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Recent reviews by Spaceability

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No one has rated this review as helpful yet
120.8 hrs on record (111.8 hrs at review time)
Early Access Review
If I were to compare this game to anything, its 2d minecraft in space. The foundation this game is built on is promising and I wish the devs all the best in the upcoming months. This game gets no where near the attention it and the devs deserve.

Posted 1 January, 2022.
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1 person found this review helpful
9,387.7 hrs on record (6,371.8 hrs at review time)
I will copy a review a friend left as I can't say anything myself that his review doesn't already cover:

Gaijin has taken steps since the last review bombings to be more open with the community and obtain information regarding what the community wants. From this we got major economy and QoL improvements.

However, a large amount of criticism remains as Gaijin has neglected to acknowledge fundamental issues with this game.

1.) Lacking Dynamic Game Modes -- War Thunder has multiple gamemodes and difficulty levels, but a major issue that remains is the utter lack of development behind these modes. One of the most important issues comes in the form of Air Realistic Battles. Since its inception, Air RB has been designed for prop planes from the inter-War to WWII eras, NOT supersonic fighter jets with Active Radar Homing missiles. Furthermore, bombers have been made practically useless in Air RB outside of being able to farm RP/SL by bombing bases. ALL of this points towards the addition of Realistic Battles - Enduring Confrontation. In other words, Air RB EC is the Air Simulator gamemode but with the RB difficulty. The sim gamemode has respawns, dynamic frontlines, spread out airfields/spawns, and a large number of objectives. The time is now to add RB EC, there is zero reason to avoid adding it other than the fact that it would help players A.) have fun and B.) have a better grind.

2.) Lack of Stock Chaff at top tier (where ARH missiles are prevalent) -- Gaijin recently added stock ARH/IRCCM missiles to top tier jets, which is a very very welcome change. This should 100% stay. However, we still do not have stock chaff - something that explicitly counters ARH missiles and has been a known countermeasure since before the 1970s. We are talking about planes from the *2010s*, 40+ years after chaff had been installed on many planes generations older. Please, add stock chaff, we already have stock Flares and ARH missiles, there is zero reason to limit chaff from being available from the get-go on planes from the 2000s-2010s.

3.) The continued prevalence of battle rating compression -- Gaijin recently did a 2-step BR compression, moving the top battle rating from 13.0 to 13.7. This helped a little bit, but more decompression is needed. 14.0 at a minimum would provide room for vehicles like the F-15A, JAS39A, and AV-8B+ to move up to 13.3 alongside the Su-27. The MiG-29SMT could then be 13.7 while the rest of the Fox-3 carrying Gen 4 planes go up to 14.0. This is just a small example of how 14.0 would help, but we should arguably be at 15.0+ by now.

This is also seen in Ground RB. Despite having separate Air/Ground mode Battle Rating spreads, Ground RB also has massive compression issues. For whatever reason the Leopard 2A7V is the SAME battle rating as the Leopard 2A5 while having better thermal sights, better armor, and improved survivability via spall liners and upgraded armor.

4.) Constantly changing maps without fixing major issues -- Gaijin often touts that they have ""fixed"" certain maps every major patch when, in reality, they just flattened existing spots or ignored what made the map awful in the first place (usually as simple as spawn or capture point placement). Gaijin usually either overthinks the map changes or misses the mark entirely. There are some examples where they did end up fixing things or making it better (eg. Carpathians spawn points, BR limitations for certain maps), but there are plenty of other examples where things did not get fixed (eg. Fields of Normandy, Sands of Sinai, etc.).

Conclusion -- I am leaving a negative review because I love this game and want to see it improve - not because I hate it. It is fun for me, but there are major issues that need to be addressed before I can recommend it. I didn't even mention elements like the grind and how Gaijin is painfully slow to improve simple things like stock grinds and BR compression (literally just move everything up, it's not that hard). I genuinely hope some good comes from the most recent review bombings and people do not squander the importance of their voice. The review bombing was helpful last time as we got some major improvements, but there is still plenty to improve upon and continue with. We will continue to stand our ground as a community and show Gaijin that the power lies with the people, and we will continue to hurt them where it matters until a healthy equilibrium is reached.
Posted 1 July, 2019. Last edited 27 July, 2024.
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No one has rated this review as helpful yet
512.0 hrs on record (136.7 hrs at review time)
Early Access Review
I absolutly love this game! I love the random things you can find and the freedom to explore a whole galaxy. I have a few suggestions thought.
1. Make creative mode truely creative, I offend find myself creating ships that I could use in survival mode. However, finding the crew, weapons and system upgrades I would msot likely use on the ship is difficult. I have found a script that eliminates this but it would be nice for it to be just a part of the game.
2. In a co-op game, the 2 or more players that play on the specific game aernt always online. Instead of keeping every player's ship spawned if only 1 player is in the game, despawn everyones ship exept the online player. Therefor, people can still play without having to worry about their friend's ship getting destroyed.
3. Keep working hard Boxelware, this is an awesome game!
Posted 12 October, 2017.
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Showing 1-3 of 3 entries