18
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761
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Recent reviews by oposdeo

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Showing 1-10 of 18 entries
12 people found this review helpful
68.1 hrs on record
The game has neat art/music but there is absolutely nothing here mechanically. It's incredibly slow, and the only mechanic that actually helps with progress is placing down slightly better washing machines and dryers, and then eventually hiring more workers. There isn't anything to work towards though, unless you want to get lots of money to buy cosmetic items and pretty up the space. If that was the main appeal, I think the game should be faster. As it stands, you just sit around, check in occasionally and buy some laundry machines. One of the more annoying things is that many cosmetics actually reduce your progress because the workers will get distracted by using the items.

I also had some technical issues where I came back to find the game frozen or bugged out, meaning all the time I was idling, I was making no progress. This did not help my opinion of things.

I have many hours in the game in order to get the final achievement, which comprises a couple days of leaving the game idle. I don't think there's more than 2-3 hours of actual active gameplay in this game.
Posted 9 March.
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5 people found this review helpful
50.0 hrs on record (5.2 hrs at review time)
Are you SERIOUS?! You're just going to drop the GREATEST KEYBOARD RHYTHM GAME OF ALL TIME, out of NOWHERE, for a CHEAP PRICE, with LOADS OF TRACKS featuring some of the BEST MUSIC IN GAMING, FULL MODDING SUPPORT, a BEAUTIFUL INTERFACE, and REVOLUTIONARY GAME MECHANICS, like it's no big deal?

This game is AWESOME! I'm in love! And it's accessible too, if you're new to the genre.
Posted 6 February.
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A developer has responded on 7 Feb @ 11:38am (view response)
6 people found this review helpful
368.9 hrs on record
It's enjoyable for the first ~20 hours or so, but beyond that, I found myself playing due to the addictive nature of the game, but barely enjoying myself at all. Progress grinds to a halt, requiring excessively long grinds that require active play to have any sort of efficiency. Eventually the game will make you do the exact same thing over and over again, barely going any faster each time (if at all) just to get meager improvements, and eventually unlock something new that usually just adds a new kind of leaf to do the exact same grind on. And unfortunately, a couple of systems, such as enabling autocrafters, are not properly automatable at certain ascension levels, defeating the point of the idle game by making it so you cannot make reasonable progress without checking in often to unblock those systems. Many automations are also locked behind upgrades that require the paid currency, which is fed to free players very slowly. Indeed, the game has microtransactions which boost progression, perhaps even to an enjoyable level. I'd rather they just add a price tag and sell it as a better game with a progression curve that doesn't ask you to either sell your soul or pay money. Don't fall for this one and it's quaint early game, play a better idle game.
Posted 5 August, 2024.
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1 person found this review helpful
8.9 hrs on record (4.5 hrs at review time)
This game is phenomenal. It's absolute hell on your hands, but it's worth it. The mechanics and level design are extremely clever and satisfying to play, and it does a great job capturing the tense, tactile feeling of climbing through the control scheme. I found myself physically grunting and reaching for some of the jumps, showing how immersed I was in the experience.

Compared to some other games inspired by Getting Over It, I would say this game is quite challenging mechanically, but much less punishing than many of the others. I wound up beating the game without ever needing to replay massive chunks of the game over again. The falls punished me just enough to make the game tense, without killing my motivation to try and climb back up to where I left off.

Give it a shot! It's an incredibly tense climbing experience.
Posted 19 March, 2024.
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3 people found this review helpful
26.7 hrs on record (3.0 hrs at review time)
Always online, eugh. Since launch, the unreliable servers often prevent you from even playing alone. Even when you are able to play, the matchmaking system is very buggy and you often have to requeue, restart the game, or remake parties to fix things.

There's also not a ton of content right now, and the progression system is bothersome. Perks and weapons gain XP from completing missions, so you just need to grind those before you're able to equip the perks and weapon attachments you want. I think the perk XP system is well done, but it takes a very long time to be able to equip all of one weapon's attachments, and you need to do that long grind for every single weapon you want to use.

