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☢ ​​Seaal Mid​​ ☢ 님이 최근에 작성한 평가

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1-10/11개 항목을 표시 중
1명이 이 평가가 유용하다고 함
기록상 4.1시간
It's a fun puzzle memory game to play once with friends, but man is it hecka buggy. Plus the anomalies tend to be easy af to find (too many are obvious).

If you have money to burn and/or want a simple, fun enough co-op game to play with people, then this could be for you. But don't play it if you aren't willing to deal with frequent crashes.
2024년 9월 12일에 게시되었습니다.
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기록상 13.7시간 (평가 당시 8.8시간)
I thought it was fun. I especially liked how sinister the entire course felt. The puzzles love to prey on your assumptions and kill you because you assumed one thing over another or you just weren't paying attention. The only way you get through these puzzles is either by staying calm and carefully observing your environment before jumping into it, or learning through death lol. I thought the advanced test chambers were cool too. The final level does get a bit too chaotic in my opinion, though. It felt like succeeding boiled down to constantly running, jumping, and flailing around until you did what you needed to do.

The story obviously contradicts Portal 2 & the comics, but it was made before those things, so I give that a pass and pretend things happened differently.

The game also performed fine for me. The only issue I had was random crashing after using the rtx options menu for a minute or two. But as long as I wasn't touching it, nothing happened (it should really still be fixed though). However, I had way above the recommended system requirements to run this game, so I have no confirmation myself as to how well the minimum & recommended requirements work. Nonetheless, the mod is free, so there's no financial risk to figuring out whether or not your PC can run the game (unless you buy the original Portal simply to play it with RTX lol).
2024년 8월 23일에 게시되었습니다.
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기록상 15.9시간 (평가 당시 14.3시간)
If you liked the Half-Life series or thought they were alright, you'll most likely really like Entropy: Zero 2.
If you liked Entropy: Zero 1, you'll love Entropy: Zero 2.

The game feels almost exactly like Valve themselves put each piece of the game together. Every map looks interesting, the combat is very fun, the music is great, and the story is extremely intriguing.

Like Entropy: Zero, combat is not bullet-spongey unlike Half-Life 2's hard difficulty. Guns hurt no matter who's doing the shooting and you have to control yourself when firing unless you want a miss rate of 80%. The addition of being able to command combine soldiers is also a nice touch (which is straight from Gordon commanding rebels in HL2, but E:Z2 puts visual effort into it that makes it look pretty). The new weapons are also pretty diverse and fun to mess with too.

The story is once again told in a very pleasing way. It is once again never in your face unless it has to be, and it makes sure those moments are limited as much as possible by merging them with gameplay as much as possible. There is never a dull moment. Even the down times have great visuals to keep you interested.

Entropy: Zero 2 has its own version of the gnome achievement from Half-Life 2: Episode 2, but, without spoiling too much, the game will make you want to do it (in a good way and not in a "I cripple myself heavily by not doing this" way) and try to make it fun to do rather than it feel like a chore. And the achievement is made as stress-free as possible (except for the carrying part, but removing that would remove the fun of carrying an object across nearly an entire game, it's the greatest thing ever).

To summarize, Entropy: Zero 2 expands on what made E:Z1 fun and adds much more to it, with exciting-to-use mechanics and many new enemies and environments, all combined into a great story.
2022년 9월 5일에 게시되었습니다.
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기록상 11.8시간
If you really liked the half-life 2 games, you'll probably like Entropy: Zero.
If you just liked them or thought they were okay, you might like this.

Combat is not bullet spongey unlike Half-Life 2's hard difficulty. Guns hurt in this game both from you and from enemies and they get uncontrollable the longer you fire them, which I see as an improvement for gameplay.

The story is very interesting and not forced in your face. It has what made the half-life games' way of storytelling so interesting in that the story (for the most part) does not get in the way of gameplay. If you like analyzing the game world you are within, there is much to see and decipher. If you don't, the game doesn't force you to.

There is a stealth section which is a bit difficult to maneuver, but it's only one small part in a single level so it's whatever.

