8
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415
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Recent reviews by 2SAD

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
40.8 hrs on record (30.3 hrs at review time)
Early Access Review
Been playing with a group of people and we all have similar sentiments on POE2 as of the first week.
1. When selecting support gems the tooltip showing you what abilities it works with should be visible during not just after. What support skills work with what, is not as intuitive or open as it was in POE1.
2. Skills & Gems are far to restrictive in this game. This is like going from Diablo2/Grim Dawn and moving to D4 or like van helsing levels of watered down and restrictive. Even worse if you came from POE1 where it felt limitless with experimentation. Support gems feel almost useless at times until you get to S2.
3. You should absolutely be able to change your ascended class. You wont be able to tell how it meshes with your build when unlocking it as you don't have many points to put in and requiring people to start all the way over and playing 15-30 hours just to change it is astonishing.

Small notes:
1. Bottle stash tabs are kinda pointless since the function of combining/upgrading flasks doesn't seem to exist as of yet (at least we couldn't find it.)
2. Make the trials the first time you can go there more prominent on the map. Half the ppl I play with didn't do it till much later because they couldn't see the grey diamond and there was no ! to point it out.
3. Identification scrolls have very little purpose since hooded figure can just do it all and you can town portal without scrolls anytime.

Idea: Add a tab on the passive skill tree that shows percentages and numbers for everything giving existing and new players a better way to plan.

Other then that the game is good. Currency gains are lacklustre compared to the first game but it isn't a big enough deal to worry about. The game is good. Battles are much more engaging as it is more of a action rpg than ever. Much more of watching enemy tells through movements or sound and quicker than what you might be used to when it comes to reacting when doing boss battles and less (Click where red isnt or where telegraphed attack isnt) like in older isometric rpgs. The visuals are great and yeah everything else is fine. Rethink Skill gems and allow changing of Asc Class.
Posted 23 December, 2024.
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No one has rated this review as helpful yet
127.9 hrs on record (105.4 hrs at review time)
Stalcraft is a game I did not expect much out of; something I downloaded out of boredom my friend and I could play as a joke. (We dont even like fps pvp games) What I found instead was a well thought out game crafted in the stalker world with great writing and characters more fleshed out then final fantasy 8. The visual style works and becomes weirdly immersive you stop seeing the silly minecraft animations of everyone and they feel like comrades as you explore the dreary atmosphere and dodge the anomalies of the zone. Even the pay shop is fair in pricing if looking for cosmetics. The season pass has actual gear but both the free and paid pass holders get those milestones. You are not locked out of any of the gear being free at all. The weapon customisation is well made, the armor looks cool camouflage blends well with the environments (people walk pass my friend and I all the time when we are hiding to keep our loot.) and the grind is covered up by a satisfying gameplay loop. While dying to players and losing loot you gathered or being sniped while trying to complete a quest can really feel like absolute ♥♥♥♥; nothing is that difficult to get back and the most you lost was 10 min if you wernt hording. The feeling when you fellow Bandit or Stalkers come right before death strikes is so relieving its nuts. The game makes you take on the rule you play and help your peers when you see them in trouble even with no reward. This happens all the time and there is even etiquette most players follow when killing you by sending your bag full of crafting matts back to you. (some ppl are complete ♥♥♥♥♥ but most arnt) The game does get pretty difficult to go alone or even with a friend around the middle. We are feeling it now pushing into purple gear but if anyone decides to give the game a try feel free to hit me up in game @M3NoLif and I will be glad to join a squad with you and help. Give this game a try its pretty damn good.
Posted 29 April, 2024.
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A developer has responded on 3 May, 2024 @ 12:02am (view response)
24 people found this review helpful
2 people found this review funny
1.4 hrs on record
This is the only game I have ever refunded. I like the idea of exploring someones idea of hell. This was a bigger let down then agony. (That game was had no substance) but this game, oh boy. looks like an early ps3 game with best settings, voice acting is some of the worse I have ever heard. the camera movements during cut scenes are worse than a B movie; just unnatural and stutters. The gameplay is super basic and while I like sexy demons as much as the next ♥♥♥♥♥♥♥♥ but this? This game just feels gross, and makes me flinch in embarrassment. Tasteless and uninspired in its horror. Its that edgy kid who makes dead baby jokes because he thinks it makes him dark or funny but its more awkward and alarming. This game just feels like trash. Not sure what else to say.
Posted 3 April, 2023.
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No one has rated this review as helpful yet
14.8 hrs on record (6.3 hrs at review time)
At first Dark devotion won't seem like much other then another game trying to cash in on the souls-like hype. When you first play it may even seem uninspired outside of that aspect with clunky controls and equally uninspired levels.

