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Recent reviews by oneterribleidea

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No one has rated this review as helpful yet
489.9 hrs on record (327.8 hrs at review time)
Early Access Review
Fun surface level, deep enough to want to finish, and solid optimization grind. All levels of play investment rewarded. Would recommend.
Posted 3 May, 2024.
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10 people found this review helpful
4.5 hrs on record (2.2 hrs at review time)
Early Access Review
Overview:

LOVE IT!

Pros:

This game is an example of a well-done Early Access title.

It is well done, even in it's current state. The level design is simplistic, but well done. Despite being mostly linear, it doesn't feel underwhelming in it's delivery. I think it is a fine example of a taste of what future VR RPGs will deliver to us.

I very much look forward to continued content, including levels, mobs, classes, and items.

Would recommend this title to anyone with a desire to play VR RPGs.

Con:

Price is a bit hefty for the level of content. However, that being said, I do look forward to future additions to make this game feel like a $24.99 title - and I am confident it will be delivered!

Side Note:

I think we should all expect more from VR titles than we currently do. We ought not become complacent and feel that a VR experience is limited to 4-6 hours gameplay, and should some with a $50-$60 price tag. This is a game that could potentially break this mold and offer us more content than we are used to, more replayability potential, and a merited $25 price tag.

Posted 16 August, 2017.
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8 people found this review helpful
2 people found this review funny
0.6 hrs on record (0.5 hrs at review time)
Early Access Review
I want, so much, to love this game.

It has a lot of work cut out for it, and to be perfectly honest I'd rather have waited several more months to have more content and more importantly, a smooth experience.

Lots of things in common with other people's issues with it, but I'll go over my current main ones:

Cons:

1.) Most significant issue: I am getting almost a screen tearing from side-to-side when I move my head back and forth, to any degree beyond a slow crawl.

It's not in the movement of the character at all, it's when I move my HMD back and forth. I've tried both locomotion settings, and actually prefer the smooth option. It's way beyond artifacting and more of a quick screen tearing. I would imagine adding some control over user graphics options will aid this, and look forward to it in the future.

2.) Voicing is mostly inaudible.

I do not believe there to be any option for subtitling currently, which would at -least- allow me to follow along with the story. As it is right now, I don't quite understand why I'm doing what I'm doing. Also: THE PIGEON!!! The pigeon is fantastic! It is someone best impersonation of a pigeon, lol! I loved it, in a comic way.

3.) Proportion and location to the character's hands.

They are too large, inflexible, and oddly angled. It breaks immesion quite significantly. I find myself trying to hold my hands much lower than normal just to hide them from most of the view.

4.) A general and cheer lack of graphics options.

I think availability of options would help for a LOT of people having issues. I know for other games I have been able to max everything out and have no issues - but in this case I wonder if lowering some setting would actually be beneficial to gameplay? Particularly with my problem #1 being a major as it is - at the moment it is preventing me from being ABLE to enjoy the game experience.

5.) Pricing.

Honestly steep for being released in this stage. I would rather have waited several months for fleshed out content and experience and paid the $39.99 you're asking, or have gotten into it now for closer to $24.99 as an early adopter with hopes of future finish work. As it stands right now, I'll probably be refunding until more content comes out, or it'a pricing reflects it's state more accurately.

6.) I have not encountered the "first room" bug, or the training room "bug", however I did encounter a bug in the dark forest that stopped me from physically being able to progress forward, with seemingly no solution besides to reload and try the area again.

Pros:

1.) Beautiful graphics that lend to a great ambiance and feel.

The design of characters, weapons, locations and ambient object are all gorgeous. I love all of them, and think there is GREAT potential here!

2.) Story and World Building seems to have a TON of future potential.

From the litle amount of dialog I could actually decipher meaning to, it seems to me like your ability to design a world, various peoples, and questing will be meaningful - which is SO important! I look forward to seeing and understanding more of this world in the future.

3.) I believe in the future of VR RPGs, and of this game. There are so many of us who WANT good VR RPGs, and are just waiting for them to refine and release. I will be watching the progress of The Soulkeeper VR with an excited eye.

Thank you for working on a game like this, and I wish you the very best in your continued development!

Edit:
Forgot to include specs:
GTX 970
i7 4790k
16GB 2133 RAM
Oculus (2 sensor setup)
Posted 16 August, 2017. Last edited 16 August, 2017.
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Showing 1-3 of 3 entries