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PEKORA BEST GIRL
Publicada em 29 de novembro.
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Let's go gambling!
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Aw, dangit.
Publicada em 22 de junho.
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♥♥♥♥♥♥♥♥♥ THIS IS AMAZING
Publicada em 7 de junho.
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Good ♥♥♥♥
Publicada em 26 de março.
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PLAY THIS GAME.

DO IT NOW.

IM NOT ASKING.
Publicada em 23 de dezembro de 2023.
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Save yourself the money. This game isn't worth it. There's several stuff wrong but since I'm nice, I'll list the positives before anything else.

The world is actually detailed. As in the space you walk around, it really feels like every single inch of London has been handcrafted. The game also goes out of it's way to make your characters have relationships, which can make recruitment instant or impossible (Shoot someone's uncle and they will forever hate you, stop them from being assaulted and they won't even need a mission to join), and characters have 'routines' that make them feel like actual characters, and not just dolls.

.... And that's all the positives.

The gameplay is absolute dogtrash. You have around five massive buildings in every 'zone' of the game that are owned by enemies, and every single mission, story, sidequest or recruitment, takes place in those buildings. The game's supposed to be about stealth, but the stealth present in this game is a double-think, gaslighting mess: Disguises are useless to infiltrate because you need to be twelve bodies away and move at a snail's pace for it to work; there's no criminal identity system, so the whole 'masks on' thing is incredibly stupid. Masks are supposed to make it so you're not recognized, but drones, guards and the system recognizes everyone that is recruited for even less than a minute, even in public, non-restricted areas, so they end up being merely a ♥♥♥♥♥♥ aesthetic.

Hardcore is a joke, too. Every guard is a captain so getting into a shootout is a death sentence, reinforcements will be endless. Makes sense right? It's a stealth game after all. Too bad that this game's version of 'stealth' is to hide with a drone onto a rooftop and use a spider to crawl into the walls to get to your objective. That's the only way to do anything in hardcore since everyone will kill you in three hits tops; not that it matters, since enemies will teleport behind you the moment you trigger a trap or are detected. You're not pulled out of a camera when taking damage either, so you'll just die because your character lacks peripheral vision.

Luckily, there's a way to not die: Just throw a punch. you do that and the entire game will become trivial since everyone will proceed to nicely put their guns away, and decide to hit you with a baton instead, making sure your character is merely arrested/injured instead of dead and gone forever.

Your characters only get two skills, three at best, and they all suck. Can't steal guns, you are stuck with low damage non-lethal unless your character specifically owns another gun, the story is a ♥♥♥♥♥♥♥ mess that makes no sense, the characters have seven voice types for both genders so you WILL almost immediately find another person with the same voicelines. Voicelines are strung together and no conversation makes sense since they're only talking to themselves whenever two characters interact with one another.

They also had the balls to add MTX to this ♥♥♥♥. What else is there to say?
Publicada em 17 de novembro de 2023.
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This was the first flash game I've ever played back in the day, and one of the gems of it's generation. It's a relatively simple point-and-click puzzle game that slowly evolves upon itself. The growth in complexity is natural and doesn't break it's own internal logic; everything that you need to do is something you can guess from previous experience, and new logic is introduced plainly first so you understand what you need to do during the rest of the chapter.

Perhaps the bonus chapters are a bit too out-there (Shattered Quadrant is more a test of endurance than anything else in sheer size of exploring you ought to do) but in the entire game, there's at best two puzzles that you really have to guess (Just one if you're a fan of the series, an internal joke). There WAS a postgame softlock if you didn't collect the secrets beforehand, but that was fixed just now, so there's nothing short of mint quality.

The game is great at what it does, and I highly praise every facet of it. If you're interested in point-and-click puzzle game adventures, this game should stand up there with the classics of it's genre, and I highly anticipate what this series, or even just the developer, have for the future.

Thank you, Mateusz, for not letting this be lost in time.
Publicada em 4 de novembro de 2023.
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Don't do this to yourself.
Publicada em 24 de setembro de 2023.
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137.4 horas registradas (1.1 horas no momento da análise)
Let's get the cons of this game out of the way.
-Bad optimization for middle-end computers
-Save games from Epic Game Store do not sustain on Steam
I've played this game on Epic for little under a year now, and this will be my fourth play-through at the time of this review, back from the very beginning.

Other than that, there's little to find wrong with this game, and a lot of fun to discover for people who love action games. Every class is viable and balanced to be useful in every context, every weapon has a unique moveset that allows you to chain different skills depending on the length of your combo, completely customizable, and even maxing out classes you don't plan on using can reward you with abilities and passives to use with the classes you do want to use. Early game will be monotonous and loot is not as important, but once the main story is done with, you will start making builds based on your equipment.

I highly recommend you play in the hardest difficulty, since after finishing the story, every DLC is it's own difficulty level, and it goes beyond making enemies simply hit harder-- new moves for every single boss is the norm, and while the game may encourage a little bit of a 'grind', it's really just an excuse to do what this game does best:

KILL CHAOS.
Publicada em 7 de abril de 2023. Última edição em 7 de abril de 2023.
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This game was pretty damn ♥♥♥♥♥♥♥ sick back when it got out. It was a simple, cheap indie game, that blew up in popularity becuase of the overtly detailed gun mechanics that were mechanically pleasing to use and worked so smoothly, simply reloading a gun in the heat of the moment was rewarding. It only had the problem that not only was this game ugly to look at, but it would run pretty badly; stuttering when new rooms were generated, light effects looking like something out of a PSX; didn't really do any favors for the Unity Engine at the time.

I just found out that it was updated, and when running it again, I can see the gem in the rough this game was finally got the polish it deserves. Not only does the game run smoothly now, but it's so much pleasing to simply look at after you're done with an encounter. Dynamic Lighting, updated models; everything is just simply better, and shines not through, but thanks to the low-poly style it has, which seems to be growing up in popularity right now, something that hopefully speaks for another update of this kind in the years to come.

Generally speaking, the game encourages a slow exploration of the environement for you to find both your objective and ammo, and figure out where the enemy is through audio and visual cues (Now made harder because lighting no longer clips through walls). Even with that careful method, actually engaging the drones are moments of rush and panic, since your bullet might not connect with a vital part of the enemy, and have them shoot you in return-- made frustrating at times when you shoot the rotor of a flying bot, only for him to zap you through sheer force of momentum; lots of cowboy draws with the turrets, too-- a small intense moment made twice as panic-inducing if you haven't noticed them before. Just a simple beep upon entering a room in this game is enough to make you begin to panic as you try to locate the source before you're forced to restart.

Expect tense, yet simple action, that can get repetitive as you learn everything the game has to offer; and to spend a couple seconds waiting for the right moment to shoot a turret, only for you to hear a second one booting from a blind spot and testing how fast your reflexes are.
Publicada em 11 de dezembro de 2019.
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Exibindo entradas 1–10 de 10