But you, like myself couldn't be further from the truth in those regards. Once you familiarize yourself with the already very familiar controls from its soul series big brothers (just feels odd in 2-D) and make it past the first boss. Dark Devotion imprisons you in a wonderfully dark, adventure as you fight for your survival though a lost cathedral. If your devotion is indeed strong enough that is. The rogue lite mechanics work very well here as you fight your way through the dark halls, revealing secrets in abundance, unlocking a very large armory, improving your chances with passive skill tree and wild card like buffs and at times de:buffs. The boss battles can feel difficult but each one can be made much more manageable when using or finding the right gear. The areas may seem generic but have a subtle, lonely yet at times beautiful quality that matches its story. The characters you may or may not meet throughout your imprisonment are well written and would fit right in a souls game seamlessly, though I am not far enough to say how important they are I have already run into a few optional choices that have made my delve deeper much less difficult, or at least it seems that way for now since the person I helped also has an enemy, I have yet to see his response to me letting them free. Regardless Dark devotion is a hidden gem, a gem hidden bellow the depths just waiting to be unearthed.
Posted 12 April, 2021. Last edited 12 April, 2021.
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No one has rated this review as helpful yet
23.5 hrs on record (1.8 hrs at review time)
Early Access Review
This game has no reason being as great as it is at this stage. Its like, Valheim meets Breath of the wild. It has its flaws right now in EA but its charming and just addicting. I really hope people support this so it doesn't die before full release. From what I can see right now, enemy A.I. tracking needs improvement, Some animations look a bit silly, I actually think it is to easy to progress so cutting down drop and spawn rates of specific mats or increasing the amount needed to progress to a new age would be good. Building needs a more refined tweak to make things rotatable or maybe add a building view or mode that is birds eye. Your still in EA so never to late to make improvements no matter how many lines you will have to slave over. This game has the potential to be gold.
Posted 25 March, 2021. Last edited 25 March, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
1.9 hrs on record (1.2 hrs at review time)
Stories of Bathymen: Puzzle Fighter Turbo Max 2nd is a game based on everything you never wanted more of in a legend of zelda game, You play as character I don't remember the name of and run around in a world that uses similar sprites and mechanics as The Legend of Zelda: A Link to the Past to pull on your nestalgia heart strings. Oh but here's the kicker, it's not. It a game about annoying and long puzzles that constantly impede you progress and make your fun over head adventure feel more like a cancer that is slowly killing you. You want to have fun but in the back of your mind you know a puzzle is only steps away waiting to kill that. Not just any puzzle, not even hard puzzles, just long annoying butt ♥♥♥♥♥♥♥ easy puzzles.

Hit them beats! Bo-boop-chz-boop
11/Legend of loink: putt-putt goes to the store, Couldn't recommend this game more.
Mic Drop!
Posted 3 December, 2017.
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16 people found this review helpful
9.8 hrs on record (5.1 hrs at review time)
Early Access Review
I want to start off by saying, I like the idea of this game, I want it to be so damn good and that is the reason I paid for it.

Sadly at this point, I can't recommend this game, if in the future that changes I will write another review.

I will tell you this much, if this game becomes built on the idea that Role Playing is considerd a video game or that playing virtual legos with no real reason to do so then it will end up like many other indie games with mixed reviews, sitting in your library to rot away forgotten. This game needs reason, It plays like a survival game with no survival aspect. Even if it was just based around building they do not have enough blocks to allow players to be creative. I personally am building an entire world in this right now and constantly feel there is not enough meterial or even a reason to do it. I hope instead of focusing on TV's, Emote Potions and other role playing only items that they will start to focus on building an actual game. They don't need to create a "Story mode" even more so in a game that wants you to role play so damn bad. Adding Mob's, Random and optional Dungeons, Boss's as well as a small adventure rpg system would give players all they need to make their own story just as Minecraft did. There is a reason that damn game did so well even for as simple as it was. They added content that actually mattered.

In my opinion they need to build the actual game first, and build random content around that. Though it is a Video Game, it's one without purpose right now. It's like a sonic game, it has no idea what it want's to be. Is it this, is it that? Who knows. I feel at this point they should take a step back, play some games and then take another step back and ask "What is this and what do we want it to be?"

But maybe this is what they wanted the game to be, I game about building and talking. If so, it will become nothing and no one will remember it or care.

Please let me be wrong on this one.
Posted 27 November, 2017. Last edited 27 November, 2017.
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1 person found this review helpful
2.3 hrs on record (0.1 hrs at review time)
Sold my steam cards, and had a couple of bucks, and have to say, this is the best $1 I have ever spent on a game xD its a good Mario clone. Nothing more to say really.
Posted 20 November, 2017.
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Showing 1-8 of 8 entries