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Recent reviews by foop

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
166.7 hrs on record (41.4 hrs at review time)
Although I recommend this game, there are a few things you should know about it going in.

- The "A Woman's Lot" DLC completely breaks a certain main quest cutscene and will cause an infinite loading screen near the end of the main quest. DO NOT BUY this DLC until you are done the main quest. I learned this the hard way and had to start over after forty hours on one file. (if you run into this problem only solution is to uninstall the offending dlc and start a new save)

- Even on normal mode, coming from games like Elder Scrolls, the game can be quite unforgiving and overwhelming, especially since it gives you limited quick-saves that could be helpful to some players. To have a fighting chance as a beginner, I recommend taking as many tutorials as you can stand and watching some videos on gear locations and combat tips.

A couple other things about the combat:
- Just buy a mace and bonk your way through the game (swords are cool but at the beginning kinda bad). Even a cheap mace does pretty good.

- Once you get the riposte ability the entire combat system can be boiled down to the Q key.

- FOR THE LOVE OF GOD do the training with Captain Bernard as soon as you can.

- Don't worry about having to buy high level gear. You're guaranteed to be able to loot some in the main quest.

- Buy a bow and some arrows. If there's a tough boss or group of enemies shoot them in the face point blank. Does a šhitton of damage.

- The Rattay Tourney is a great way to practice combat and get some rewards (winning it 5 times will net you some pretty good armour, and 400 groschen every time you win). You are given armour and weapons (just for the tourney) so you don't have to worry about damaging your equipment or being underleveled. All of your wounds are also automatically healed once the tourney is over.

Some other miscellaneous tips:
- If you wanna make a lot of money, buy some lockpicks from Votava in Talmberg (millers sell them too). They're a bit expensive but it's a worthy investment. If you want you can grind lockpicking so you can open Very Hard chests quicker. Use lockpicks to steal from traders and whatnot then sell the goods to a fence (a miller), or you can take them across the map for a while to make people forget that you stole them and sell them to a regular merchant, for a much higher profit than a fence would give.

- It's usually not worth it to investigate random events while fast travelling unless you're looking for a fight. Usually a group of Cumans.

- Unless it's a big scripted battle, being outnumbered is usually a death sentence. Sometimes you'll come across a group of very low level enemies with šhitty armour, but juggling enemies is very difficult and your best option is to break out your bow and cheese the battle.

- If you need to take on an enemy camp, stealth is your best option. Go in at night (a Nighthawk potion is very helpful) and stealth kill the enemies in their sleep until someone notices you. If you are spotted, slap on your amour and break out the bow!


If you don't buy the "A Woman's Lot" DLC (or uninstall it before starting your playthrough), and are prepared for a learning curve, then you surely will have lots of fun with KC:D if you like this sort of game.
Posted 10 January, 2022. Last edited 19 July, 2022.
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No one has rated this review as helpful yet
1,647.4 hrs on record (1,004.3 hrs at review time)
played it for a short amount of time, it's not that fun
Posted 9 January, 2022.
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1 person found this review helpful
100.2 hrs on record (10.1 hrs at review time)
just doing ths to boost my max points but you should get the game
Posted 1 July, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
44.5 hrs on record (8.5 hrs at review time)
Totally Accurate Battlegrounds (TABG) was made by Landfall, who also made Stick Fight: The Game, likes to make games with hilarious physics. Most of their games are total BARGAINS!!! Their games are really fun, and you can put a lot of time into without noticing. The shooting range mode is really cool and one of the best things about the game. I like taking the jarl axe and just 'Mirrors Edge' the shooting range.
The ~~ N E T W O R K ~~ L A G ~~ D E T E C T E D ~~ is annoying, but if you're coming from games like PUBG it's nothing new.

The shooting range mode has never crashed on me, but when i accidentally down myself with the RPG trying to rocket jump, I have to restart the shooting range mode.

The battle royale mode is, fun. In my first round i got a taser minigun and got killed by a flintlock.

Then the next round, i got 5th with nothing but the 'Browning M2' gun. I was killed by a 'Shallow Pot with Long Handle'
or a Pan, but i guess Landfall didn't want to get sued by a mobile developer that tried to make a pc game (Bluehole Studios)

I can recommend this game 10 times over

A few years later the game has around 600 players at any given time. Take that how you will, the game's still fun!

The shooting range has also been changed up, it feels more like a dev environment now compared to how it used to be. You can spawn actual enemies now, too.
Posted 11 July, 2018. Last edited 23 August, 2022.
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No one has rated this review as helpful yet
933.7 hrs on record (609.1 hrs at review time)
Early Access Review
I've played this game for what's approaching a thousand hours across two accounts, over seven years, and hoo boy has it changed for the better.

Introduction
BeamNG.drive is a sandbox driving game with its main selling point being its realistic driving physics and its simulated crash-crumpling physics. So, when you hit a wall, your car will deform and crumple (hopefully) as it would if the same scenario happened to a real car, and a real wall.

Now, I say hopefully, because sometimes you can break the simulation. Although, this isn't a problem if you aren't trying to.

Driving experience
If you are coming from more arcade-type racing games, you will likely need to get used to BeamNG. I have to adjust a bit if I've only been playing GTA for a while.

Cars will understeer and oversteer and yes, you can drift. But, it requires more skill than just pressing the 'drift' key like you might see in other racing games. Anyone can get the hang of it in an afternoon, though. It is easiest to drift on keyboard, in my opinion. Drifting with a racing wheel requires immense skill and I respect anyone who can.

