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Πρόσφατες κριτικές από τον omzh

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Εμφάνιση 1-10 από 33 καταχωρίσεις
5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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24.3 ώρες συνολικά (17.8 ώρες όταν γράφτηκε)
This is a game that has gotten a lot of attention in the gaming zeitgeist, and in my opinion undeservedly negatively. Civilization VII is a game that certainly changes a lot of mechanics, and for fans of the series or the 4X genre it brings in new and tested mechanics and refines them to make for a very enjoyable historical 4X experience.

Among the biggest changes are the addition of distinct ages in each play through and the divorcing of leaders from cultures. The first change helps split up the different eras of the game and offers different challenges and goals from era to era, and allows the player and AI to have a "soft" reset at the beginning of each age. This also removes the goofiness of playing the late game with units that make no sense, like archers fighting Apache helicopters, and I appreciate it as a method to keep the game "historical". The changing of cultures in each age is for some reason also controversial, however I really enjoyed how mixing and matching cultures and leaders can lead to unique synergies to take advantage of. It also helps with the historical aspect where certain civilizations (such as America) exist in the neolithic age where it makes zero sense. Unlike other entries in the genre that have done this, Civ VII keeps the leaders consistent throughout the ages which helps maintain the continuity. Sure it might be interesting to see Hatshepsut as Hawaii in the exploration age, but I still can relate to her as my opponent and she may play differently than Norman or Songhai Hatshepsut (the latter being the "historic" choice). The AI does tend to try and stick with what cultures make sense to them historically, but I love seeing some of the weirder and unexpected combos, like Isabella of Spain as the Shawnee in the exploration age. It keeps each game fresh as leader behaviors will be modified based on the culture they choose.

Diplomacy and combat also feel much better in this iteration of Civ, with Diplomacy being the most improved to the point where I'd argue it's the 4X game with the best diplomacy. Instead of your typical side by side deals picking what you want from the AI, you have different agreements you can execute once you have collected enough influence, a new resource. The AI can propose them as well, and you have the option to spend influence to support or oppose the agreement, which can confer extra bonuses or lead you to animosity as you desire. Or you can accept the agreement at no influence cost for a minor bonus. It adds a bit of game theory to diplomacy, and it feels less like the player is taking advantage of the AI in diplomacy as happens in most 4X games. Combat as well is much improved, with the addition of commanders that make moving multiple units easier and can be leveled up to give your armies bonuses. Resources now confer bonuses instead of unlocking units; e.g., iron resources will buff your melee units in the antiquity age, instead of being a resource that you need to build swordsman.

On to the major complaints, the UI certainly is not perfect. A lot of the expectations that veterans of the series and genre is missing or falls short, and sometimes information is hard to find and parse. The map itself can also be a bit difficult to read. The worst view in my opinion is the city view, as it's hard to tell whats been built, and you can't remove certain ageless buildings or pick which building is replaced when building over. The map generation is also not the greatest and the maps look funky when zoomed out. but they otherwise play well. These issues hardly spell doom and gloom for the game as other reviewers or negative bandwagoners may say.

Like the preceding games this is one where there have certainly been faults at the beginning, but the foundation and core mechanics are there and play very well. I have no doubt in my mind that this game will get many hours of playtime from me, and it has reinvigorated my interest in the series after falling off a bit with VI. If you're a fan of 4X games and trying new and unique mechanics, I highly recommend. But there's nothing wrong with waiting on it to allow Firaxis to polish up the game and release more content for it, and I'm sure it'll be highly regarded after a few large patches and DLCs.
Αναρτήθηκε 18 Φεβρουαρίου.
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7 άτομα βρήκαν αυτήν την κριτική χρήσιμη
20.9 ώρες συνολικά (10.4 ώρες όταν γράφτηκε)
Cloudpunk is a beautiful game that, given it's voxel-style graphics, evokes the feeling of playing in some mastermind Minecraft builder's cybepunk world, and being given a story and collectibles to give me a reason to explore the detail and beauty of this cyberpunk world.

The game loop is straightforward; fly-drive your cybercar called a HOVA to different overworlds, walk around contained zones within them, and in each zone collect objects and interact with NPCs - all while the main plot and side stories guide the player through the world. That means no combat, no twitch reflexes beyond piloting your car, and no life-sim survival mechanics (which their next game might have). That means minimal stress while playing, outside of having to pay repairs for playing bumper HOVAs and being confronted with a few moral dilemmas. It does also means that you may only find this title enjoyable if, like me, you desire a simple and concise gaming experience with a sometimes intriguing story and a visually interesting world to enjoy from your couch with a controller.

In Cloudpunk, the player is represented by Rania, who has newly arrived to the city and started work as a delivery driver for the eponymous Cloudpunk organization that delivers packages to anyone who pays, no questions asked. While I still haven't completed the main narrative at 10 hours, there have been moments where I tuned out the story to experience the cyberpunk vibe and aesthetic, but then paying attention for the moments I found interesting. I do enjoy playing as Rania, who is a very likable protagonist if maybe sometimes "too good" - for which something could be said for how it is a meta-commentary of how different Rania is, as she grew up outside of the megalopolis experiencing the sky while the majority in Nivalis do not. As my playtime has gone on, I have found the main plot become interesting enough once it gets past the opening to the actual plot about a AI named CORA who runs all the city's systems and is now malfunctioning, even if I found it's points is sometimes a bit too on the nose.

