14
Products
reviewed
379
Products
in account

Recent reviews by Kontaru

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Showing 1-10 of 14 entries
35 people found this review helpful
7 people found this review funny
53.4 hrs on record (38.3 hrs at review time)
Huge fan of the Endless series. Played Dungeon of the Endless, had lots of fun with friends. Played this game with friends too. I love the tactical elements of good turret positioning and identifying choke points, and strategizing over which doors to keep closed and which areas we should explore. Resources management, picking your favourite upgrades, comprimising and trying new things when you don't get what you want - this game is EXTREMELY fun

The game just crashed on me (presumably a memory leak somewhere) and my save was wiped.

0/10 will never open this game again unless if there's a way to restore my save, and if they fix the crash bug. It was horrible enough that my game crashed on an unbelievably good run we had, but now I have to start from square one. Very cool.
Posted 23 January.
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10 people found this review helpful
7 people found this review funny
18.4 hrs on record (8.7 hrs at review time)
Amazing game wan wan yubi yubi (there's a gun pointed at me please save me)
Posted 17 February, 2023.
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No one has rated this review as helpful yet
84.1 hrs on record (81.7 hrs at review time)
Good to see another BR game to play
Posted 24 June, 2018. Last edited 24 June, 2018.
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6 people found this review helpful
222.2 hrs on record (197.6 hrs at review time)
I had fun.

I feel like this game was a huge flop. Don't get me wrong, compared to other games, it is by all means very well done with lots to do - building settlements, upgrading your weapons and armour, many areas to explore, and amazing sidequests to kick! My gripe comes from the fact that there is in fact so much to do, yet nothing feels polished!

For starters, the free roam is vast, and with many unique areas to explore. However, it is easy to become detached from the main quest and to instead induldge in sidequest after sidequest, and in fact the main quest is bland and uninteresting in comparison. Constantly running from city to city in order to find leads to your son? And in comparison, hunting down the man who shot you in the head in New Vegas? As a consumer, I do not care so much about the main character's son, and you can somewhat expect a certain ending - you either find your son, or you don't. Having to hunt down the man you shot you in the head is much more compelling. Do we find him, and how do we go about confronting him? Do you show mercy or malice? What if he's a leader of a gang - do we have to face that too? Anything outside of the story for Fallout 4 is simply much more interesting and desirable.

Fallout 4 does have gameplay elements which attempt to become unique to its components. Customisation your weapon and armour does seem exciting, as video gamers have a natural interest to become stronger and more "epic", and being able to form a city to which people can build a society from the ground up does sound fun and empowering. And of course, they are! In fact, many of my hours were spent constructing aeshetically pleasing settlements, simply because I found it enjoyable. However, nothing felt polished.

Upgrading gear felt like there was much to be had, as, at the end of the day, there is only one acceptable combination of attachments to provide the strongest arsenal. It would have been much more interesting to see several optimal builds, such as having a shotgun with a high rate of fire but low damage, but then another shotgun with more damage but small ammo capacity. Settlement building is has many bugs - vending machines would sometimes only be allowed to be placed a few feet from the wall, and doors were essentially a no go. This makes main cities, such as Diamond City, redundant as well, as merchants can exist in settlements which offer much better gear for sale. You would only go there for questing, nothing else!

There is much more that could be mentioned about this game, but the other games in the franchise are much more enjoyable to play. If this is the first one of the series that you have an interest in playing, consider starting somewhere else first.
Posted 31 January, 2017. Last edited 6 February, 2017.
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2 people found this review helpful
281.5 hrs on record (113.3 hrs at review time)
You can tell that the game devs for this absolutely love their job. Unlike most of gamers, wherein they define a theme, but don't really expand on it, Enter the Gungeon does everything possible to emphasise "guns" in their game. Enemies, weapons, bosses, and all the little things, they all scream "Enter the Gungeon", and in many ways are very satrical. A few examples:

- The starting area is known as "The Breach".
- Many of the basic enemies are bullet shaped.
- Two words. Gatling Gull. Best boss in the game.

Compared to Binding of Isaac, Enter the Gungeon is much more difficult - this game is known as a bullet hell for a reason. It took me some time before I could finally complete this game, yet there is still so much more to do!

Also, 10/10 would listen to the opening theme on loop.
Posted 20 June, 2016.
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No one has rated this review as helpful yet
1.4 hrs on record (0.7 hrs at review time)
Very handy piece of software for those who have 2+ monitors.

- Allows you to have independant task bars on each monitor.
- Different backgrounds for each screen.
- Also allows for slideshows on each monitor.
- Various modificatoins, such as adjusting background position, or flipping the picture horizontally and vertically.
- A few white girl filters at your disposal!
- Takes very little CPU power to run in the background.
- Many different "Profiles" you can set up, in case you want variation.

All in all, a great "quality of life" enhancement.
Posted 20 June, 2016.
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No one has rated this review as helpful yet
271.7 hrs on record (158.5 hrs at review time)
I'm not sure how I should feel about this game.

As a souls game, it was on par with the others, but as a game on its own, I feel that they could have been much more creative with DS3. I feel that there could be more dual weapons, scythes, fist weapons, and whips, as well as introducing polearms and other special weapons - for example, a ball and chain.

Other than the lack of diversity, the game was, all in all, very enjoyable, as per a Souls game. But I can't help but feel disappointed that they weren't creative enough.
Posted 17 June, 2016.
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1 person found this review helpful
1 person found this review funny
402.5 hrs on record (397.8 hrs at review time)
It's ok I guess.
Posted 17 June, 2016.
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1 person found this review helpful
2.6 hrs on record (1.7 hrs at review time)
Amazing... Simply amazing... It's hard to put this game into a few words, such few words could not justify just how amazing this creation is. It's astounding that even after watching a playthrough of this game, and then purchasing it to play it through, that I would cry even a second time. A game with so little interactions, and a simple story. To think that something so minimalistic could become so impressive - a masterpiece amongst story driven games. A game which you experience not your own emotions, but instead what the game is trying to convey, and what the creator is trying to convey. A game where you can tell how the creator felt through each passing moment of your experience - the joy, the excitement... and the sorrow.
Posted 19 November, 2015.
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7 people found this review helpful
1,767.4 hrs on record (1,607.8 hrs at review time)
Donacdum
Posted 12 November, 2015.
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Showing 1-10 of 14 entries