14
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255
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Recent reviews by Psinus

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Showing 1-10 of 14 entries
4 people found this review helpful
150.6 hrs on record (118.0 hrs at review time)
We are BACK, but are we SO BACK?

ughhh idk where to even start…

The campaign?
yeah… didnt even touch it by the time im writing this. maybe Ill play it in like a year or smth. DICEdevs never rly nailed singleplayer anyway and this one was slapped together in the last year, so like… obviously not the story of the century.
Zampella, bro, why u makin campaigns on halfpower?? just dont make it at all and dump all the energy into multiplayer. If u, player, wanna play the campaign - do it only if ur PC is offline, your electricity died, or u forgot to pay for internet. Cuz the multiplayer its straight up divine.

Old-Time-Quality
DICE games always had the same cursed vibe: they drop - they are raw as hell - nothing works - bugs everywhere - cant hit enemies cuz hitboxes crooked af - rubberbanding yeets you back cuz the server refuses to calculate your existence. BF fans are used to waiting through patch 1, 2, 3, 4 just to finally get a playable experience. And by the time it gets fixed, only the old battlefield veterans remain - the same tryhards wholl delete you from across the map with a jumping headshot.

BF always existed in two states:
1. broken but full of players
2. fixed but full of demons wholl destroy you instantly

And this whole metamorph vibe followed BF3, BF4, BF1, BFV, BF2042… depressing as hell, cuz the game deserves to launch in a normal state, so u could actually play on Day 1.

BF6 Release
I was honestly shocked. I was already shook during the beta but the final release… damn, BF6 actually works. Hits register. Netcode isnt perfect, on Day 1, servers exploding with players, tons of tech issues but STILL it works. Stuff like TTK feels super clean. If I die, it actually feels fair. Not like bullets traveled from the past cuz of lag. And when i shoot, i rly feel the time and bullets needed to kill someone. Its smooth af.
Not even talking about how polished the whole game feels now, like properly “sweaty-polished"

Theres this term among single-player fans: time to action / time to combat - the time from respawn to real fight. In Battlefield, cuz maps are huge, you sometimes got the “classic BF experience”: spawn on a flag, walk for 3-5 minutes on a dead silent map, instantly get domed by a sniper. Peak Battlefield. But BF6 fixed that. You spawn way closer to action.
There are also tons of balances so snipers arent giga-gods. Snipers up close? Useless. They only oneshot from their proper range. Up close they do baby damage. Thank god.

Everything inside BF6 feels like it was made exactly for people. Slow but fast. Playable but with room to grow. Tons of creative chaos: defend buildings, hunt enemies, blow tanks up, drive tanks, fly jets - everything.

Cinema
The biggest strength of BF6 multiplayer? Every match generates a STORY.
BF6 does everything so each match has wild moments. Not even like “epic movie stuff,” just real chaos: you defend a point, a heli swings in and wipes you all - but it looks sick.
It legit feels like scenes from Warfare. You and your squad hole up in a building, set firing sectors, hold the line, talk in voice chat - its cinematic.
Its built around teamplay a thousand times more than CoD. Way more fun with friends. Maybe thats why CoD fans hate it - no friends, only gamepad lol.

SO BACK?
Im honestly happy to finally say - probably for the first time in the franchises whole history - and especially after the disaster of 2042: Battlefield is SO BACK.
It broke free from CoDs shadow. Its a proper multiplayer shooter again, one where esporter sweats, old BF boomers and married 30–40 y/o uncles can live together in peace.
And this is exactly the shooter we all waited for
So yeah… damn…
BF is in its PEAK form.
Vince Zampella, bruh, thank u for legit defibrillating the franchise.
Posted 2 December. Last edited 2 December.
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35 people found this review helpful
2 people found this review funny
20.7 hrs on record
Extraction shooters: a genre built to break you

Extraction shooters are absolutely not for everyone.
If you can’t handle losing hours of hard-earned loot over and over again - walk away now. This genre will chew you up and spit out whats left.

But if you enjoy a bit of digital sadomasochism… if your nerves don’t snap from stress spikes and adrenaline shakes - welcome.
You’re exactly where you belong.

You will ride emotional whiplash like a rollercoaster with no brakes. Everything might go perfectly… until some bush-dwelling rat camps your extraction point and deletes your hopes in a single burst.
There’s no rest.
No breathing room.
No “admire the scenery.”
The maps are gorgeous - too bad you will never get the luxury to look at them.

