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Pubblicazione: 15 mag 2019, ore 0:49
Aggiornata: 10 lug 2020, ore 1:36

If GTA is 10km wide and 1km deep, Mankind Divided is 1km wide and 10km deep.

While it still pales in comparison to the original, the sheer amount of detail in the game world is really impressive.

While there was a lot of talk about the game "not having an ending" during it's release, it became apparent to me that the real issue was that Mankind Divided had painted it's narrative into a corner by setting Human Revolution before the original Deus Ex.

The story has a difinitive conclusion. Without going into spoilers, what the story lacks is a conclusion to the overarching story that connects this game to the original game -- but how could it? If any of the key players from Deus Ex that appear here were to be killed off, it'd only serve to constitute a massive continuity error.

As such, the events that play out over the course of the game (including how they conclude) feel very disconnected from the big-picture stuff that's tying everything together. While that might be disappointing for some, as someone who already knew these things going in, it really wasn't an issue.

In short, it's a servicable story, but it's elevated by its great art direction and open-ended game design.

If you like BioShock or Dishonored, you'll probably dig this.

Overall: 8/10
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