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18.3 hrs on record (16.3 hrs at review time)
Relevancy
Reviewer age group - early 20s
Playstyle - Casual, social, collector, achievement hunter
Played modes - single player (✅), local multiplayer (✅), online multiplayer with friends (✅), online matchmaking (❌)
DLC Purchased - none


Tl;Dr - Fun way to kill an hour or two but offers very little in replayability. This feels more like an early access game. TableTop Simulator would probably be a better use of your money


Pros
  • Single player
  • Local multiplayer
  • Online multiplayer
  • Simple to learn
  • Quick to play
  • Character customization (with more customizations unlockable through gameplay) not present in original boardgame. More customization options are purchasable through DLC
  • Easy achievements
  • Cute and friendly graphics
  • Sound effects that don't feel like they need to be muted


Cons
  • Gameplay is simple, short, and almost entirely luck based - Spin wheel, pick option A or B, end turn. Victory points are distributed, at the end, based off of how much money you have as well as how many happiness/knowledge/wealth points you have. These things are earned from whatever space you happen to land on, on your turn. Due to how short games are (roughly 15-20 minutes or so depending on how many players there are and how focused everyone is on taking their turns), 2 unlucky turns in a row can be enough to make you ineligible for victory (unless your opponents make very, very dumb choices)
  • There are very few meaningful choices that you can actually make - Throughout the game you can make choices like going to college, getting married, having kids, buying houses, and what retirement home you want to go to. Ultimately, these choices are just where you decide which victory route you want to take, whether that be most money, most happiness, most knowledge, or most wealth. You will need to pick 2, and maintain the lead on them, to win. If you are trying to win, you pretty much just have to choose the route the person in front of you didn't take, because the first person to take the lead on a specific victory condition will have the easiest time holding on to their lead with it
  • Very little variety between sessions - if you play the game with 4 players, you'll see pretty much everything this game has to offer within about 2 to 3 games. There are very few job choices, houses, and events in the pool of possible options
  • Customization options are limited - base game has 6 player icons, 9 outfits, and 4 cars. Half of these need to be unlocked through playing and you might have to play 10+ games before fulfilling the unlock requirements. The DLC does increase the options by a lot but it is pretty expensive for how much the DLC actually gives you when taking in to account that you likely won't be playing this game too frequently
  • DLC does not offer new maps - I heard this from someone else and did not confirm it first hand. While the DLC claims that you get new maps, they are just a visual reskin of the original map and only the player that bought the DLC will even get to see the reskin; everyone else just sees the original map. *However, the character customizations are visible to players that have not purchased the DLC
  • Achievements - there are 9 quick achievements + 1 grindy one that requires you to play the game for ~15 hours past the point that you stopped having fun. It's not hard; it just takes forever
  • Unreliable performance - After about 2 to 3 games, actions in game may start to take longer to process and sometimes will hang entirely, requiring a reboot of the game. Visuals also don't always line up when playing online. One person might see the wheel land on a 2 while someone else sees it land on 3. In another instance, someone might see a player select option A when they actually picked B. I also experienced multiple instances where a player landed their spin on another player's "lucky" space but the game did not properly award the player their 50k. This happens most frequently when the game has been running for 40+ minutes
  • Sound effects and background music don't have volume sliders, just on/off switches. I ended up turning the bgm off and leaving the sfx on for most of my time playing


Final Verdict
Don't buy it in its current state.
The game does not run reliably in long play sessions. Although, you probably won't play long enough to notice since there is not much to actually do in the game. If the development team comes back around and adds new boards (not just reskins. Actual new boards with different layouts and lengths) and more jobs/events, it might be worth it. But as things stand, the game feels hollow. It has potential, but looking at how they've handled the DLC I don't have high hopes that that will ever change.
My friends and I bought this at 2am to kill some time. They've all archived this after 2 hours and the only reason I bothered to play longer than that is because I wanted to get the last achievement. I got it and now I am free. I never have to play this again
Posted 6 March, 2022.
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