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Catnip Sniffer 最近的评测

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正在显示第 1 - 10 项,共 14 项条目
1 人觉得这篇评测有价值
总时数 24.5 小时 (评测时 12.3 小时)
After a few tries at making a good souls-like in their own flavor, these guys finally nailed it with 2.0 update. I can easily say this is a pretty good game, and an even better co-op experience compared to Dark Souls and Elden Ring itself, because there is built in seamless co-op through which the progress also transfers to the partner
发布于 4 月 26 日。
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总时数 68.8 小时 (评测时 62.1 小时)
The gameplay is very well done, it portrays a stressful environment through which you must traverse methodically and trust the process. The game also hits you with intriguing narrative surprises every now and then, and those can give you the chills because of its mature themes.

However, devs, there are so many operator voices and models, can't we please get at least one (1) woman?
发布于 2 月 25 日。
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总时数 178.2 小时 (评测时 133.9 小时)
The devs' newer approach to game balance seems to be more fun and I am changing my review to positive to reflect how the changes affected my gameplay experience. I had quit the game because I was only looking forward to unlocking items instead of actually playing the game and it felt like a job. Now I look forward to playing and unlocks are a cool side dish. My initial negative review for the game was as below:

"I love this game and I want to leave a positive review, however, I really need to see that the devs are willing to try buffing options that are favored the least instead of nerfing options with the highest pick rates. Because you'll end up nerfing the fun out of the game over time. Just look at Rainbow Six Siege and the most stated reasons behind people quitting it.

Players will lean towards the best options so that they have fun (winning is fun) and so that they don't feel like they're wasting their time. This is not a job or duty that they must fulfill. You can't police the players out of that behavior, because they're not your citizens and you're not a nanny state. They will leave. The only thing you can do to keep your players from optimizing the fun out of your game is to give them enough options to play "optimally" without thinking about it too much. Not nerf the fun out of your game yourselves.

I'd argue that there's also a mismatch in balance as well, the enemy is getting newer and more powerful tools to frustrate us but we're either stagnating or falling behind in power."
发布于 2024 年 8 月 8 日。 最后编辑于 2024 年 10 月 1 日。
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有 1 人觉得这篇评测很欢乐
总时数 11.1 小时
it's good, but then it's bad, but then it's pretty good, but then it's grueling, but then it is perfect

some of the game design is counter-intuitive and it can prove painful to learn new enemies and their mechanics, especially after experiencing RE2R's steadier progression, however, this could've also been the best RE game of all time, if it wasn't for the original RE4, which is still the best imo
发布于 2024 年 7 月 30 日。
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有 3 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 470.6 小时 (评测时 458.7 小时)
you can have so many sapphic kisses and so much lesbian s*x, nothing in the market can match it
also an i can fix her simulator
oh and yeah, there are dungeons & dragons, i guess

edit: jokes aside, this game reawakened the hyperfocus i would fall into while playing games when i was very little, to the point of forgetting to take care of myself (eating, sleeping, peeing etc.)

in other words, it is an incredible game that pulls you so much into it that you don't remember what real life is like for a bit when you're done with it, provided that you can absolutely immerse yourself for a few days, it is allows for ultimate escapism and that's a very special gift for someone who's depressed and anxious

also, Larian has been updating it with surprisingly big additions like the recently added official mod support and the upcoming subclasses (1 per each class), photo mode and crossplay

they love this game and nurture it as their own offspring
发布于 2024 年 7 月 30 日。 最后编辑于 2024 年 12 月 2 日。
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1 人觉得这篇评测有价值
总时数 3.7 小时 (评测时 3.4 小时)
as a free character creator for TTRPGs that i hope remains after the actual game's release, this is phenomenal
发布于 2024 年 3 月 21 日。
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总时数 2.6 小时 (评测时 1.1 小时)
one of the games of all time
发布于 2023 年 10 月 12 日。
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有 9 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 35.8 小时 (评测时 6.2 小时)
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Don't forget to spam F1 while you're reloading
发布于 2023 年 9 月 2 日。
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总时数 9.2 小时 (评测时 6.9 小时)
I've never had the chance to get my own set for a Guitar Hero game, I always had to play at low-grade arcades. But I still had a blast with it back in the days. This game revived that feeling for me, along with a pretty good doom-like shooter with great game feel and a seamless flow that you tune to while you play. It is as if this game was built specifically for me, even. Perfect.
发布于 2022 年 11 月 25 日。
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1 人觉得这篇评测有价值
总时数 77.5 小时 (评测时 77.3 小时)
This game isn't just one of the very few well done simulations for what civilizations in the space age may become but it also is a delicately built platform for exploring the many fictional and directly scientific universes, worlds and concepts created and deduced by fellow humans in one interface. Atop that, as an RPG World Builder and Game Master, this is THE best tool I can recommend to anyone who wishes to create believable sci-fi settings and especially factions with little effort. Easily my favourite Paradox Interactive game.
发布于 2021 年 11 月 30 日。
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正在显示第 1 - 10 项,共 14 项条目