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Recent reviews by seph

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5 people found this review helpful
4.4 hrs on record
Alright, so here's the deal with FORCED:

You probably all know that wonderful story about the devs, how they secretly lived in a school, got caught, money began to run out etc., but thanks to kickstarter, there was a happy end to this story.
And to be honest, that reddit post with said story caught my attention and because I just finished my final exam that day, I bought a 4-pack for me and friends.

So we finally got together and started to play. Or at least we tried, because the game still has severe connection issues (and remember, this game emphasizes heavily on coop-play, so thats not a plus).

We somehow figured out how to start a game and went through several chambers.
The chambers are quite short most of the times (three to five minutes) and offer a wide variety of creative mission objectives (which I really like), while the puzzles are kind of straightforward (pull the box there, etc.).
Altough the concept of the trials are simple, moving Balfus (that thing that you always have with you and can be controlled by every player) is sometimes really difficult/tricky, which leads from laughing at your friends (fun) to "♥♥♥♥ this trial" (not so fun).

You know that feeling when you eat something, and afterwards you are not sure if you like it or not?
Thats what FORCED is like for me - some weird mix of satisfaction and frustration at the same time.


I would love to recommend this (very unique) game, but there's too much what "grinds my gears" to do so.
Posted 2 December, 2013.
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