Solos sometimes form temporary truces because nobody has their back - every man for himself.
But duos vs. trios?
Pure slaughter.
Duos are fresh meat.
Trios turn into apex predators hunting everything that moves.

Robots? On release, everyone feared them.
For now nobody gives a damn. They are just noisy props on the battlefield.

And if you enjoy this game? You are a rat.

Yes, a rat.
Let’s not pretend: every looter-shooter fan is a greedy, sneaky rat. You crawl across the map, hiding in bushes, staring at pixels, listening for every crack and rustle.
You’re a dopamine addict, chasing your next hit in every firefight.

Pathetic.
Go outside. Touch some grass.

Arc Raiders - the next big looter-shooter gateway?

Think about PUBG. It created battle royale, but it stayed heavy, clunky, unforgiving.
Then Fortnite dropped and made the entire world addicted.

Arc Raiders looks like it might play the same role.
Escape from Tarkov is the father of the genre - but a brutal, abusive one that beats every newcomer into the dirt.

Arc Raiders could become the first approachable, mainstream looter-shooter… or vanish in a year without the financial steroids Fortnite had.
Time will tell.

Unreal Engine 5: Embark Studios actually delivered what others only hype

Ladies and gentlemen, this is the first UE5 game that proves high-end visuals and high performance can coexist. Other studios should be taking notes - Embark showed how modern tech is supposed to be used.

Final verdict

I didn’t like the game - not because it’s bad, but because the genre itself is built on suffering. My first and probably last extraction shooter.

For the industry, though?
A massive milestone. UE5 finally proved what it can do.

For you, reader?
Try it. Really. If you hate it - get a refund.

But the experience?
Yeah… it is worth the price of admission.
Posted 18 November. Last edited 19 November.
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1 person found this review helpful
2 people found this review funny
44.1 hrs on record
GOTY
And could it really have been otherwise?
With all respect to every other release of this year, on April 24 a game came out that was destined to become the best.
Expedition officially entered the pantheon of videogame masterpieces.
Expedition showed that talent, hard work, and an unusual vision are still more important than trainloads of cash and efficient managers.


Endings Review (without spoilers)

Prologue:
You: Video games suck nowadays! Maybe this game will be different!

Act I:
Developer: I told you this game was tight, but you didn't listen.
You: No, you’re right. This game is so tight… I just wish… I just wish I wasn’t wearing a stupid outfit for this epic cinematic.
Developer: Remember, I said this is peak gaming—finish the game and tell everyone to play it. For those who come after.
You: Absolute cinema!

Act II:
Developer: Even I didn’t realize how tight this game was. Promise me, you’ll listen to my boss theme on Spotify.
You: Absolute cinema!

Act III:
The game of the year 2025 was going to be made by Studio, who found the formula to make it up here on stage. Studio made their game because they wanted to make a game they would play themselves. They created it because it hadn’t been created before. They knew that if you put the game and the team first, the revenue would follow. They were driven by idealism and wanted players to have fun. And they realized that if the developers didn’t have fun, nobody was going to have fun. But above all, they cared about their game.

Finale:
If this game is so tight… then why am I crying? Is it enough? Maybe there’s so much wee, that it makes you want to woo.
Posted 9 September. Last edited 11 December.
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2 people found this review helpful
10.9 hrs on record
well… disappointed…

Pros: ooohhh aaahhh lightsabers

Cons:

1. In 2025 still a buggy piece of shid. Game crashes instantly without any option to save. Imagine you loot a whole location and then the game just punches you in the face, because there’s no quicksave — only those stupid meditation points.

2. The story… oh man, the story. Maybe as a kid, it could be interesting, but otherwise there’s nothing that really catches your attention. I wish we could get a good Star Wars game again someday. Kind of, Star Wars: Force Unleashed. But for now, thanks to Disney, the Star Wars franchise is just a money-copy machine.

And you, Star Wars fanboys with only one braincell — you’re all responsible for this. If you like eating shid, you’ll get more of it.
Posted 9 September. Last edited 9 September.
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2 people found this review helpful
1 person found this review funny
683.7 hrs on record (577.0 hrs at review time)
The Greatest War Crime Simulator

Rating: 380/10 "Would call in an 380 orbital strike on my squad again."


Welcome to Helldivers, a game where democracy is spread like jam across the burning crust of alien worlds—by which I mean with gratuitous explosions, war crimes, and more friendly fire than at an American Operation Desert Storm. If you’ve ever wanted to accidentally kill all your friends in a hailstorm of orbital 380mm shells while screaming "FOR SUPER EARTH!", congratulations: your dream has been violently realized.