To summarize, Entropy: Zero is a fun, challenging FPS with not-in-your-face and very good storytelling.
2022년 9월 5일에 게시되었습니다.
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기록상 233.6시간 (평가 당시 141.6시간)
If you didn't like it upon release due to difficulty & boring cardplay, you'll probably like it now. The changes made to these two things alone make the game much funner imo.

long story short, difficulties are balanced better with a new harder difficulty for those who liked the challenge. & Decks that you make and select in a run are now given to you in their entirety rather than slowly acquiring it throughout the run which allows you to craft your own special survivor which is very fun to experiment & play with.
The Ridden Hives are fun too to experience for a while (but they do start to get repetitive after re-playing them for long enough, unlike the main maps that sometimes have modifiers like weather, power, alarms, etc, not to say that they don't sometimes get repetitive either in some ways, but you know).
2022년 8월 10일에 게시되었습니다. 2022년 8월 10일에 마지막으로 수정했습니다.
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기록상 36.5시간 (평가 당시 19.0시간)
(no spoilers) Holy heck, from start to end, this felt like Half-Life and more. I wasn't sure about it being VR at first, but wow that made the game so much more fun. This is easily one of my most favorite games ever (not just VR games, ALL GAMES I have ever played). This is an installment in the Half-Life universe you do not want to miss, so if you aren't able to play VR, keep an eye on the upcoming non-VR mods (though VR makes it so much more fun and immersive), wait until you finally do have your own VR headset, play it at a friend's house, or do whatever you can to play this game if you are a fan of the Half-Life series. The detail, story, gameplay, it is all so stunning and mind-blowing.

Only cons I have are there are still a few bugs here and there (jumping sometimes not working correctly and falling to your death as a result, ladder insta-kill bug) and loading is pretty long, plus honestly your computer needs to be TOO good to run the game. My family owns a laptop that is advertised to be VR-ready and it has worked for all of our VR games, except this one. This game was too much for it. Even at the lowest possible settings, it would have performance issues. I had to move my entire PC to our VR room so we could play it with no issues. If you can run the game fine though, and can look past these rare, small bugs, it's definitely worth your time to play all the way through.
2020년 4월 7일에 게시되었습니다. 2022년 8월 27일에 마지막으로 수정했습니다.
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기록상 26.0시간 (평가 당시 9.9시간)
I'm going to be plain and simple with my review.

This is not an easy mod; there may be times you are completely lost and have no idea what to do, and the enemies are tough. But if you are willing to accept the challenge of potentially confusing puzzles and crazy firefights, you will find a very well constructed game, with great environments, an interesting and mysterious story, and fun gameplay. On top of the joy that comes from feeling like a one-man army, the protagonist and your questionable ally (MINERVA) are very interesting to deconstruct and learn about (from the dialogue you get from MINERVA). I am the type of person that becomes emotionally invested in the plot of the games I play, and just from the text boxes you get from your ally, it really makes me wish the mod was much longer or there was something out there to continue the story of MINERVA. Play this game if you enjoyed the Half-Life series.
2018년 10월 8일에 게시되었습니다.
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기록상 0.7시간
Now, obviously this isn't a full review yet, as the mod is not done. That being said, just from that short demo alone, this is an amazing revisit to Half-Life. I haven't played the games in a while, but playing this made me feel right at home. Like what many people have said, this feels like a mappack that VALVe themselves made. The difficulty is well balanced, the maps look great, the exploration aspect to it is well done, I can't think of a reason not to play it if you were very into Half-Life 2: Episode 2. This was very fun to play, and I hope the next chapters come out soon. Definitely play this mod if you have a chance to.
2018년 1월 20일에 게시되었습니다.
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기록상 84.1시간 (평가 당시 64.7시간)
DOOM 4 is amazing. I know many people were unsure if it'd live up to its legacy, but after playing the game twice over, I can safely say it reached that livelihood and exceeded.

The gameplay is extremely entertaining. The fast-paced action combined with the glory kill system, returning overwhelming amounts of demons in a singular area, extended movement, and other small features (power-ups, weapon mods, etc.) make nearly every fight a one-hit wonder. Everything is eye candy, going from the landscape to the weaponry and demon designs to the executions and other animations.

