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Recent reviews by Q-des

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Showing 1-10 of 37 entries
No one has rated this review as helpful yet
1 person found this review funny
0.8 hrs on record
You get all the ♥♥♥♥♥♥♥♥ of old games (like enemy hitting you into bottomless bit on several stages) and nothing fresh that could make this game unique. Shinobi 3 on Sega Genesis is better than this and it was made in 1993. And it also has much less ♥♥♥♥♥♥♥♥ for extending gameplay by just making player repeat same level just because character fell off the stage by getting hit by enemy that spawned from nowhere.
Posted 3 March.
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11 people found this review helpful
87.5 hrs on record (87.4 hrs at review time)
Hiding DLC for older version of the game is a crime.
Posted 20 January.
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2 people found this review helpful
2
3.3 hrs on record
Poor technical execution and borked level design with average gameplay and unusual artstyle. Story is basically non-existent. Bonus points for crapping on a certain politician. Buy it (on a sale) for fun and not something deep and serious. If only the game wasn't this buggy.
P.S. dislike due to bugs, not anything else.
Posted 1 December, 2024. Last edited 6 March.
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No one has rated this review as helpful yet
15.3 hrs on record (11.4 hrs at review time)
there's gonna be 3
Posted 27 November, 2024.
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No one has rated this review as helpful yet
19.8 hrs on record (7.4 hrs at review time)
A good spinoff to Tempest Rising.
Posted 13 November, 2024.
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2 people found this review helpful
1 person found this review funny
5.1 hrs on record (1.5 hrs at review time)
Heard so much and expected more. Its clones are more complex and balanced.
Posted 30 October, 2024.
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No one has rated this review as helpful yet
63.6 hrs on record (47.4 hrs at review time)
Some parts of this game are good, but terrible translation of towers' effects and achievements makes this more of a translation puzzle game for non-chinese and less of a tower defence. If this game gets updates that fix this ramsey raw sewage count, I will change my review.
P.S. miser achievement is broken. I tried not adding any mods during preparation, skipping all mods during battle phase, not adding gears during preparation - nothing works.
Posted 10 October, 2024. Last edited 10 October, 2024.
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No one has rated this review as helpful yet
0.4 hrs on record
Wait for a discount, buy for trippy-ness and not for good FPS experience.
Posted 2 October, 2024. Last edited 1 November, 2024.
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1 person found this review helpful
2.5 hrs on record (2.5 hrs at review time)
Unlisted controls
TAB minimap

This is "artsy low effort low cost Cry of Fear parody" or "Condomned: junkie origins", so it would be tiresome to compare it to something AAA. So rate/price ratio is pretty consistent. Ingame sprites are just rips from photo, and so are textures. Game's graphics are pretty cheap and have pixelisation filter, so enemy sprites far away turn into 3 pixels high LITERALLY. Level meshes are something akin to Baldi's basics. Ambient music sounds like some Slender 8 pages ambience. There are secrets behind pushable walls on some levels, may TAB be with you. The game is so rough around the edges it has no edges.

Overall rating is 13 used syringes out of 5 broken bottles. Sewer count +1. Ramsey's raw count +999.
Buy if you have low expectations and see at least 50% discount.

You start somewhere in suburbs, probably tripping spheres. Near start you get bottles, a throwable weapon that behaves like a throwable knife in other games. Those bottles teleport and need reloading tho. Maxes out at 12. Also, your fists leave knife decals somehow and miss and hit are the same sound. Enemies are probably some gopniks or hooligans, depending on country. Then you get a revolver inside a house, and instead of bullets you get some more revolvers later. A bandit dies in 2 shots. You can stunlock enemy 1v1 with fists, or bottleneck a mob to 1v1. In cases of 1vN switch to other weapons. Lead pipe has arhytmia, you can't time hits with it, later found out 1st animation frame is damaging one instead of one when bonk is heard. It still oneshots tho. Later found a knife, cut some sackheads with it. Pistol maxes out at 50 ammo, dev didn't bother to write code for checking upon pickup, so you will pick up guns even with full ammo. Enemies merge with each other, so they can occupy same space.

When arrived at ?school? there were guys who liked wooden chairs and lovers of "All the other kids" song. Door itself spoke to me, said that it's locked. Metal fence is bulletproof. Enemies are thinner than player, so they go through gaps in fences. Revolver has 6 chambers, pick up gives 5, my blood is boiling because 50 isn't product of 6. 48 is, 54 is. If dev is too lazy to change 2 numbers, 60 is too. Check the roof to get a new gun.

Arrived at the bar, sign is more pixelated than first mario. Shotgun maxes at 24. Found out that player says HOP after landing, not before.

Sewer has message about flashlight key, after I accidentally found out about it. Flashlight itself provides visibility around 1 outstretched hand, so you can as well use melee right until final area.
Posted 24 September, 2024. Last edited 24 September, 2024.
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No one has rated this review as helpful yet
7.0 hrs on record
Quite unusual experience. Play as a "glass cannon" flesh monster mixing smörgåsbord mode (when there are no military equipment around and you consume everything on your path) and stealth mode (use tentacles while hiding in vents, or else you will be killed in 0.5 seconds). If you gonna play it, after ~1 week of break from the game it's hard to remember how to use skills and where to go. Also, one of the puzzles with a collectible requires you to use a certain skill (Arachnoptysis) you usually use to activate switches, but instead to recharge your energy bar. Also, bookshelves and other throwables go through thermal shield of military.
Posted 20 September, 2024. Last edited 20 September, 2024.
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Showing 1-10 of 37 entries