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Recent reviews by FluffyMittens

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1 person found this review helpful
2.6 hrs on record
Momodora III is a not-so-difficult 2D Platformer where you travel through a variety of areas, beating up bosses, and learning a little about the people you meet along the way. The game doesn't go into great detail about your quest, leaving the task to the player to uncover the story through their journey. There are secret items you can find (and if you can't find them, you can buy them later from a shopkeeper) and achievements to unlock.

My only real complaint about this game is the cost-to-playtime ratio, this game will last about an hour on a first playthrough for a player who likes to take their time. Even with that, you still get more playtime for your money than with most AAA releases nowadays, so it evens out.

I actually think my favorite part of this game was the music, which is calm and soothing throughout, with each piece complementing the environment.

(Beat the game on Hard difficulty in 90 minutes, getting the good ending)
Posted 28 December, 2014.
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4 people found this review helpful
7.9 hrs on record (7.8 hrs at review time)
A rock-solid piece of classic shooting action, in a modern package. Anyone who likes the gameplay of a Cave shooter or one of the many main-series Touhou games will feel right at home here.

Gameplay comes in two flavors, the Classic style with regular and focused shooting modes, and the Burst style with a bullet destroying laser in place of focused shooting. There is no slow movement mode so the player must be extra careful while manuvering through the many concentrated bullet curtains.

The scoring system goes unexplained in the game's built-in tutorial, so I'll give a brief overview. Classic style has point items and multiplier items drop from defeated enemies that must then be collected before they fall off the screen, with them being collected when they touch the large circle surrounding your ship. The Burst style has automatic pickup of all items dropped, but requires the usage of the laser weapon to obtain multipliers, with enemies only dropping them when destroyed by the laser weapon. The Burst style also quadruples your multiplier while the player has activated DU2's Trance Mode, which while available in both styles and upgrades all dropped point items to the highest level, only has the quadrupling boost in the Burst style.

The game features a ranking system, where by playing the game and levelling up you are awarded points to distribute amongst your ships weapons, shields, extra lives, and available continues. The only complaint I have about this system is that you cannot reduce available continues to Zero, slowing down the ability to restart the game for the one credit clear (1cc) fanatic.

Difficulty wise, the game starts out easy and gradually getting harder as you go along, but with an extreme jump between the 4th and 5th stages. I personally found the 5th stage boss to be incredibly easy in comparison to its stage, but I imagine that the developers saved the difficulty for the true final boss that I am unable to even face at present due to being bad.

Overall, I reccommend this game to anyone who enjoys shmup gameplay. Storywise the game has almost nothing going for it, with the remnants of a planned story remaining in the game just to add some spice to the game's opening act.

[Cleared Burst Mode on Normal using continues to complete final level, Cleared Classic Mode on Easy without using continues]
Posted 23 March, 2014. Last edited 23 March, 2014.
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Showing 1-2 of 2 entries