There are also side stories that can be found by interacting with named NPCs in each zone. These stories are sometimes worth listening to, and some of them lead to moral questions that have to be answered by the player. When I didn't want to focus on the story or really get lost in the world, I would turn down or mute the voices so I could look around while listening to an amazing soundtrack. Cloudpunk is fully voice-acted, but at times I found it a bit grating, and some characters lacked emotion in the voices, which while understandable for androids is less so for other human characters. I do appreciate that it's in there, as it was well done at times. The music on the other hand is great, and I found it enjoyable throughout. Alternatively, it's not hard to mute the music for your own soundtrack.

I do think I'll eventually complete the game, but I have the OCD gamer problem where I need to collect all the items, especially with it's map icons with which the game tells you to visit and explore every nook and cranny for the weirdest knick knack. The main map also lacks basic open world functions like placing way points and showing the route, but I assumed this was a conscious choice based on wanting to maintain immersion in the world. However, it ended up with me switching back the map often, even with the minimap. Outside of maybe one resource that is needed at a few points (electronics) and quest items, I have not seen a use for many of the items besides selling them. Cash is also abundant however because it is rewarded upon visiting new areas and completing missions, and the only reoccurring costs are repairs and gas which are not a burden at all. There are car upgrades that somewhat help and are not too expensive, as well as clothing for Rania.

Overall I think Cloudpunk is a fun and cool experience, and the DLC adds more story and some racing which appears to be well received and I will likely get next sale. While I am interested enough right now to continue with the story, I may burn out since there's not much else to distract from the collecting and the flipping back and forth on the main map to find everything. However, I am glad that I experienced the world as much has I have so far and I look forward to what this team does next,
Αναρτήθηκε 8 Δεκεμβρίου 2024.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
74.1 ώρες συνολικά (69.1 ώρες όταν γράφτηκε)
nice
Αναρτήθηκε 9 Οκτωβρίου 2024.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
0.4 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
I can't recommend this one right now. Unskippable cutscenes, overly long "tutorial" that's essentially just your avatar telling you how to control it, lack of options to adjust mouse sensitivity among other things, and boring combat. I'll come back on full release to see if anything has been addressed.
Αναρτήθηκε 1 Ιουνίου 2024.
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Ένας δημιουργός απάντησε στις 2 Ιουν 2024, 21:56 (προβολή απάντησης)
1 άτομο βρήκε αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
294.0 ώρες συνολικά (56.6 ώρες όταν γράφτηκε)
Spreading managed democracy has never been more fun. Now back to sipping my liber-tea while I drop napalm on bugs and nuke commie robots.
Αναρτήθηκε 16 Μαρτίου 2024.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
39.4 ώρες συνολικά (20.0 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
This game will kick your butt, but in it's current state Quasimorph is a really fun, tactical game where you are strongly balancing risk vs. reward in a rogue-like experience. The metagame setting of a PMC company is also great, as taking jobs for different factions increases their power. Highly recommend this game if you want a challenging, fun, and explosive rogue-like experience.
Αναρτήθηκε 21 Ιανουαρίου 2024.
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74.5 ώρες συνολικά (24.9 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Very cute and seemingly simple city builder, until you get into larger production chains and managing the efficiency of your production chains. The game lacks deeper population mechanics, but it's aesthetically pleasing and it's landmark feature of creating organic cities is well accomplished. Looking forward to future development after 1.0 as well and hope they add more mechanics, but as it is it's a great game.
Αναρτήθηκε 25 Δεκεμβρίου 2023.
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6 άτομα βρήκαν αυτήν την κριτική χρήσιμη
29.7 ώρες συνολικά (15.1 ώρες όταν γράφτηκε)
SpellForce: Conquest of Eo is fundamentally an RPG game played on a 4x-style map with tactical battles. It changes the way 4x games are played by tweaking the expansion and exploration aspect of the game, where expansion isn't the be-all-end-all, since you're limited in how far your domain can expand, and exploration carries throughout the game as you explore the map and find new quests. This isn't a Master of Magic or Civ-style game, so if it's what you're looking for I'd refer to those series, especially because the map is NOT procedurally generated, while quests, events, and some locations are.

If you want to try a fun and engaging game with a variety of interesting mechanics and fun, quick tactical battles, this game is a steal at this price point.
Αναρτήθηκε 13 Φεβρουαρίου 2023.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
13.6 ώρες συνολικά (7.5 ώρες όταν γράφτηκε)
This is a hidden gem of a game, that has been out for a while and did not quite grab my attention at first. After hearing about it from friends and following the latest major update to conquest mode, I felt it was time to jump in.

The combat and the ship design are where Airships shines. It's much easier to grab the basics of making a vehicle in Airships, while still posing interesting challenges when it comes to ship layouts that makes it it's own fun minigame. Watching your ships duke it out is always a treat, especially as you start bringing bigger guns to bear.

In my short time with the game so far I'm really enjoying it. The diplomacy aspect still needs some work however. I would like diplo requests to come less frequently. In addition, the notifications in the corner are a bit small and make some of the treaties difficult to read. The bones are here however, and I'm sure I'll have more comments as I play.
Αναρτήθηκε 20 Νοεμβρίου 2022.
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57.5 ώρες συνολικά (49.6 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
This is one of those rare, special games where a small team (or in this case, one person) has tried something very experimental that really clicks and is fun once you get into it. The game still has some jank and lacks optimization, but it's quite frankly one of the most enjoyable combat systems in a rogue-lite game that I have played.

It could certainly use more content, variety, and meta progression (and maybe a name change that's less of a mouthful!) but the bones on this game are great and I'm happy to play it as it is.

Edit: this game has steadily been getting better with updates, if you haven't already come check this game out. And it works great on controller.
Αναρτήθηκε 19 Νοεμβρίου 2022. Τελευταία επεξεργασία 26 Σεπτεμβρίου 2024.
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Εμφάνιση 1-10 από 33 καταχωρίσεις