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0.0 horas nas 2 últimas semanas / 58.3 hrs em registo (54.3 horas no momento da análise)
Publicada: 21 jun. 2024 às 4:01

I've had Blade and Sorcery for a good while. I wasn't around during the way early days, but I started playing around the time the animations were reworked, I believe. Since then, the game has gotten many well thought out and finely made updates. My personal favorite update was the Sorcery update, where they fully fleshed out the magics. Gravity Sorcery is stupid powerful, lets you literally fly if you know how to use it. In regards to the combat, it is very well done. My one small gripe is that it can be a bit unforgiving in just sword fights, not a lot of time to react and it can be difficult to block or parry, but I can just call that a skill issue on my part. The procedurally generated dungeons are fun, all of the rooms they designed are well made for most play styles, be it frontal assault, Sorcery focus, stealth based, or ranged, and the large areas have multiple routes to get from point A to point B, sometimes climbing, sometimes jumping. I was originally going to include a part where I ♥♥♥♥♥ about the ending, but apparently there's more than the one I got, so I'll leave the spoilers out of the review. All and all, I very thoroughly enjoy this game, and believe it's a must-have for anyone who wishes to get into VR.
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