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Análises recentes de Kirae

Exibindo entradas 1–6 de 6
Ninguém achou esta análise útil até agora
149.5 horas registradas (148.6 horas no momento da análise)
not worth
Publicada em 11 de dezembro de 2021.
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Ninguém achou esta análise útil até agora
204.7 horas registradas (138.5 horas no momento da análise)
Do yourself a favor and play the game with absolute zero guidance. The whole point of the game is about discovery. Also, pvp will frustrate you because everyone that wants to pvp uses "additional resources" which ♥♥♥♥♥♥♥ sucks if you play "vanilla".
Publicada em 15 de novembro de 2021.
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Ninguém achou esta análise útil até agora
370.5 horas registradas (89.7 horas no momento da análise)
tl;dr It's not complete, but it's very fun.
Music is not as good as the first game, but if i didn't know about the first game, it is pretty good.
Gameplay-wise is a solid 10/10, very few "easy ways" to get through the game without taking damage.
The rogue-like element of the game indirectly shows you that YOU get better every session.
Maps are *kinda* weird compared to the first game, as in circles are the bread and butter for many things. Artifacts are retardedly hard to find by yourself, that being said, wiki is your friend.
Multiplayer is scarce, not because of anything in particular, but most of the random people you will find are more or less tryhards.
Game is fantastic with friends, mainly because you are all at the same level. The built-in challenges are phenomenal for tracking progression. The game is horrible for *filthy-casuals* tho, imagine you don't know ♥♥♥♥♥♥♥♥♥ and the game just shoves enemy over enemy on your paper commando. Drizzle tried to overcome this issue but i do believe that the game should have a tutorial, given it's increased complexity over risk of rain 1.
After many hours, I can feel some gaps in content,the blue portal, and mainly lunar coins, feel like they are *from another game*. What is the place that the lunar items take? To be useful only for veterans who can capitalize on the good attributes? I personally don't have too much experience with rogue-likes, but this stuff is just weird, like, very weird.
Publicada em 5 de junho de 2021.
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1 pessoa achou esta análise útil
525.8 horas registradas (273.4 horas no momento da análise)
it's ok i guess
Publicada em 18 de dezembro de 2019.
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Ninguém achou esta análise útil até agora
0.3 horas registradas
im a salty mother f*cker and this games makes me pour salt out of every inch of my skin but oh boi do i like it
Publicada em 13 de maio de 2018.
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Ninguém achou esta análise útil até agora
9.8 horas registradas
den/den
Publicada em 24 de dezembro de 2017.
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Exibindo entradas 1–6 de 6