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Πρόσφατες κριτικές από τον Silvotic

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4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
606.0 ώρες συνολικά (46.4 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
EARLY ACCESS THOUGHTS:

What fun this is! I've started another character again & already have experienced different things! If you liked Dragon Age: Origins, certainly you'll find resemblance. It scratched an itch I didn't realise I missed so very much! I feel more replayablity in this one - A great sign for an RPG! I did go in wondering if this would feel linear in the story itself (I felt that D:OS2 felt linear story wise or calculated as someone trying to beat Honour Mode) but I am VERY surprised with Baldur's Gate 3!!

There are glitches though that's expected, some are rather funny. I do find it fun seeing my brother's character change position when he's talking to someone or when I see him walking in the back of dialogue scenes!

Interesting adding the non-binary identity! I do question how the world views this though. It is nice & all but it always makes me ponder would the characters know? Wouldn't they get it wrong? Hm! Inclusive decision though. Same with giving different voices to whomever! Imagine if that did cause an impact such as children not understanding!

Save scumming might be needed in some cases but I've come to like the randomised outcomes to a degree! It's not preferable in certain situations, such as trying to get close to someone but it gives an edge. If you want a perfect run that goes your way, it may require a lot of loading due to the game's DnD dice role element. I quite like the feature & idea but it can be difficult! Not sure what the perfect run could be as well, as the story seems to take surprising turns; I liked feeling I did something right and wrong!

The voice acting is brilliant! Super entertaining cast, they really bring life to the characters. The story is quite engaging too, full of interesting plot points & decisions that have impact. The camp feature is good & is useful. Companions do have randomised priority dialogue. Someone different could pop in a conversation to offer input, it is interesting but I wish I could hear all their opinions! It's great at camp though as characters will know you spoke to another & can intervene in a conversation at times. The RNG just stops me from hearing from certain characters I'd prefer to hear from but maybe I'm being too needy, heh!


Qualms, Wants (& Rambles):

+ Our character, to me, feels as if they have no proper place in world (no connections, no family, no friends, no true ORIGIN!) I know we have something that defines our life but it's just a base. This was something Dragon Age: Origins did and executed impact-fully right from the get go! We do have a character but I feel we have no true connections or story. I know it is a lot to ask for but it always gives me a bit of disconnect when I feel I have no story or experiences to tell other characters!

+ I wish character appearance had more to it (height adjuster, chest size, body shape/weight/muscle, age, body hair, more in depth face changes, more hair styles & beards, etc). This may be just the case now, we'll see. Having height would make me more immersed but I understand a LOT has went into creating races, etc! I just would like more variation with NPCs and character appearance due to smaller factors, not just their race. In Dragon's Dogma, they had an amazing height & character customisation system that worked with the armour & animations! Code Vein added the height adjustment feature due to our request too, which worked with interactions, armour, etc! I am sure it's possible! Might be good to have a hue & saturation changer on top of colour selection for more in-depth colours.

+ Need more D:OS1 aspects such as gaining personality trait modifiers that affect conversation & reactions. More interactivity between players' characters & more conversations in general, benign ones would be great! I need meaningless conversations or questions, ehhe. I adore when there are some & we can see dynamics shine & connections blossoming! We are on a quest so I can understand the lack of getting to know one another or having small chit chats. In D:OS1, the best thing was that it felt like my AI companion had dynamic and personality due to their personality stats. This would be brilliant if players could do this! I have to try joining a random lobby and get back on this. Although the origin characters can speak up, I don't know if our custom character is able to intervene. It does feel as though another player is having a conversation rather than both of us being part of it. We can highlight options but I wish the custom characters could form dynamics & even romance each other! This is a difficult one but it makes me wonder why you'd play online as a preference. It feels like a disconnected adventure, story & character wise although it is nice to have the option to share it with someone!

+ Although it is cool to be able to play as the origin characters, I wished they focused on making them solely companions for the reason that I would prefer our main character have their own story too. It becomes interesting as the companions will have different cutscenes but I think most of us would prefer to play as our own character. This was something I did not like from D:OS2 compared to the 1st as we were the main characters and we had a backstory & purpose as to what we want to do & why we are where we are. Our custom character in Baldur's Gate 3 suffers due to not having a real past.

+ I felt the music grow on me & the lack of it fun being a bard as I could randomly play in battle (hope they add more songs to play/learn)! No track grips me at the moment though.

+ I do wish there were more unconventional love interests. Now I don't know the appearance of the full cast but stuff like an old rotting corpse or even just an old person would be epic.

+ The AI companions sometimes activate traps, alert enemies or go places that damage them. It would be good if there was a more noticeable alert if they get disconnected as I struggle to realise when they get stuck.

+ There is cooking/combining when you find something to interact with. I'd like a crafting menu, it would be useful and give purpose to some items: Combine potions to make bigger ones or make spells, etc.

