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Recent reviews by Mercenary

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
16.4 hrs on record (8.0 hrs at review time)
An excellent game. No zombies. No monsters. No paranormal activities to threaten you.
Just the cold.
And some predator animals.
But mostly the cold.
The profound solitude you can feel in the survival mode is therapeutic for me.
Posted 20 October, 2020.
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No one has rated this review as helpful yet
78.6 hrs on record (43.0 hrs at review time)
Realistic and well made. Nice mods also.
Posted 2 January, 2020.
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No one has rated this review as helpful yet
183.0 hrs on record (62.5 hrs at review time)
Early Access Review
Intense.
What is good now, will be even better in the future.
Posted 10 November, 2019.
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No one has rated this review as helpful yet
59.4 hrs on record (0.9 hrs at review time)
It is part of my life. I grew up with this.
Posted 27 June, 2018.
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1 person found this review helpful
0.3 hrs on record
Unlike valve, you have managed to keep one of the greatest games ever created alive.

thank you developer!
Posted 22 June, 2018.
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No one has rated this review as helpful yet
1 person found this review funny
81.9 hrs on record (5.0 hrs at review time)
Fine Casual Game. No micro transactions. No ♥♥♥♥. Just casual fun. Small price.
I hope it will stay just like this, with free update, and no money to spend on ♥♥♥♥.
Thank you, developer.

10/10
Posted 15 June, 2018.
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No one has rated this review as helpful yet
20.5 hrs on record (11.2 hrs at review time)
One of the best military concept added in a game I've ever seen and also historical accurate. It's a ,,must-have" for every strategy enthuziast player!
Posted 13 July, 2015.
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No one has rated this review as helpful yet
1,179.7 hrs on record (549.8 hrs at review time)
This game nearly RUINED MY LIFE!
Posted 10 April, 2015.
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No one has rated this review as helpful yet
20.8 hrs on record (14.6 hrs at review time)
Guys, i gotta say that making a FPS based on WW1 is an extraordinary idea that will be apreciated in steam comunity by players like me.
First of all, i gotta say that your way of thinking about the frontline in a game like this is one of the best i experienced (i make refference to that map, a pretty new idea). I like that you struggled to keep the historical facts like they really were: original weapons, classes, uniforms, and many others...
Graphics: are good...for the beta version of the game, but I guess you will reserve some time to improve that.
IN TERMS OF GAMEPLAY AND ITS MECHANISMS... Sincerely, you have a lot to work! Let me just to enumerate some elements that I could not OVERLOOK in terms of REALISM facts ( i hope you know that this is the main attraction for historical based games like this) :
- I noticed that after firing, for example, 2 bullets with a rifle and closing the bolt, when you reload, you actually pull the bolt again , evacuating the 3rd bullet from the rifle's magazine...and as you probably guessed, to fully reload (5 bullets) we must introduce 3 more bullets, not just 2 !!!! TIP: add a manual bolt option.
- If we talk about bolt action rifles let's emphasize more details: I used a bolt action rifle in real life and belive me: you cannot pull it, evacuate the cartridge, and then closing it in 0.25 seconds like i saw in this game. It is RIDICULOUSLY fast and i noticed when doing that the rifle is holded down the sight! Are you serious?!
- When I threw a grenade I could not belive my eyes! It seemed like a levitation not like a real grenade throw, and there is no rolling on steep surfaces.
- Less RECOIL than normal.
- A fact that stunned me is lack of bulled delay...Guys we speak about a 2014 FPS not about Counter Strike that is made 12-14 years ago. Everyone I talked noticed that.
- When we speak about long ranges, the gravity is an agent that really affect the bullet's path...It smoothly tends to ground.
- In WW1, bayonet charges were very common actions...Why you forgot that?? you could also add an option to remove/attach bayonet on rifle and let use decide how to play.
- TANKS: I know tanks were not as comon in trench war as later in WW2, but this period/war is the pioneer of first tanks. Wouldn't be cool to add this stuff? Following Red Orchestra 2 example.
- Aim and switching between guns are TOO FAST. COME ON!!! Those characters are supposed to be humans, not robots!
- There is no friendly fire.
- You should create the posibility to pick up weapons and grenades from fallen soldiers.
Guys, I really understand you are working hard on this game, but please, you must do anything you can to attract many players because i sustain your concept. A radical improvement is essential!!! DO NOT BE AFRAID to revolutinize and continuous improvement!
GREETINGS!
Posted 31 May, 2014. Last edited 10 October, 2015.
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A developer has responded on 31 Oct, 2014 @ 3:55am (view response)
1 person found this review helpful
5.1 hrs on record (1.2 hrs at review time)
Early Access Review
♥♥♥♥♥♥♥ scary...i'll try to finnish it!
Posted 18 May, 2014.
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Showing 1-10 of 10 entries