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Käyttäjän phantom7748 viimeaikaiset arvostelut

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Näytetään 11–16 / 16
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 12.3 tuntia
When Tales was first announced, I passed it off as Telltale absorbing more franchises, and thought nothing of it. Now, having played it, I realize I was wrong to dismiss it. There are parts of it that are clunky, like a scene's animations being sloppy or wonky, or those not very interesting walk-around bits. The story doesn't even fire on all cylinders 100% of the time. It does most of the time, thanks to the astounding voice artists and bang-on character design. The game stuck with me for days after playing, and I'm still hooked on the opening tracks from all five episodes that so perfectly set the tone. If you like some well-written, genuinely funny movies and/or Borderlands, it's absolutely worth a play.
Julkaistu 25. elokuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.7 tuntia (2.7 tuntia arvostelun laatimishetkellä)
I wish I could tell you about how this game goes, in order to sell it. And it's a lead many good games demand of their reviewers, resulting in a closed group only the 'in' people can get. I think, perhaps, many of these (quite good) story based games are due to their stength in story, and rely more on the recommendation then a telling of what the synopsis is. In fact, if you're as much of an AI science fiction junkie as I, you might catch on pretty quick. But even if you do, the game will still surprise you. It will make you laugh and gasp and pause and think because there are questions you can't answer, decisions you can't make, silly or monumental. Bithell and his team are clever sons of ♥♥♥♥♥♥♥ and they've made something absolutely worth experiencing.
Julkaistu 24. elokuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 62.7 tuntia (42.0 tuntia arvostelun laatimishetkellä)
Fantastic metroidvania, giving all the best we've seen of late a hell of a run for their money. Combat, controls, music, art, characters, atmosphere, upgrades, challenge, size... It's all here. And it's second to none.

If you even kind of like platformers, Metroid, or 'vanias, and don't mind a bit of challenge, this is an absolute must play.
Julkaistu 16. kesäkuuta 2017 Viimeksi muokattu 26. marraskuuta 2017.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 31.7 tuntia (7.4 tuntia arvostelun laatimishetkellä)
I'll keep the review clean, and to the point, just like the game.

If you want to play a platformer, play this. It's simply the best one.
Julkaistu 17. tammikuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 5.4 tuntia
Everybody's Gone to the Rapture is a walking simulator. Full stop. If you don't like walking around some pretty envrironments SOLELY for the story, this probably isn't for you. It is first and formost a story, and not much of a 'game' in a traditional sense. However, the story it tells is compelling and extremely well acted, as all of the characters have a depth that comes out due to the amazing performances of the voice actors/actresses. Key moments of this acting are then swollen to incredible crescendo's thanks to the phenomenal soundtrack as well, and if you're curious at all I highly recommend giving yourself a taste of the music before you purchase the game. It is easily Jessica Curry's best work, even above the beauty of Dear Esther and A Machine for Pigs. The game itself is almost an evolution of Dear Esther in many other ways aside from sound as well; feeding the observer a story in a much more organic way than a voice over as you walk the shores and caves of an island. The world and characters The Chinese Room creates in Rapture is almost tangible, the detail and creation of the town so close to the source material I could imagine being in Britain at the time, despite never having actually been there.

There are, however, a few bumps in the long road from Yaughton. While most of the story and characters are actually very nicely cleaned up, the ending of the game (while not as terrible as some say) does leave a few more questions than answers. Occasionally, while the game does a fair job of guiding you to everything, you can miss a few small scenes and getting back to them after you've finished a section can be a bit slow and tedious. This is really the only time the slower walk speed becomes an issue, as I found for the usual wandering the speed was absolutely fine - there's so much detail to look at that the slower walk speed allows for a greater sense of place. Personally, if I was exploring an abandoned town, I wouldn't be sprinting for five hours solid between houses. But, to each their own. The game in general is geared towards a patient audience, and doesn't compromise on it's vision of a story for the sake of appealing to a broader gaming crowd.

If you enjoy a quiet, yet powerful story and want to spend a few hours in a town seperate from your own time and place, I absolutely recommend Rapture. Really though, if you're not a fan of the 'walking simulator' style of story telling, that's all this is. Even if you're on the fence, wait for a sale and see if you like it. I quite enjoyed it though, and it shows how Chinese Room still knows their game with interactive story telling.
Julkaistu 11. heinäkuuta 2016 Viimeksi muokattu 11. heinäkuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 20.1 tuntia (8.4 tuntia arvostelun laatimishetkellä)
This game. Reader, let me tell you about this game. This game captures... that something. It also captures your heart. From the very first moment, the moment the game thrusts you into its beautiful clutches, I couldn't help but melt in the embrace of the beauty that is this game. Visually, the game is striking, and captures all the little nuances. The way Red moves with the Transistor wrapped in her arms, the world slowly becoming different. The soundtrack is something to marvel at, and the tones of Logan Cunningham bring life into this grounding, personal story. Some say the game is a bit short, and yes, it doesn't give quite the same play time as you would expect out of a game such as a Bethesdian RPG. But that's okay. The game finishes itself before it overstays its welcome. The one true problem I had with this game was it felt like it fell just... just a bit short. It felt like it had potential to be something even more spectactular, even though it is easily Game of the Year material in my eyes. But don't let these small bumps deter you. I heartily recommend this game, to both fans of Bastion and otherwise. It has roots in Supergiant's last masterpiece, but makes itself a new name. A fun blend of genius combat, and a story that hits hard make Transistor a must play, with moments that take not only your breath away, but your voice. 10/10

--R.
Julkaistu 5. elokuuta 2014 Viimeksi muokattu 5. elokuuta 2014.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 11–16 / 16