+ Some things feel as if they could be solved but are locked out of solving in a brute way (breaking, burning, dousing, moving things, etc). They either don't make sense or are locked out due to quest needs. Understandable as doing these things may change the course or speed of things but it hits my logic & feels conflicting.

+ Need slower romance, tension, & subtly - It felt too fast!

+ Need custom party to make optimal custom teams!


Overall:

I've been a fan of Larian since I was young & I'm glad they are getting noticed. There's a lot of differences & improvements in this game, it's quite brilliant and unique!! When I began, I thought the introduction was similar to D:OS2 but I quickly paid it no mind. The concept has similarities but it has a lot of differences & it's amazing seeing all the work to bring these characters to life, adore their animations & expressions! Absolutely like how far they've gone too with some of the situations; There are scenes you'd think they'd shy away from!

I cannot wait to see what's in store for this game & the story!! Can't wait to romance someone... obviously. hehehe (I have my eye on you, Astarion, you dingus!!). I'd recommend the game if you want a story based game that gives you different occurrences & situations that happen and could happen, feel impact from your decisions & to bond with characters. When it is released, I will be RIGHT ON IT! There are things I'd want but I will still fully enjoy the experience, I know it!

Astarion is a vampire so he cannot see his reflection. Has he never thought to get a painting of himself or would that not work?! I hope to see where that would lead as there is a character that offers a painting...
Αναρτήθηκε 23 Ιουλίου 2023. Τελευταία επεξεργασία 27 Ιουλίου 2023.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
5.5 ώρες συνολικά
WOW!!

What a lovely game! I'm surprised I ended up enjoying every character that you could romance. I played through different character endings in bulks every few days, enjoyed it each time. Somehow swooned at moments, got embarrassed, related to characters, and found myself in many situations that seemed ideal, realistic and adorable. Usually I end up not liking or being extremely uninterested in certain characters but this game is one of those rare cases for me, aye. I felt the main character was solid and fun to be as well.

I enjoyed the character movement on screen and the amount of backgrounds. I did try to name my best-friend the same name in one play-through... That didn't work, ehehe. T^T The voice acting ended up growing on me.

I think the only part I thought was mediocre at some points was the music since I felt some moments would do great with music that complimented the story's strong moment: Something more original, specifically during Luca's story where we hear his own composed music . Though it's understandable with music being as it is, I didn't mind it much and it felt well placed. Another issue is the voice lines sometimes varying in dynamics; seems to be quieter on some lines. Also, the sound effect for the cat was going on very loudly for too long in one route. All these don't discourage me from the immersion, dare say, although they are things I noticed.

I don't know who my favourite is. Honestly... I ended up really liking Mark and his dynamic with the main character and how much they both grew... Maybe this is my tier list: Mark, umm... Actually I don't know, this is more difficult than I thought. :'DD I ended up liking them all but maybe I liked Mark the most since I did his routes last...?? Really adored seeing him change and the two bond over games so much.

Great game and free!! Give it a go, I hope more people try this!
Αναρτήθηκε 16 Μαρτίου 2023. Τελευταία επεξεργασία 16 Μαρτίου 2023.
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1.6 ώρες συνολικά (1.6 ώρες όταν γράφτηκε)
What a charming little game! It's free and has a short story so give it a try! Very nice you can sprint through it too.

Really enjoyed the unique artistic style, mixed media, approach - Especially when there was 2D animation. Very curious as to any other games made by these peeps in the future! :D For some reason, I really like Nikolai bhahaha. Noticed the attention to detail with the sprites turning (the hair & arms being the right way and not flipped) which was nice to see!! I feel like the tone of the village and atmosphere were surprisingly good, really enjoyed seeing the sky change. Didn't know the characters would also have voice snippets, a nice addition. I had fun with the achievements. ^-^

I have no idea why but I really found it brilliant when I realised there was a quest marker: The big exclamation mark. It was not needed but surely will make things easier if lost. Also, I don't know what I stumbled upon in that chest...


- I would have liked a gallery to view for the CGs & sprites perhaps.
Αναρτήθηκε 23 Φεβρουαρίου 2023. Τελευταία επεξεργασία 23 Φεβρουαρίου 2023.
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2.8 ώρες συνολικά
I go back to this game from time to time.
Αναρτήθηκε 1 Μαρτίου 2022. Τελευταία επεξεργασία 20 Ιουνίου 2022.
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1.6 ώρες συνολικά (1.2 ώρες όταν γράφτηκε)
Fun idea yet when I tried with a friend, we had many issues and bugs - It was unplayable for us. I tried with my brother and there were a few bugs (things not appearing or disappearing) but was playable. I will ask another friend so I can try achievement hunting still. :')

Just wish the game wasn't so buggy. Can't recommend with the bugs I encountered. Ruined the experience and didn't even get to play with the friend I intended to try it with anyhow.