The Gameplay
You and up to three other masochists Helldivers get dropped into hellish alien terrains, armed with weapons, stratagems, and the profound inability to shoot in a straight line without hitting a teammate. There's no mini-map, no hand-holding, and certainly no safety nets. In Helldivers, safety is for traitors and cyborgs.

You’ll:
1. Get crushed by your own drop pod within 10 seconds of landing.
2. Call in an anti-tank turret and die exactly where it spawns.
3. Revive your buddy only to kill him again with your next 500kg eagle strike.


Factions
Bugs
Space bugs that show up like a Google Calendar notification from Satan. They swarm, they stab, and they’re impossible to reason with. So basically BURN EM DOWN!!11

Automatons
Angry robots with more armor than your squad has brain cells. If Skynet and Ikea had a lovechild and it hated freedom, you’d get these guys.

Illuminate
Psychedelic jellyfish warlocks who play like they read "The Art of War" of Sun Tzu. They’ll teleport behind you and erase your squad faster than you can scream “Calling an eagle!”

Teammates aka Frens
Forget KD ratios. Helldivers is about who dies the most spectacularly. The only thing more deadly than the enemies is your own team. You’ll kill each other with orbital lasers, misplaced resupply pods, and sheer incompetence. And when the extraction ship finally lands, 3 of you are dead, one is bleeding out, and you're not even sure if the mission was successful.

But was it worth it?

YES.

Because Helldivers isn’t about winning. It’s about dying loudly, gloriously, and preferably while yelling on each others.


Final Thoughts
Helldivers is a glorious, chaotic, symphony of destruction. It’s where friendships go to die and legends are born in the split second before a resupply pod crushes them. Every moment is a perfect storm of strategy, stress, and deeply satisfying explosions.

You will laugh.
You will cry.
You will walk into a Hellpod with tears in your eyes and a flamethrower in your hands, knowing this is your purpose.

Pros:

Explosions galore
Hilarious team kills
Gloriously unforgiving gameplay
Bugs, bots, and betrayal

Cons:

You will lose friends
You will scream at the guy who called a nuke on the extraction point
You will be that guy


Final Score: 9/10 planets liberated, 2 squadmates vaporized, 1 charred teammate screaming: "WHO THREW THAT EAGLE?!"
Posted 10 July. Last edited 10 July.
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1 person found this review helpful
112.0 hrs on record
The best games are not the ones that last the longest, but the ones that are remembered the longest.
Posted 25 February.
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No one has rated this review as helpful yet
511.5 hrs on record (498.8 hrs at review time)
Early Access Review
A game built only with money will always be worse than one built with heart.
Posted 24 February.
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No one has rated this review as helpful yet
134.6 hrs on record
We don’t miss old games—we miss the memories of playing them in childhood.
Posted 24 February.
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No one has rated this review as helpful yet
50.7 hrs on record (43.4 hrs at review time)
Losing to strong players is more enjoyable than beating noobs.
Posted 24 February.
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No one has rated this review as helpful yet
15.4 hrs on record (13.9 hrs at review time)
Review of MiSide
I don’t usually write reviews on games. Honestly, I’m often too lazy to do it, especially since dozens of other players are likely to cover everything without me. But this time, I felt like I should make an exception.

I want to specially thank the developers, MakenCat and Umeerai. This was an absolutely crazy experience! How did you even manage to combine mini-games, gripping story and fast-paced tempo in one game? This is truly a masterpiece. I don’t regret a single minute spent playing.

The game delivers real emotional rollercoaster. It scares with deep psychological stuff that’s closely tied to the story. For example, the level with the small, battered Mita was both terrifying and heartbreaking. Her dialogue literally made me cry.

The scene with Ghost Mita totally shocked me. It was so brutally honest and hopeless depiction of loneliness, and it really haunted me. The music chosen for this scene was just perfect—it makes you wanna cry.




Pros:
+ Music perfectly fits the moments and enhances the atmosphere.
+ Variety in gameplay: from exploration to mini-games.
+ A story that grips you and makes you care about characters, even if you see them first time.

Cons:
- It’s just too short. I wish there was more!

Thank you for such an amazing work. Can’t wait to see more projects from you guys—you’ve won my heart!
Posted 1 January. Last edited 4 January.
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Showing 1-10 of 14 entries