43
Produtos
analisados
464
Produtos
na conta

Análises recentes de Rat but evil

< 1  2  3  4  5 >
Exibindo entradas 31–40 de 43
3 pessoas acharam esta análise útil
13.4 horas registradas
I don't know how I ended up enjoying the beta more than this, but I did.

Starting out as a Mastermind is a totally miserable experience which seems to flip on its head as you unlock things. This sort of thing is incredibly unhealthy considering you start out with an incredibly weak kit for a mastermind people weren't even familiar with, in Annette.

Playing as a survivor early on was a complete stompfest, where masterminds couldn't do anything to you, but now that seems to have gone the other way around, with incredibly frustrating matches against Daniels that all do the exact same thing. The beta was not like this, but it was amusingly just as non-functional.

The queue times are as awful as everyone else has stated them to be, and the static black screen with the same 2 minutes of music going over and over doesn't help.

I really wanted to like this game, but it's just incredibly frustrating to play now. The only people who are going to succeed as masterminds are the ones who have already gone through the process of levelling, or are willing to tough it out.

I don't see this one lasting long. RE3 did not need to be gutted for this.
Publicada em 11 de abril de 2020.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
3.7 horas registradas (1.9 horas no momento da análise)
I will be comparing this game to Dead By Daylight, purely on it's 1v4 aspect. In truth the game is more like the HL2 mod Zombie Master, not that many would have played it.

From the bit I've played, I think it's a lot of fun, actually. Survivors feel a bit clunky but you have far more to do than say Dead By Daylight. Overall it feels quite balanced as the Mastermind has to actually think about enemy placement if he doesn't want Tyrone or Samuel to just spawnkill them.

Tyrone being able to prevent Mr X from instakilling is quite strong, he's probably my favorite survivor to play, but I also enjoy Valerie quite a bit, too. I haven't had any games as January or Samuel, but having played mastermind I can say for sure that January is very strong. I can't say much about Samuel, but being a melee focused survivor definitely gives him an edge.

The mastermind is fun to play as, too, and it's surprising how quickly he can turn a game around with a single bad play. It feels like it's a lot harder to bully the mastermind than a Killer in Dead by Daylight, for sure, as Mr X can down survivors in a matter of seconds, and as long as Tyrone isn't nearby, can instakill reliably.

The biggest issue I think is the queue times, sometimes matches would take about 5 minutes, which isn't awful but could be better, all the way up to 10 minutes, which seems a bit off. Ideally a random queue shouldn't take more than 2 minutes.

I genuinely hope this game receives more content as time goes on, because without it, it may not be active for very long.

Give it a shot while you can!
Publicada em 1 de abril de 2020.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
289.1 horas registradas (267.5 horas no momento da análise)
Análise de acesso antecipado
loader is perfect in every way

post SOTS edit: nevermind :(
Publicada em 26 de novembro de 2019. Última edição em 30 de agosto de 2024.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
0.6 horas registradas
The default controls have driving forward mapped to the start button

what
Publicada em 8 de setembro de 2019.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
42.1 horas registradas (11.0 horas no momento da análise)
In my original review, I initially suggested you get this game on sale, not necessarily because it wasn't already worth the initial price tag, but because it did not feel like it was even a complete game. While I am happy to say that is no longer the case, the small, yet incredibly irritating aspects of the game are still what I think of when looking back at my playthrough thus far.

It's definitely overall a much better game. The clumsy nature of the storytelling is gone, and as far as the narrative experience is concerned, Deaths Gambit is finally where it should be. I still don't really leaving Sorun without a voice was a good call, I understand he was meant to be a self insert of sorts, and was meant to have the player's voice, but given he has dialogue of his own, but the result is just an awkward experience. Other games that do this limit the player character's dialogue to prompts, they never speak unprompted, I think that's why it feels so strange to me.

I've enjoyed all the new areas and bosses that I have seen, it's pretty good to see there are areas put in between things too, central sanctuary linking straight up to Bulwark was very jank, but now you've got a little area in between, plus a cutscene to tell you you're about to walk into a boss fight. It's parts like this where the developers show they really did care about how their game was presented to the player.