Also wish the game had an online lobby. Though with how buggy it is, it would also require a game chat to type to each other the issue encountered. ^^''
Αναρτήθηκε 20 Φεβρουαρίου 2022. Τελευταία επεξεργασία 20 Φεβρουαρίου 2022.
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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
10.7 ώρες συνολικά
I VERY MUCH ENJOYED THIS EXPERIENCE!!!!! :D

- Graphics are pleasant.
- Had many laughs.
- All things were cool.
- Seems people find the baby crying annoying but HEY HO!!
- I thought the dialogue was very perfect.

I feel kinda dumb I couldn't figure out sum things for a while but I when did, very happy but I should've touched the bent bar even more. How to progress is usually explained well in dialogue, the narrative is amazing, but it can be awkward if you're dumb like me and try everything in your inventory except the one thing actually needed like a BAFOON. -_-

I suppose one thing worth of note is there is only a windowed mode which doesn't bother me but just a heads up!! Would very much recommend this game! It has such a charm and plays well. Sum old games on Steam need external downloads to help run. THANK GOODNESS NONE OF THAT HERE!! Just a great game ready to be played. :D
Αναρτήθηκε 11 Ιουνίου 2021. Τελευταία επεξεργασία 27 Νοεμβρίου 2022.
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1.6 ώρες συνολικά (1.5 ώρες όταν γράφτηκε)
The game's design is so cool and unique for a visual novel. It really fits the style and story/characters too. You get to drag your pointer around and select things in the environment - It's quite immersive, atmospheric and smoothly done. The art is just so beautiful and haunting (I loved the bathroom scene's art where you could see May's distortion in the mirror). It's how we view it and how light everything seems - We see a more positive view and May's beauty. It beams hope, warmth and love. The dialogue is pretty darn good. Conversations flew well and realistically... As said in the warnings, this game contains mentions of suicide and self harm. It's done very well and you can tell it is based on a real story.

The game is FREE and worth checking out, definitely. What's stopping you from experiencing this amazing game?
Αναρτήθηκε 25 Αυγούστου 2020. Τελευταία επεξεργασία 4 Μαΐου 2021.
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3.1 ώρες συνολικά (3.0 ώρες όταν γράφτηκε)
Hi.

Lovely free game, yes. *anjer* Very gud BUT, my goodness, I AM STUCK. I will never forget this. 97% completion... Haaa, what have I missed, I wonder...!! I WISH TO KNOW the little differences so bad but I is tired... SO shall sleep soon... :'D

I will never know, will I...?

Something I really enjoyed finding on my search for full completion:
I absolutely adored reading all about the past between the twins and Alexander's perspective. It felt like a rant and I adored it all. It's cool because all the characters are understandable. Not sure if people will hate me for this but I like ALL the characters (surprising because I tend to have big favouritism or big hate or loathe the main character which isn't the case here) - They make sense and feel oddly solid and well explained. Pretty inspiring.

Honestly, I try my best to read everything within all types of games and media. It's never bad since I enjoy reading but sometimes other games can drag stuff out too long or bring in information that doesn't matter or is just boring. This game had me reading everything without force - Not a single line felt useless. I learnt early on, a single option may have a little if effect - VERY EPIC REN'PY. My decisions matter, WhhaAAtt- I MUCH LIKE. And they space options so nice. It really doesn't feel like a drag to read. All options feel prevalent and needed.

(This hype may be because I've been playing "SAO: Fatal Bullet" and getting mildly saddened over linear plots being advertised with "options that matter". Ho- They don't. There is a canon end and you can't accept ya boi's confession. This game was a lovely flask of what I needed. Thank you developers. I am very appreciative... Not that I matter but THANK YOU. I have been working on a visual novel for years where options matter, though most of it is still in my head BUT MY PASSION IS STILL STRONG, and this game inspires me greatly!!)

Anyhow, nice. Ya. Just... 97% complete............. :'DDDDD
Αναρτήθηκε 31 Ιουλίου 2020. Τελευταία επεξεργασία 31 Ιουλίου 2020.
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6.3 ώρες συνολικά
I LOVE THE GUIDE SO MUCH!!! T^T
I wish we could be with him as a couple and that he could love me back but I GET IT AND ALL BUT AHHHHH IT HURTTTTTS MY HEARTTTT!!! HE DESERVES TO BE LOVED!!!! AHHHHH, MAI SAD AND LONELY BOIIIII!!! I understand why we can't just have a beautiful happy ending with him but gosh he deserves to be happy...!! :((((((
Αναρτήθηκε 17 Νοεμβρίου 2018. Τελευταία επεξεργασία 17 Νοεμβρίου 2018.
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53.7 ώρες συνολικά (19.3 ώρες όταν γράφτηκε)
Kent is love. Kent is life.
Αναρτήθηκε 25 Ιουνίου 2018.
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