And you're gonna need to use them all, because this game does not offer character XP for beating missions, you get XP for beating challenges. Think of them like achievements, most of which being "do X thing Y times." You won't get XP for beating a mission each time, rather you get XP when you complete the mission 1, 5, 10, 50, 100, etc times, at set milestones. Once you complete challenges for a weapon, or a map, you effectively render that content pointless, because you could be getting challenge progress doing other content. I do like having achievements tie in with gameplay, but I preferred the Payday 2 model of giving unlocks on completing hard challenges, as opposed to tying the whole progression system to them. Also seeing "beat this mission 140 times" written explicitly in game really demotivating. I don't want to think of my game play in terms of this laborious grind, and making me do the same thing so many times does not increase the longevity of that content, it just forces it to be used past its prime. It also forces me to engage with missions in terms of "how little can I do to clear it and progress my challenge", in a game where you are supposed to be greedy and try to get as much loot as possible. It does not help that there are thousands of challenges in the game, which is very overwhelming and also makes the flood of challenge completions on beating a mission feel very empty.

A minor gripe is that the communication in this game is not good. Rather than giving clear indications of how powerful perks and attachments are, you just get "increases power" or "+vertical recoil". It feels impossible to tell how good anything is. Not to mention, does +vertical recoil increase the recoil, or improve it by reducing it? And in missions, instead of saying how many bags you need, it gives you a progress bar where it's not clear until you start getting bags how many you need. What ever happened to numbers? Numbers are good.

One more thing to mention is their second currency system. You get cash for beating missions, but there is a second currency. I assume it will eventually be pay currency, but for now, you buy it with the normal money. The second currency is used to buy certain attachments and cosmetics. It feels really out of place and unnecessary, hence why I think it's an ease-in for microtransactions. Anyways, this currency is very expensive to buy, and gets more expensive the more you buy. The prices reset to normal every week, meaning you should optimally just buy a little bit, then wait a week to buy more. It's such an artificial, silly way to draw out the playtime by making the player wait real time. It's also silly that these random gun attachments and cosmetics are so many orders of magnitude more expensive than everything else due to the conversion rate. Why is the big thing we are saving our heist money for some dull cosmetic trinkets and minor gun attachments?

Anyways, yes, the gameplay is very fun. I think it has some flaws, like the vaulting system, but on the whole it feels refreshing. I just wish it wasn't locked behind always online servers and tainted by weird systems. I hope to give a more favorable rating in the future.
Posted 22 September, 2023. Last edited 4 October, 2023.
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2 people found this review helpful
2.1 hrs on record
A couple of hours of solid, simple puzzles for a couple of dollars. It's not too difficult, but still provides enjoyable discoveries and brain benders.
Posted 7 July, 2023.
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1 person found this review helpful
1.5 hrs on record
A short (1-2 hours) and sweet simple puzzle game that puts a pleasing twist on a classic genre of puzzles. The mechanics are well thought out and play well together. It never gets that hard, but you do have to think a good amount and the puzzles are satisfying. Give it a try if you want a quick low-stress fix of spatial logic puzzles.
Posted 3 July, 2023.
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1 person found this review helpful
2.5 hrs on record
A short (1-2 hours) inoffensive puzzle game for an inoffensive price. Fidgeting with the cubes and disassembling them is enjoyable, though it never does anything too remarkable. Grab it for a short and cheap puzzle game completion and a pleasant toy to fiddle with for a bit.
Posted 3 July, 2023.
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2 people found this review helpful
22.2 hrs on record
This is a delightful and challenging puzzle game heavily inspired by The Witness. It's a bit shorter and less ambitious than The Witness, but there is no need to compare, this game has lots of great original puzzle ideas and pleasant surprises of its own, and it looks lovely. From learning the mechanics, to solving tricky logic brainbenders, to discovering the game's biggest secrets, it was a very enjoyable experience all the way through.
Posted 9 June, 2023.
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3 people found this review helpful
21.1 hrs on record
One of the best puzzle games I've ever played, and I've played a lot. Every puzzle put a smile on my face. The puzzles are quite challenging, but the unique hint system makes it very accessible, so give it a go!
Posted 29 March, 2023.
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Showing 1-10 of 18 entries