DOOM 4 expands on itself by bringing a multiplayer more interesting than DOOM 3's slow and boring one and a level editor that allows demon-slaying for ages, but not without its cons.
In Multiplayer, I was mildly unsure because honestly I hardly play multiplayer games because I constantly believe myself to suck at it a lot, but DOOM 4's gameplay in Multiplayer allowed me to have fun regardless. Implementing glory kills in Multiplayer makes defeating another player look so satisfying. Demon runes make the 10-minute round more fun, even if your not the demon, because, like I said earlier with satisfying glory kills, you can do the same to the demon and be in a true victory moment. But anyway, being a demon is very easy to control and you feel so powerful if you utilize your abilities in a strategic manner. It would've been better if there were more demons to pick from besides the four (Revenant, Mancubus, Baron of Hell, and Prowler), but with their varied attack strategies, you are sure to find one you like.
In SnapMap, the level editor is extremely easy to use and the fact you can edit game logic and create scripted events lets players do a variety of things (Some player made a farming game and another made a piano in SnapMap, which all actually work). The game also gives you tutorials that are easy to follow through and let you master your way through creating masterpieces (not immediately, but through more and more practice). Of course, though, when something is simplified, even in a pristine way as SnapMap, many features you'd like to put from singleplayer in your map aren't possible. First off, you cannot create campaigns, only singular levels (there isn't even a way to create a playlist). Second, key features that let you build your character in singleplayer are removed in SnapMap, like finding Elite Guards, PDAs, Argent Cells, and Rune Trials, so you're character is forced to be as vanilla as the character is in the beginning of singleplayer, which can be disorienting if you aren't used to being so weak. Third, no matter how neat you can make your level, it is impossible to virtually build your own landscape. You are forced to using the game's indoor complex with preset rooms (which you can stretch and bend, but still). I can only hope an update will come which will allow a much better editing experience. Even with the limitations, though, people have made some impressive stuff, which make using SnapMap worth it for a time.

DOOM 1 and 2 were never big on giving Marine a personality or even model, which DOOM 3 threw out (which I didn't mind), but which DOOM 4 replicates (which, which, which), to an extent. The developers for Classic DOOM stated at one point that the doom guy doesn't have much of a personality because they are supposed to be you. DOOM 4 takes this a step further by never showing the Marine's face or letting the player hear them grunt, making it even more like the player (except for the fact in the beginning you can clearly see your arms and legs are male structure). You can play the game the entire way through and pretend you are the marine fighting through the forces of evil, but like I said earlier, to an extent. There are small moments through animations and actions Marine shows emotion. Like in the beginning where the Marine was clearly angry with the (minor spoiler)UAC director for letting the (extremely minor spoiler)demonic invasion happen, showing this by destroying various terminals the (minor)director attempts to contact Marine with, and when Marine is (major spoiler)about to destroy VEGA, but before doing so, they decide to (major)backup his systems, so that (major)he may live on. With the small hints here and there, Marine is shown to, although having an obvious anger towards the demons, have some sort of a merciful side (not to the demons, but to people, along with showing (medium spoiler)comradery), which may (or somehow may not if you're that kind of guy) let the player more connect with the Marine, in my eyes.

I recommend this game to any classic DOOM fan and anyone who likes fast-paced combat and maybe also feeling a sense of integration in the game/connection with the Marine.
2017년 4월 10일에 게시되었습니다. 2017년 4월 10일에 마지막으로 수정했습니다.
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기록상 15.8시간 (평가 당시 13.2시간)
It's amazing. It's horrible. It's funny, It's stupid. It's everything.

Pros:
This game is awesome.
- I love the different paths and routes you can take to change your destiny, your life, your end. A game of beginnings. A game of ends.
- I like the randomizing of the game as well, with different dialogue and layouts each time.

Cons:
It says you control the game, but I really don't think you can... well, you can in CHOICES, but in general, nah.
- You can't pick up objects, open or close most doors, explore, or change enviroments.
- You can't intract with much. You just see, see, see. The only exception is the phone part.
- I still can't find out how to get Unachievable. ;3

Overall, this game is pretty fun! It was nice while it lasted. I felt pretty upset when I already finished everything. But that's life I suppose.
2013년 12월 3일에 게시되었습니다. 2017년 4월 11일에 마지막으로 수정했습니다.
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