Understeer most often occurs on front wheel drive cars, when the front wheels don't have enough grip to turn. This can also happen when attempting sharp turns at high speeds. When understeer happens, your car decides not to steer, hence the name, and you plow into whatever is on the outside of the corner. To prevent this, slow down enough using the brakes in your car before attempting a corner. Try to avoid accelerating until you are over halfway through the corner, and try to do most of your braking before the corner.

Oversteer most often occurs on rear wheel drive cars, when the rear wheels don't have enough grip. This can happen on rear wheel drive cars when you use too much throttle in a turn and the rear wheels start to spin. To avoid oversteer, modern cars with stability control can help, but you can also use less throttle while turning. Drifting is controlled oversteer.

In my opinion, BeamNG has the best keyboard controls of any racing game I've played. Compared to Forza Horizon or Need For Speed, both games that are designed for a controller, BeamNG vastly outperforms them. BeamNG supports almost all control methods absolutely great. I've personally played the most on keyboard, then wheel, then controller, so you should value my opinions on all of them accordingly.

Different settings can be changed for accessibility, like disabling the need to clutch on manual transmission cars, and arcade controls that turns off the need to shift altogether.

With keyboard, your inputs are not just on or off, they have a short curve to 100%. This makes it a lot easier to feather the throttle, brake, and clutch. Although, it is a tad difficult to cleanly start a manual transmission car without dropping the clutch while redlining the car.

Your steering wheel will not magically jump to full lock with a press of the A or D key, it will turn as if someone was actually turning it, with actual hands, like a human. (Albeit at a fairly quick speed, that person would have to work quite hard). Anyway, the turning on keyboard works well.

I haven't played much on controller, so I won't share anything other than some option menu options that may help:

- Deadzones can be set for all analog inputs (triggers, sticks).

- Linearity, a curve that determines how much power/steering/braking/clutch is used for different points along the trigger/axis. This could be useful if you want your brakes/throttle/clutch/steering to be more or less sensitive. BeamNG shows you a curve in the options menu for this.

BeamNG has a radial menu built around controller that can be accessed by a button of your choosing (ESC on keyboard, or one of those two option-y buttons on a controller). The radial menu also works on a mouse.

BeamNG has great support for racing wheels, everything from a clutch-pedal-less Driving Force wheel to a multi-thousand-dollar rig. I personally use a Logitech G920 wheel, shifter, and pedals, and they work great. There aren't any manual cars in the game (without mods) that have more than six gears, so the G29/G920 six-speed shifter I have is just fine. With a wheel, your inputs on the pedals/steering wheel are mirrored into the game, as if you were driving the car with your own hands and feet. Linearity and Deadzone settings mentioned previously also apply to wheel and pedals.

Overall, BeamNG has great driving mechanics, and most can have a lot of fun with a little practise. But, they might serve as a barrier of entry to some players.

Content
BeamNG has a plethora of things to do, the biggest of which being sandbox mode, followed by scenarios, track creation and driving on those tracks, a couple short campaigns, and yet to be released career mode, which has been greyed out on the main menu since the main menu was a thing.

Sandbox mode is just a clean slate, empty simulation for you to do all manner of unholy and computer-breaking things in. Or, you could just cruise around with traffic on. Really, you could do anything the game allows, which is a whole lot.

Scenarios are developer created, (or modded in) challenges for you to do. A couple examples are: escaping the police (powered by the game's questionably intelligent AI drivers), being the police in a chase, delivering cars on a flatbed, and racing. These are quite fun and some are quite difficult. But, there are still easier scenarios to ease yourself in to. You have to start somewhere, after all.

I've never really touched the track creation, it was introduced a couple of years ago and I haven't really used it. I'm sure a lot of fun could be had in it, though.

Campaigns are basically strings of scenarios, maybe with some cutscenes inbetween. "A Rocky Start" is the only real story-driven campaign and it is quite short. There is also a driving school campaign, which is just the old driving school scenarios compiled into a single menu option. There is also "Senseless Destruction", which you can probably guess from the name, is senseless destruction. There are also a couple newer ones I can't remember.

Career mode doesn't exist... yet? It's been on the main menu since the main menu was a thing, always greyed out.

There are many cars that come with BeamNG, probably about 20-30, and about 20-30 props to crash into. Many, many, MANY more can be added with the drillions of mods that BeamNG has to offer. All of the stock cars and maps are very well made, but some of the older ones are in need of a remaster. (200BX, Piccolina, Covet, Sunburst, and SBR4 remaster when?)

Community
Ah, the BeamNG community. I'll introduce you with a little list of the majority demographics in the community.

- Normal, levelheaded players, a smaller group than others. They range in skill from new drivers to very skilled.
- Eight-year-olds on their mom's laptop, a quite large group, that can be problematic. They range in skill from can't drive in a straight line to can barely drive in a straight line.
- The talented modders that bring even more joy to the game than the developers do. They have the skill of gods and you should respect them.
- Clickbait YouTubers using the game's crash physics to make gut-wrenchingly horrible YouTube videos. They can't drive, much like the eight-year-olds. Although, there are YouTubers who make fine content on BeamNG.

The normal, levelheaded players like you, I'm assuming, are just regular people who play Beam. Nothing much to say here.

The eight-year-olds on their mom's laptop who asked for the game because funny car go boom they are often encountered in BeamMP, (an unofficial multiplayer mod for Beam), and will rear end you in turns, crash into you on purpose, and generally be annoying. On the forums they will beg for mods and harass mod creators about their unreleased mods. This has caused mod creators to quit. (Rip Jsz). Stay away from these people.

beam's gud
Posted 13 June, 2018. Last edited 30 December, 2021.
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Showing 1-5 of 5 entries