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Son iki haftada 0.0 saat / kayıtlarda 251.4 saat (İnceleme gönderildiğinde: 221.8 saat)
Yayınlanma: 8 Tem 2021 @ 4:11
Güncellenme: 29 Ağu 2024 @ 19:04

The most underrated Borderlands game, but it's my old favourite to comeback to from time to time.

It's a classic Borderlands formula with more stuff to shake the gameplay - gravity, oxygen, jumpads, laser weapons, cryo elemental damage and other minor additions. For seasoned Borderlands fans it's more good stuff - Oz kits have various bonuses based on vacuum/atmosphere/amount of oxygen, and gravity makes combat much more fun with vertical layers, flying enemies and acrobatics in space. It's really hard to go back to slower Borderlands 2 after playing this one.

The game is great for everyone - killing enemies, trying new guns and levelling is always fun no matter what character you pick and how familiar you are with the Borderlands, the game has fantastic playable classes and their skill trees are arguably the best in the series (even better than in Borderlands 3). Compared to Borderlands 2 classes here are much stronger and they're just better designed - skill trees have much more synergies between skills, and you have more skill expression in how you fight. In Borderlands 2 maybe only Krieg was like that, here it's almost everyone. Unlike in Borderlands 2, characters also talk, react in dialogues and overall have more personality.

Both main campaign and side quests are great. It's amazing to see how all of the Borderlands 2 world elements were created, and players who pay attention will appreciate the story of Hyperion robots, moonshot cannon, skags, and, of course, the story of Jack himself! I really like moral dilemmas in the plot here, because you can see how "bad guys" in Borderlands universe is a relative term - depending on who tells a story.

In-game locations are beautiful and well designed for new gameplay elements. From big moon landscapes and deep mysterious caverns to Hyperion space station halls and research facilities. There are various points of interest and side quests to do, a lot of hidden chests and challenges to complete.

From technical standpoint, just like Borderlands 2, the game looks great even nowadays, a whole decade later. Mostly because of timeless art style and solid choice of engine - UE3 never gets old. Another highlight is PhysX - a great tech, undeservingly forgotten, carries visuals with various fluids and particles effects, adding more "oopmph" to the scenes and combat.

A separate honourable mention goes to the soundtrack - it's a chef kiss. Beautiful ambient exploration themes are changing to some pumpy electronics.

There is just something so special about visuals and soundtrack that Pre-Sequel will always stand out to me as a shooter - and Borderlands - game. Clearly very talented (and Australian!) team worked on the game, and it's a shame they were disbanded before they manage to add more DLC.

But, what we got is great nevertheless. IMO considering all factors, this might be the best Borderlands game to date.
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