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Yayınlanma: 17 Kas @ 6:12

I`m having problems about this one. On one hand the main history is good writing (almost excelent), but it takes so long to "fill the room". On the rest of the time however, it feels unimersive and scripted to the point of making me loose atention to what's being told. Sometimes this game looks like a mixture of islands with bad and good writing but the bad part is prevalent, mostly because of the tone down "goody goody" dialog only options with no real difference or impact regardless of the dialogue option you choose. The good part of it, the main arc is trapped between some of the most childish storytelling moments specially those related to companions arc. Anyways to summarize, imagine you're playing D&D but the DM never played the game. He is so inspired though that he decides to "tell you what to imagine". For me it's not ideal but it might work for someone else.
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