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Πρόσφατες κριτικές από τον Faized

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Εμφάνιση 51-57 από 57 καταχωρίσεις
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1 άτομο βρήκε αυτήν την κριτική αστεία
10.4 ώρες συνολικά
Buy it. ♥♥♥♥♥♥♥♥♥, just. Buy it. Oh my ♥♥♥♥♥♥♥ god. Tears were shed, take my man card and take my money oh my god. 10/10/10/10/10
Αναρτήθηκε 18 Σεπτεμβρίου 2016.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
18.7 ώρες συνολικά
The gameplay is painful. The story is acceptable. The main character has a nice ass and theres sex-bots everywhere. A neat looking visual style and some cool ideas, that get thrown together into a lackluster ending.

Do what you will with it, I won't play it again but it was definitely alright.
Αναρτήθηκε 19 Νοεμβρίου 2015.
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2.3 ώρες συνολικά
Fat people can't be happy.

I approve of this game.
Αναρτήθηκε 5 Νοεμβρίου 2015.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
25.9 ώρες συνολικά
It isn't trash. I would play it again.
Αναρτήθηκε 4 Νοεμβρίου 2015.
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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
19.6 ώρες συνολικά (16.0 ώρες όταν γράφτηκε)
This game, what it tries to do? Wonderful.

Tries, being the keyword. More often than not the controls are sluggish, your character doesn't respond. There's no way to easily fall off the edge of a ledge, instead prompting you to begin sliding down it - which is ruinous for most runs.

You can be having a perfectly fine run, killing all the robots as you explore the house - only for yourself to realize that every computer is underneath four layers of concrete, disjointed from each other - which effectively makes the level entirely worthless because Computers are the main way you net cash. Thank you random generation!

The start of the game is -very- rough, where if you don't do the first area for at least 10 days, and buy Hacking for electrical doors, as well as double jump - you'll face many warehouse missions (I wasted six days in a row, on three different new games) where you simply cannot enter the facalities at all, or if you can it's begging for immediate death. In an effort to keep things fresh, there's lovely randomly generation - you more often than not get scenarios that are simply unbeatable, where computers are swarmed with two robots on a 1x cube, with spikes on either side of them with a camera scanning the room - and the computer to turn off said camera? Is the room directly past it. Where every window inside is guarded by a camera, that you're lucky at best if the controls work with you well enough to allow you to break through it, and jump onto a wall out of it's Line of Sight quickly enough.

This could be construded as 'They're just whining about the game being too hard!' but it really isn't. There's very simple things, and very simple mistakes that you'll be cursing at yourself over, and over, and over again - suddenly realizing you're on Day 20 with a handful of upgrades and fewer results from broken levels, half-broken controls, and awful enemy AI. Sure, I can be immediately noticed while I'm falling off the side of a window at escape velocity. Sure, the camera that saw me with less than three pixels wide of Line of Sight (It's clearly and physically marked) knew for certain there was a burgalur.

It has heart, but the mechanics just aren't there. They need to be tweaked and refined. Maybe if there's some updates? That'd be great. Before then? It's fun, before you hit your first randomly generation mission that calls for an immediate and outright alert, or death to get -anything- from, resulting in yet another wasted day.
Αναρτήθηκε 30 Ιουλίου 2015.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2.3 ώρες συνολικά
I killed myself on purpose on one of the terribly not-scary 'enemies' in the game.

My retribution for this act, would be to lose my life, and then glitch through the floor every single time I respawned in the game, losing an hour and a half of progress since exiting and reloading the entirety of the game did nothing, nor did multiple attempts to reload the save.

I started it back up, and played to the bit I died at in less than ten minutes. You can run from the monsters in the game, by simply holding down shift you can escape from them, even when they have direct line of sight on you. Just keep running, and they'll eventually stop. But woah - if you shine a flashlight on them, halfway across a 200 meter wide chasm, they'll try and hunt you down. and then promptly forget you exist ten feet after starting.

I looked at the credits, and it all made sense - Dan, and Daniel[?] Thompson made this - what I can assume is two brothers, with six sites listed for assets. I can assume the only asset they made themselves is the ungodly awful looking (One sides brown, the other side is 'scaaary' and coated in blood without eyes. 2spooky) monster, whilst every thing else was ripped from other sites.

Pro-Tip; Running up Stairs is a death sentence.
Pro-Tip; You can lean through walls. This offers no benefit, besides exemplifying how buggy this game is.
Pro-Tip; Just aggro the monsters and run around in circles until you figure out the puzzle / escape from them.
Pro-tip; Start the game, go immediately to Atlantis. Enjoy the best looking area in the game and then uninstall it.
Pro-tip; This is a twenty minute game. Would not recommend.
Αναρτήθηκε 29 Απριλίου 2015. Τελευταία επεξεργασία 29 Απριλίου 2015.
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2.3 ώρες συνολικά
You will cry.

'I'm a manly man, I don't cry.'

No, welcome to the world of, "Being a VNs little crying ♥♥♥♥♥."

Enjoy your stay.
Αναρτήθηκε 17 Σεπτεμβρίου 2014.
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Εμφάνιση 51-57 από 57 καταχωρίσεις