Gameplay is overall much better, but I will say I don't think the talents are really all they're cracked up to be. For my playthrough I went with the mage class. (I went acolyte of death when I first played.) The bosses don't have as much jank as before, but I will say needing to kill 5 heroics is a bit questionable when all of the heroics I have fought are either barely any harder than their original encounter, or are just flat out unfair.


The state of the heroics is definitely my biggest gripe at the minute and it is a very big gripe, not necessarily hard, but with the potential to be very annoying and unfair, the best example of this for me at the moment would be the Forgotten Gaian and Phoenix Rider Heroics, both rely on ganking the player to add any challenge, which is just a frustrating pace-breaker where you're not allowed to actually demonstrate your mastery of the enemies attacks because they're just going to throw more ♥♥♥♥ at you.

If the Heroic fights see some adjustment to be less gank-reliant, then I think the game is pretty much free of the old problems that it was plagued with. I keep coming back to update this review the more I think about it.

This is a monumental improvement over the release, I personally think it is a better game than Hollow Knight, and feels more like a genuine metroidvania than a lot of recent games that carry the mantle. I'm sure the devs would just read my updated review and roll their eyes at my complaints, and I probably would too if I were them, but I want to be very clear in that I hold the game in high regard even with these flaws, Afterlife was a fantastic job, and I hope it ends up being worth their investment.

---BELOW IS THE ORIGINAL REVIEW, LEFT FOR CONTEXT.---

Get it on sale.

A fantastic art style and soundtrack unfortunately do not compensate for a disjointed mess of a story, awkward enemy design, attacks that throw you around far more than they have any right to, and minimal feedback on damage done.

All this, and adding on a large number of minor bugs that mess with the games presentation (as soon as the very start of the game where the protagonist is being dragged up to the corpse pile, Vrael just sort of appears at the edge, rather than walking in.) make it very difficult to recommend the game.

Also they put the best boss in the game in the worst area (Ylnoth)
Publicada em 23 de março de 2019. Última edição em 15 de outubro de 2021.
Você achou esta análise útil? Sim Não Engraçada Premiar
 
Um desenvolvedor respondeu em 11/out./2021 às 17:19 (ver resposta)
1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
26.1 horas registradas (24.3 horas no momento da análise)
Summoner class in Dragons Dogma 2 pls

Dragons Dogma 2 pls
Publicada em 13 de março de 2019.
Você achou esta análise útil? Sim Não Engraçada Premiar
5 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
15.8 horas registradas (13.6 horas no momento da análise)
The art is great, the atmosphere is great, the boss fights are great. But at the very core of the game, it feels like they just did not want to make actual levels and locations. Randomly generated hallways for a metroidvania type of game aren't necessarily a bad thing, but when basically all of your enemies devolve to floating through walls and shooting at you, or jumping at you like a 3 legged cat.

Get it on sale, but at full price, you'd be better off getting any other quality metroidvania.
Publicada em 27 de fevereiro de 2019.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
43.5 horas registradas (43.2 horas no momento da análise)
DLC has a Seal whose only line of dialogue is "Egg."

I don't even know anymore
Publicada em 21 de novembro de 2018. Última edição em 21 de novembro de 2018.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
38.1 horas registradas (11.8 horas no momento da análise)
You collect lil' beans and they do their best Crash impression.

Local Koala says it is good for players seeking a stress-free experience that they can jump in and out of with little obligation.

Alternatively, it's just as enjoyable for people looking for a bit more invovlement in their bean exploitation.

Give it a shot.
Publicada em 26 de novembro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
4 pessoas acharam esta análise útil
6.2 horas registradas (2.2 horas no momento da análise)
DEVIL DAGGERS IS A GAME WHERE YOU SHOOT AT SPOOKY SKULLS AND SQUIDS

COLLECT THE RED GEMS TO SHOOT MORE SUPER BLASTS AT THE SPOOKY ENEMIES

ONCE YOU'RE MODERATELY DECENT YOU START SEEING CENTIPEDES AND MORE SPIDERSKULLTHINGS AND THEN YOU SEE EVEN BIGGER SPIDERSKULLS AND THEN EVENTUALLY THERE'S A CHANDELIER

I SURVIVED FOR 3 MINUTSE ♥♥♥♥

Yeah, it's a fantastic game.
Publicada em 18 de dezembro de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
< 1  2  3  4  5 >
Exibindo entradas 31–40 de 43