game modes like survival and a "story" based tutorial mode.

This game will challenge you. And you won't make it any easier on yourself. First you mine with your hand drill, but decide that isn't fast enough, so you make a mining craft, but the one with wheels didn't work, so now you try thrusters, and you got it and filled it up with rare ore, but those thrusters weren't strong enough to carry it when it was fully loaded, so now you're trying to build more engines onto the thing instead of just emptying some of the cargo because its got GOLD and you can't risk losing it, but you're 5km from your base so going back and forth would take longer than just building a new mini base right here, but the mini base needs more solar panels and you just found a cool way to make them rotate to follow the sun's path, but the wolves attacked and bit you so now you're working on a little security drone that follows you around to protect you, but you've just realized you need magnesium to make ammo, but you haven't found any so it's time to make an ore detecting rover...

In 400 hours I've made it to a few moons, a planet like mars and some bug infested world of terror. I have hijacked cargo ships, fighter craft and battleship class vessels. But mostly, I spend my time wondering why the ship I've made isn't doing what I want. Why won't my rotor spin? Why are my pistons not synchronized? What just blew up?

This game is hard. Building isn't easy. Flying is simple, but dangerous- a craft can easily clip it's wings and come tumbling down in a ball of fire. Space is unforgiving for those who are ill prepared. Oxygen leaks, lack of uranium, even pirates threaten your voyage. It's a seamless transition from planet to space to planet, but the distance is real. Without the right materials, you're forced to rely on conventional transportation instead of jump drives. With distances of 100km between planets, even just having enough fuel can be a challenge. But making that first successful landing? Getting an automated drilling rig going? Setting up automated defense towers that build and launch their own missiles? Bringing down that monstrosity of a ship that has laid waste to your base for days?
It's intoxicating.
Publicada el 16 de abril de 2019.
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A 1 persona le pareció útil esta reseña
765.8 h registradas (277.4 h cuando escribió la reseña)
Stellaris is a space symphony. It is beautiful, vibrant, haunting, and full.

I highly recommend this game. In spite of the many complaints I have, I keep coming back to this game over and over. Why? Because it does something other games of this type often stuggle with. It tells a story. And it does so from every angle. There's history of the universe to discover, there's not only your future but that of potential allies and soon to be need spacefaring civilizations. Even when I lose, I'll still walk away feeling somewhat satisfied, as if I'd read a book that was wonderful, but ended tragically for the main character.

I have built empires upon the backs of vassals and slaves. I have forged alliances and federations. I have nurtured pre-spaceflight worlds into full fledged partners and allies. I have led my people to discover the fate of civilizations of millennia past, to discover hidden secrets in the void, to build monumental structures, to ascend beyond their frail bodies and so much more.

Every time I play this game, I feel immersed. I'll find new treasures or events. Don't play this game on easy or less aggressive settings. It limits the AI behavior and that's exactly what makes this game feel great. The first game I played I was shocked to realize that none of the AI were "racing" me to a win state. They were all roleplaying their type of empire. The one closest to me not only befriended me, but invited me to war against a more powerful foe, an empire of religious zealots who wished to purge non-believers from existence. We overcame and won that war and three following, only to watch the entire galaxy burn to the ground under the oppression of the scourge, a vile species from another galaxy entirely.

Buy this game, buy the dlc, and settle in for a good story.

Controls - Fairly standard for RTS games. Some small QoL issues, like not being able to see/manage all spaceports easily, or quickly que up armies and fleets across the empire without lots and lots of button clicking.

Graphics - Good. More than a penny has been put into the look and feel of the various "people" and their craft. The stars and planets have some great artwork and the space battles are quite entertaining to watch. The ship "aura" somewhat detracts from an otherwise realistic look, but there's mods to fix that.

Gameplay - Story. So much reading to do! You can skip it if you must and each option given shows you clearly what the direct, mesurable impact on your empire will be, but the story lines and various other details of the universe you can discover really breathe life into the void of space.
Publicada el 14 de diciembre de 2017. Última edición: 14 de diciembre de 2017.
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A 5 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
59.8 h registradas (46.2 h cuando escribió la reseña)
I like this game.
Graphics are good, with nice detail. Tactical views are clear and informative.
Controls are up to par with standard RTS layouts. Grouping units making formations is a clever idea, but units frequently kill themselves forming into or turning around in preset formations. (Don't think of that as a complaint with the game, but as a warning for your own gameplay. Sometimes it's better to move groups without linking them into an army/formation)
Gameplay is fun, a bit slower and longer than Starcraft, but that's a point in it's favor! Unit micro is not the way to victory here! Win with solid unit composition, good counter units and long term strategy. Dive behind enemy lines and execute supply line strikes, or scout them to discover the perfect counter composition.


Story is... loose with detail and feels a bit thin (and possibly getting old, how many times will the AI revolt story be told?), but the concept is still fun! The voice acting, however, falls flat on its face.


If you like RTS, or enjoy Stardock games, Ashes Escalation is a good game to have. Just kill the voice volume.

