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Exibindo entradas 1–10 de 13
Ninguém achou esta análise útil até agora
28.3 horas registradas (27.0 horas no momento da análise)
Lots of fun in this great potpourri of genres
You've got to build a rift to get back to earth, and to do so you'll have to build up a base capable of gathering enough finite resources and defending itself (you will have to get your hands dirty during big attacks tho)

- Lots of cool weapons and decent diversity of enemies.
- Different procedurally generated biomes.
- Many building types and resources but without being too much.
- Easy learning curve.
- Beautiful landscapes and designs.
- Enemy scaling can be a bit rough if you don't expect it but that's cool

The game is a Base-builder tower-defense RTS hack&slash.
I had vibes of Factorio (easy-mode), all the good hack&slashes, Starship troopers x Warhammer40k and more

Only played solo.
Not a good experience on Steam Deck (screen size and performance drops during horde attacks).
Publicada em 11 de outubro.
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5.8 horas registradas
Worst Sniper Elite
Broken gunplay, broken checkpoints in coop, some missions are bugged and can't be completed whatever the difficulty (Oasis and Pont du Fahs for me), enemies are atrocious

Skip it, useless episode
Publicada em 4 de setembro.
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Ninguém achou esta análise útil até agora
25.9 horas registradas (24.7 horas no momento da análise)
Great management game, more depth than I thought initially, a lot of things to take care of.
Offers a lot of freedom for creativity, although path making really sucks.
I recommend buying some DLCs, base game is neat but content quickly comes short.

I'd love some fish aquariums and aviaries/more birds in the future. Not enough birds in my opinion, and my childhood zoo memories are made of birds of prey showing off.

Got me hooked instantly, no regrets
Publicada em 12 de julho.
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1 pessoa achou esta análise útil
51.3 horas registradas
1.0 release really tuned the game just fine, V Rising is graphically beautiful and it's gameplay progression sticks out of other games in the "open world base building" genre, without risking too much. The progression system reminds me of Valheim but with more content on each boss and less freedom to build, but without being forbidding.
I enjoy PvE, solo or with up to two friends, and I won't risk myself to the PvP modes.
Some tweaks on the grind for base building would be welcomed, as well as new maps one day.

Great game.

Publicada em 6 de julho de 2024. Última edição em 28 de novembro de 2024.
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1 pessoa achou esta análise útil
5.6 horas registradas
The Room 3 feels a bit more "guided" than the two previous episodes, but the story it strengthens brings a nice touch to the franchise. Maybe the guidance could be explained by the "antagonist" motives, who knows.

Some puzzles could be solved by a blind cat stepping randomly on the mysterious boxes and some are a bit harder (event though I think overall the puzzles are the easiest of the saga up to the this episode)

I liked that it lasted longer than the first and second The Room, and the alternative endings are really welcome.
It got me invested in the lore, makes me want to know what will happen in The Room 4.


Had to check a walkthrough guide to understand two things that wear unclear to me though, the clock's hidden mechanism and the "lost" ending
Publicada em 18 de maio de 2024.
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2.6 horas registradas
The Room is the only video game that feels like a good escape-game
Similar to the first The Room, and still a bit short, but with some good gameplay mechanics over all
The hints sometimes threw me off the immersion, but they are useful nonetheless when you really think you've tried every possibility
Onto the third one now
Publicada em 17 de maio de 2024.
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37.2 horas registradas (35.6 horas no momento da análise)
My favorite Roguelike, great metroidvania, offers a ton of cool weapons and tools to be creative with and hammer enemies before they hammer you
Motion Twin and Evil Empire are taking great care of their greatest success and it shows through the updates and balance patches
The learning curve is enjoyable, letting you discover the game and get some experience without forgetting to give you a beating from time to time (your fault, skill issue git gud)

Probably 30% RNG (getting good weapons and synergies) , 70% skill (learning game mechanics, quick decision making in combat, in your builds during your run and after some time which biomes you should go to for your current build/run)

Even the lore is interesting
DLCs are optional but add some good content (didn't expect the plot twists from the Rise of the Giant)

Overall one of the best roguelikes, great replay value, great content
Makes me feel good playing it. Thanks mister ded cel.

Controller almost mandatory to enjoy it tho, in my opinion.
Publicada em 29 de abril de 2024.
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3 pessoas acharam esta análise útil
42.1 horas registradas
I wasn't sure about wanting to play this game, but I gave it a try after the last update, and I sank 3 weeks of my game time right after launching it for the first time.
It's a silly game about making your farm, upgrading your stuff, helping to develop your town and unlocking new places.
Relaxing isn't the best term to describe Stardew because it's kind of addicting and it pushes you to reach the next step or gameplay-loop, but there's no real pressure if you want to take it slow.
The art style is nice, and the progression curve is interesting as well, so I guess "hardcore gamers" and casual players can enjoy it the same after finding their way of playing.
I regret spoiling myself some small things through the wiki, but it's the game isn't always clear enough because it has a fair lot of content.

I hope I'll can get back into it one day or another and go further in my playthrough, it's an enthralling game and it offers a nice pause in your daily life.
I really recommend playing Stardew Valley if you feel any interest in what it advertises.
Publicada em 21 de abril de 2024.
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3 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
32.5 horas registradas
I wouldn't recommend this game to anyone, only because of its business model.

The game is exactly as advertised, but the progression and unlocking system aren't doing any good to the gaming industry.
Publicada em 12 de fevereiro de 2024.
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21.8 horas registradas
I loved Shipbreaker.
The story's length is just right (about 20h), and it conveys a message some of us will relate to, although rather simple.
The gameplay is really nice, I saw it like a puzzle game, where you have to make the right choices to dismantle the ships without blowing anything or putting yourself in danger. The controls and the gamefeel are great.

The difficulty settings are adjustable and make it so you're never really frustrated.
There are "sandbox" gamemodes, but I don't feel like playing them, the storyline gives you enough gameplay. It's repetitive enough, but I think after some years you can dive back into it. So I'd say replayable, but not directly after the campaign.

Great game, and I'm sure the people who made it are great people too.
I hope that Blackbird Interactivedoesn't have do make anymore sad decisions (regarding their actuality)
Publicada em 31 de agosto de 2023.
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Exibindo entradas 1–10 de 13