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Recent reviews by Vivi Fox

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2 people found this review helpful
17.2 hrs on record (7.0 hrs at review time)
It's hard to make a good update to some games. While most Pac-Man sequels were basically the same thing with a small tweak, this game manages to stand out.

The focus this time is less survival, more high score accumulation.

The main game concept is still the same. You are Pac-Man, and go around the maze eating stuff. But the objective is not to just eat. The game gives you a path of dots, around which are ghosts waiting to eat you who start following you when you approach. Power Pellets are not as common as in the original game, so watch those small spaces. The game DOES have ghost repelling bombs but they do run out and are only refillable by eating ghosts. Once you eat a pattern, a fruit piece on the other side of the maze appears to replace the pattern you ate.

While this version is not so urgent and survivalistic in tone, it can be really fun, especially the faster the session gets. Plus each maze has a set of challenges with which to clear it. It may not be the Pac-Man your dad sank hours worth of quarters into, but it is still fun.

I give it a 9.5/10, because one unlockable would be impossible to get without a Facebook account as the requirement to get it is to get all the medals and achievements and post them to your Facebook feed.
Posted 12 June, 2014. Last edited 13 June, 2014.
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4 people found this review helpful
12.0 hrs on record (2.9 hrs at review time)
10/10 An awesomely bodacious 1980s experience.

This game is both a Double Dragon game and a radical love letter to the 1980s. Stuff ranging from the background music being rich with 1980s styling (courtesy of Jake Kaufman, a.k.a. DJ VIRT), to the attire and character designs (Billy and Jimmy talking like Bill and Ted while dressing more in the style of Fist of the North Star, for instance). The first is basically a remake of the original game's first stage, but every stage after is an awesome tribute to what people liked in the 1980s and surrounding years. Whether it is a boss who happens to be a blue combat robot with a Capcom style theme tune, a main villain who looks like samurai Skeletor, or just the songs that play on the second stage of an area... it's like an entire decade and the years surrounding it in one game.

Oh yeah it plays well too, having taken all the improvements of every Double Dragon game before it, improved upon them, and added it's own as well. It also has multiple difficulty levels and a growth system for upgrading the capabilities of Billy and Jimmy, which fits the difficulty levels perfectly.
Posted 12 June, 2014. Last edited 12 June, 2014.
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