rawWwRrr
🔵 Echo Base, Hoth, Rebel Alliance, 🌌 Galaxy far, far away
 
 
Stabbing Westward - The Thing I Hate
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Vetrina del Collezionista
54
Giochi completati
24.041
Achievement in giochi completati
Oggetti scambiabili
1.697
Oggetti posseduti
89
Scambi completati
18.273
Transazioni del Mercato
Vetrina degli screenshot
shit's about to go down
6 1
Vetrina immagini
Eyes of the Warrior
6 1
Vetrina degli screenshot
It is large and dangerous!
4
Vetrina immagini
Detected wha!?!?!
4 1
Gioco preferito
Gioco preferito
95
Ore di gioco
Vetrina dei premi
x23
x26
x65
x115
x32
x6
x10
x17
x8
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x15
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x26
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488
Premi ricevuti
109
Premi conferiti
Statistiche degli Inerziani
Livello raggiunto
7
Boss affrontati
0

Esperienza guadagnata
93.665
Vetrina delle recensioni
307 ore di gioco
❤️ Labor of Love nomination/vote 2021
❤️ Labor of Love nomination/vote 2022
❤️ Labor of Love nomination 2023
❤️ Labor of Love nomination 2024

rawWwRrr's raTiNg: 🟩 🟩 🟩 🟩 ⬛ = ❤️

Below you will find my original reviews from back when the game first launched. I was quite critical of the game's performance and content vs it's price. I've left it all intact below.

Hello Games, whether due to a moral compass or as part of it's business strategy, has never let up on NMS. Once they tackled the bulk of the bugs from launch, they have added more and more to the game. Every few months there is a new content update, and never as DLC to buy or add. All the new content is released free already baked into the base game. They've been doing for the last six years and there is no sign that they plan on stopping yet.

So when you look at the Store and see that the game is still regularly priced at $60, on sale at $30, after 6 years, now you know why. It hasn't been like an Origin or EA title with a few updates or tons of paid DLC.

If you want a space exploration game that can offer hours of enjoyment, NMS has a ton of it. Some of it the NMS community gets controversial about. And there is still an occasional glitch to the game.

This is one of the few games where I'd say it's worth it even at full price. Having said that, I'm far overdue in flipping this review from negative to positive. I've nominated this in to Steam's game awards for Labor Of Love for a couple of years now. It's about time that my review reflects that.

-- rawWwRrr

OG August 14, 2016 Review:

tl;dr: For $60, It's.... too unstable. Wait for an update.

I don't really want to recommend yes or no, but I have to go with 'no' in hopes of bringing about some improvements sooner than later. I am experiecing just about what everyone else has been talking about:

* Frame drops
* Hitching
* Soft crashes (can still reboot with reboot switch)
* Hard crashes (can't reboot, must shutdown through power switch)

I did finally get a decent few hours of play time but only after I downgraded the graphics to all low, removed any post-processing, etc. And that still didn't solve any problems other than delaying the inevitable crash.

The flight controls are funky but you get used to them after a bit. The worlds are pretty cool. I was able to jump around between two planets and a moon with a space station inbetween. The game is actually a lot of fun, but we need some updates to the engine so that it works better on the PC.

It was too frustrating having to repeat lost progress in the beginning. You have to fix your ship before you can really begin exploring the planet. The only way to save the game at this point is to enter the ship, then exit. Upon exiting, a save point is made. Once the ship is repaired and powered up, you can save the game progress at the outposts and whatnot scattered across the planet. So if you find yourself having to walk a long distance for a resource, make sure you can get back to the ship in time before the game crashes.

I'm sorry, Hello Games. For now, it's not worth $60.

OG August 21, 2016 Review Update:

Update: I've since been on the experimental build and it's very much improved. I've got all the graphics settings maxed out at 1080p except for Anti-Aliasing. That is set to FXAA as Ultra SSAAx4 was causing huge FPS drops, which is understandable. I have even re-enabled the Steam Overlay. So far so good, many more hours of exploring and minimal crashes.

There are a couple of bugs. Once I found myself falling off of a high platform after launching the game. I had exited the game while standing on it and clipped right through it when going back into it. I also had a moment where the reticle on the ship was off-center. Photo cannon would shoot towards the reticle but the phasers would shoot straight ahead. It wasn't until I warped out to a different system that it reset the alignment to dead ahead.

The one thing I would really like to see improved upon is the hijacking of the UI during events and achievements. The screen letterboxes and temporarily removes many of the things you can do during the sequence. It really slows the pace of the game down and can cause some issues with hostiles while you're kind of frozen in place waiting for the game to allow you to continue.

Another UI issue I find aggravating is how equipment slots can extend beyond the viewable screen, for instance when comparing ships or multi-tools. I often can't see the far left or right slots to get an informed decision about the entire object.

Lastly, the click-and-hold stategy to navigating the menus and configuration screens needs to be eliminated. It has a functionality to allow someone to stop just before making a mistake, or changing their mind, but anything in the Escape menus should be simple point and click. Save the click-and-hold to the gameplay.

That's about all I can think of right now. So far I've stumbled upon some ship-to-ship battles, took part in one, stumbled across some more interesting planets, and found a black hole. It's definitely a game with a lot to find. If it could clean up the UI a bit more, I wouldn't mind flipping my thumb from down to up.
Darksteel Citadel
Indestructible
Structures built from darksteel yield to neither assault or age.

:blckhole: Corsair Obsidian Series 1000D

:relithscience: Titanium Golem
Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems’ footsteps.

:TANAKA: ASUS ROG Crosshair X670E HERO
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:relithscience: Pewter Golem
Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems’ movements stirred the air of Mirrodin.
SkyMcSparkle 20 ott, ore 13:39 
<3
rawWwRrr 2 ago, ore 22:06 
Good call out! Thanks for the heads up!
deathadder⁧⁧Grototo 2 ago, ore 22:01 
420 awards bdw
Lilim 11 lug, ore 0:00 
Hi :selphinehappy:.
cSg|mc-Hotsauce 9 lug, ore 9:39 
The one that can't recover his account has been on a rampage lately. Fun times!
rawWwRrr 9 lug, ore 9:31 
Getting called names because I can't see through their own eyes is always a plus as well.