Edit: After finishing all the campaign missions I have to say my respect for the game has taken a hit. I still recommend the game, but I also recommend Stardock learn a bit more about how to weave a player into a story. The "Genesis" campaign sticks out like a sore thumb. First you play as a human with a substrate ally, then you play as the substrate ally (but you're not substate anymore, you're PHC).
Publicada el 2 de octubre de 2017. Última edición: 17 de abril de 2019.
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Nadie ha calificado este análisis como útil todavía
42.8 h registradas (36.3 h cuando escribió la reseña)
There's only two difficulty settings. They're LABELED "easy" and "too easy."
The labels are LIES.

Another great Amplitude game! A mix between a roguelike and tower defense, you and 2-4 heroes must travel through 12 floors of monsters, looking for the exit. On the way your characters will converse with each other, find new heroes and unlock new escape pods to crash into the planet again.

Controls are easy to pick up on.
Graphics are retro, but not as lovely as they could have been.
Gameplay is difficult, but still (usually) fun. The game does treat you like a punching bag.
There's not a real story, but there is backstory! It's hidden around, in things you unlock and conversations characters will have with each other.

As you move around each floor, each door you open leads to more monsters hunting you from the darkness, or new tools to help your team survive and escape. Like the other Endless games, manage your food, industry, science and dust carefully, or you may cripple your team. Industry is used to build your resource generators and your minor modules, things like turrets, healing crystals, slow fields, and other tower defense items, to keep the monsters from attacking your crystal at the start of the level. Science is used to recharge your heroes special abilities and to research upgrades for existing and new modules. Food is spent to recruit new heroes, level them up and heal them. Dust represents the health of your crystal and is used to light/power rooms (which allows you to build modules in them) and you want all the rooms lit that you can, because monsters come out of the dark rooms (just like my in my childhood).

Main objective? Keep that crystal alive. Find the floors exit and haul that crystal and your heroes to it. Repeat 12 times to win. Cry when you die on too easy at the 2nd floor.
Publicada el 20 de enero de 2017. Última edición: 17 de abril de 2019.
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401.8 h registradas (48.0 h cuando escribió la reseña)
Controls - Fairly standard for RTS games
Graphics - While zoomed out they're nothing impressive, zoomed fully in you can see decent detail, but it's difficult to play the game while in so close. They aren't fantastic graphics, so you aren't missing much.
Gameplay - Don't expect much of a story. While they have framework for lore with interesting potential and the single player has fun flavor text, there's no storyline. Build, blast, blow up.

I played and enjoyed PA classic, so I also enjoy this game. Fundamentally, there is very little difference. You have a commander with which you build factories that build combat units. Send those to kill the opponents commander and protect yours, last man standing wins! Unlike PA classic, PA Titans includes the (spoiler!) Titan class of robot. Giant machines with unique attacks, massive armor and they all deal more damage than a nuke.
I wish the different commanders had different abilities or there were factions to choose from with unique units. Or that you could use enough nukes to create craters in the surface of a planet. But those small gripes aside, the game is great.

Destroy the enemy by forcing planets to alter orbit, with planets that shoot lasers, by overwhelming nuclear destruction, or massive fleets of robots. There's everything you ever wanted in a space game right here.
Publicada el 31 de mayo de 2016. Última edición: 17 de abril de 2019.
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A 15 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
53.0 h registradas (45.4 h cuando escribió la reseña)
Reseña de Acceso anticipado
Joined somewhat recently, played the game, made cool robots, played the game and lost. Made better cool robots, played the game and won about half the time.

New update - consistently placed in games where I lose, no matter what robot I build, because weapon tiers have been "flattened." Very powerful shotguns I've never seen before destroy me, as well as more skilled players. Matchmaking is now a mess (and why can't I see where I am in the ranks like most competitive games? like starcraft, you know?) and earning new gear is a mix between an awful grind or you can pay for crates which are the equivalent of gambling. Enough people complained about the new paid for crate system that they changed it, but no refunds or re-issuances of crates occured.

The dev's response to complaints? "It's mostly veterans complaining, because we had made the game too easy for them." As a new player, I guess I came pre-salted.
Publicada el 29 de mayo de 2016.
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A 2 personas les pareció útil esta reseña
2 personas han encontrado divertida esta reseña
211.1 h registradas (104.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
Minecraft and Skyrim had a baby, and put it up for adoption, where it was raised by Mass Effect and The Sims. This baby was named Starbound.

In two weeks I've put more time into this game than I have my real life.
Publicada el 8 de mayo de 2016.
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A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
178.4 h registradas (111.8 h cuando escribió la reseña)
I should say no, I don't recommend this game. I play for a few turns, which turns into, "I'll just finish taking this city," which turns into, "I'll stop at 10pm," and as I check my watch, I see it's midnight. "Oh. Well, 10am then." And so goes my life.

I bought the complete pack with all the DLC, which means there's more achievements than I can shake a stick at. And I'm a martial artist, which means I can shake me a good stick. I've played and won as a half dozen charaters, and knocked out about 40 achievements. I have many miles to go before I sleep.
Publicada el 12 de febrero de 2016.
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Mostrando 1-10 de 20 aportaciones