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Seneste anmeldelser af Si_Phi

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I have played about 22 hours of DayZ thus far. I have played as of January 8th. These opinions expressed are my own, I am not employed by any developer at the time this was written.

I have a love-hate relationship with DayZ. I have racked up well over a hundred (probably around 200 if I am honest with myself) in the modification for ARMA II and I have played 22 hours of the Alpha. The first ten minutes of my game time in the standalone were an adventure I did not expect. I was captured, handcuffed in the Elektrozavodsk power station, and beaten to unconsciousness for not talking (I didn't know the voice chat bind at the time, or the text one). When I finally figured out how to talk, I was revived, allowed to walk out (still handcuffed), and invited to watch the guys stream and join their team-speak (they felt bad for beating me up). I was shortly after executed along with my new found "friends" by another roaming group of players. Adventures like this seemed to happen a lot while I relearned DayZ. Do I like the game? Yes. Would I recommend the game to a friend? I don't know.

You see, when I play by myself I find it very easy to get geared up, suited up, and well stocked on provisions. I find myself running about, hunting players, and avoiding detection by the aforementioned players and zombies alike. I am a good shot, and I do not die very often.

When I play with friends, things get a bit more hectic once we meet up. If we meet up. When I play with friends, DayZ is, for the first hour or two that I join up with some friends, no longer a zombie survival simulator. It is a cross country simulator. I run, I run, I run some more, and still I cannot find my friends for about 40 minutes. This is either because they are fresh spawns at the coast and I am at the North West or North East airfield, or I am a fresh spawn in the North East and they are down in Balota sniping people because they are psychotic ♥♥♥♥♥♥♥♥. Why don't I find a vehicle and repair it? Well, there aren't vehicles in the game yet, which is unfortunate.

Still, I love the game. I love the constant, unending paranoia that accompanies you once you get geared up, even though it is still really easy to find weapons, ammunition, and gear. I love the thrill of the hunt, the fear when a new sound is heard, the constant checking in with your buddy(ies), saying "Was that you??" over and over again. I love the adventure of it, but sometimes the running gets old.

There are a lot of jerks who play, who will simply kill you on sight. Sometimes a stupid thing, like a marauding zombie, will catch you by surprise and kill you, scare the crap out of you, or both. To my friends, I find it very hard to recommend the game. They watch streams and say "It looks like a lot of running around," which it is. That isn't the fun of the game, unless you really, really like running but cannot bring yourself to go outside or on a treadmill. The fun is ensuring your survival, attempting to hunt the bigger game that exists, and/or teaming up with completely random strangers who may betray you as soon as they pick up a gun and some ammunition. Or an ax. That has happened too.

Again, I feel that is unfair at this time to issue a "review" of the game. Why? Because it is still in alpha. There are things that annoy me (RANDOM ZOMBIE NOISES OR COKE CANS BEING OPENED IN THE MIDDLE OF NOWHERE ARE NOT OK. NOT. OK.) and things that will hopefully be fixed. The mod was buggy as hell, I think the alpha is better off. So here's my recommendation. I would recommend the game to anyone who enjoyed the mod. I'd recommend it to anyone who has a solid set of friends that enjoys playing multiplayer games together. I'd recommend the game to anyone who fancies being a psychopath but would prefer not to actually kill people. Seriously, don't actually kill people. Thanks for reading, and check out the game! It's on steam.
Skrevet: 8. januar 2014.
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I have played about 5 hours of Rust thus far. I have played as of January 7th. These opinions expressed are my own, I am not employed by any developer at the time this was written.

Rust has been a lot of fun for me. I played with a group of three or more people for the entire time I played and I played on a "friendly" server. To give you an idea of how friendly, one of the group members attempted to murder someone who he thought was A.F.K. The man turned and shot him, and then found our camp in order to give him back his stuff. They even gave us supplies.

The game-play is very similar to Minecraft, but the style of player interaction is similar to DayZ. You harvest resources to make it so that you can survive the night and you can place beds which, like Minecraft, are a re-spawn point that will allow you to spawn back in a 'safe' place should you die. Note it is glitched and won't always work, but after a few suicides it is possible to re-spawn in the right place. However, I have found that the map is relatively small which is not a bad thing: meeting up with friends takes minutes not hours. Other considerations for survival however clothing as well as food to be comfortable, you can starve or bleed to death or die of a radiation overdose. These are very "DayZ" ish attributes. There also exists a very strong emphasis on crafting: every useful tool or device in the game can be crafted from raw materials you find out and about in the world.

But Rust is its own thing as well. The art is still lacking as the game is in Alpha, but the developers have effectively captured the feeling of a post apocalyptic waste land. The radiation is immediately noticeable, audio and visual clues let you know when you are in a dangerous land. And while zombies or other hostile critters (bears/wolves) sometimes pop up out of nowhere, there are usually good indicators that these creatures are around (groans, howls, etc.). There is a Day to Night cycle, a cycle that can kill you if you are unprepared. The predatory creatures seem to appear even more suddenly at night, though really its just hard to see well without a torch and that means putting away your weapon (if you don't have a flashlight mod yet). You will get cold and it felt as if you got hungrier more quickly if you were cold, but maybe that was a trick of my imagination.

I think the most important feature of the game is the ability to craft anything. The game allows you to craft anything you can find (or reverse engineer) a recipe for, including shotguns, assault rifles, radiation suits, house components, bullets, and more. These recipes do not go away if your character dies, meaning that it is very easy to start over again, you just have to make the resources required for the weapon, tool, or building you wish to design. The one draw back to crafting is that you move much slower, you cannot always move away from a designated area (you need to be within range of a crafting bench for advanced recipes), and the crafting time can be very long with some parts take a minute or more per unit that you make. Big structures could take over an hour just to make the parts, let alone gathering the vast amount of resources required to construct such a building.

This is where my experience could have been very boring and a turn off. However, I played with a group so that while I was crafting I usually had one or two (and sometimes 3) people off gathering resources or protecting our area from the occasional jerk who wanted to KOS some newer players. Overall, my experience was positive. Finally, this is an overview, not a review, since the game is not in its 'final' form. I feel it would be unfair to rate the game yet, so these are my comments about what I liked. There wasn't much to dislike and most of what really bugged me were glitches which will hopefully be fixed in coming additions. I hope you enjoyed this and if this game intrigues you, check it out on Steam!
Skrevet: 8. januar 2014.
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