2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
แนะนำ
0.0 ชม. ในสองสัปดาห์ล่าสุด / 4.9 ชม. ในบันทึก (0.6 ชม. ณ เวลาที่เขียนบทวิจารณ์)
โพสต์: 1 พ.ย. 2016 @ 5: 49pm
อัปเดต: 1 พ.ย. 2016 @ 5: 53pm

Toren is one of these indie games that once you finish it, three things pop into your mind all at the same time. One, wow but was that it? Two, what was that all about?? And finally, no way I'm playing this again, even though it was kinda touching and impressive overall (frustration over).

Toren is one of these games, that you have to try it out and either you love it or hate it! A visual novel with action or perhaps a short adventure with a visual story. Emphasis on visual, cause this experience felt like a walk through a psychedelic dream or better someone's nightmare. Definitely someone somewhere was on drugs when envision Toren, as it felt like one of these trips when you are high.

The game itself is just under 2hrs long, which is good cause besides the compelling short story, it is at times frustrating having to repeat whole sections (checkpoint system) to figure out a puzzle (not that hard, except the infuriating salt tracing in the dark with lighting illuminating every 30sec). In addition, the seemingly disjointed story jumping, is followed by frequent wtf exclamations.... same as when you die and go to wise-cracking gramps heaven for one of his many motivational quotes: "Death is certain. Truth is not. Embrace the uncertainty of life".

Despite all that, big thumbs up to the Brazilian indie studio Swordtales for the unexpected experience. Would I recommend it? Yes, I would but like marmite, you'll either love it or hate it (with passion). Try it out and find out; I'm still making my mind up.... (I have two card drops left)
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