9
Products
reviewed
329
Products
in account

Recent reviews by omg a furry

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
43.0 hrs on record
Die for the Emperor or die trying.
Posted 27 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
724.9 hrs on record (237.1 hrs at review time)
Why do the servers never work, even after a few years? Respawn were (((allegedly))) the ones behind the hacking that made Titanfall and Titanfall 2 players stop playing those games respectively; if Respawn needed those extra servers to be reallocated to Apex so badly, why do they spend so many man-hours making new skins instead of putting that effort into troubleshooting their connection issues.
Posted 19 September, 2021.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
28.4 hrs on record (4.2 hrs at review time)
The game is full of many overwhelming glitches, and unfortunately as a result the game is an unplayable mess. I intentionally delayed purchasing the game for nearly a month post-release in an attempt to wait for any software bugs present to be addressed, and that doesn't appear to have happened. People continue to make excuses for developers releasing unfinished products at premium prices under the idea that it is somehow alright to let a company deliberately sell barely usable goods to a consumer so long as the product is "too new." If I attempted to list the amount of catastrophic malfunctions I've dealt with, or the amount of steps I have had to take in order to try addressing said defects on my own, I would not have enough space in the character limit provided to recount them. Perhaps if the launch price was reduced a considerable amount, a level of technical drawbacks would be understandable to a degree, as it is generally assumed by a consumer that you get what you pay for, although as it sits with it's 60 USD sell price I cannot justify the fact that the game no longer even makes it past the launch screen when I attempt to boot it up. If a product is incomplete, you shouldn't sell; if you disagree with that sentiment and think that this sort of practice would be allowed in any other industry, you are to blame for how common these situations are.

Edit, 1/9/21: My attempts at having the product refunded (through Steam initially, and then from CDPR) were not met with success, and so rather than simply accepting the loss, I decided to give the game another try; hence the increased playtime since the original review. In the roughly seven additional hours logged by the steam client, my last play session ended with my speaking to Johnny Silverhand for the first time after the mission where you steal the chip containing his memories. Due to all of the technical hiccups I had to patiently navigate myself through, it took me around eleven hours to finish what is, in essence, the prologue. My settings are not very high, I keep everything in performance mode just to be safe, and the parts i'm currently running in my computer are as follows: an R 7 3800x with a respectable yet stable overclock, a GTX 1080 Ti which is also clocked slightly higher than stock with the most recent drivers available, 32gb of 3200mhz ddr4 ram. To my knowledge, a build of these specs should not experience any problems that are strictly the fault of insufficient hardware, so I haven't the slightest idea why I am running into so many difficulties, requiring so much time to work around. This game had/has the potential to be great, but the experience is soured for me, and I won't be revisiting it for a long time.

Edit, 8/20/2024: Attempted to revisit this game after over three years, along with a brand new computer. Don't care enough to list the latest specs of my current computer, but with an RTX 3080 and better parts all around than my last build on a mobo with vrm cooling and higher stable overclock performance across the entire system, the game can barely push 40 fps on the lowest settings and crashed after maybe an hour of playing the game. I wash my hands of this ♥♥♥♥♥♥♥ game and will be permanently removing it from my library. Haven't bought any CDPR products since this game launched, and likely never will again.
Posted 2 January, 2021. Last edited 20 August, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
81.2 hrs on record (81.2 hrs at review time)
I am a huge arcade junkie, and the old school versions of Gauntlet are some of the most fun I've had in an arcade setting (3D of course, the 2D versions are passable but not quite my speed). This newest installment in the series is fantastic. You could certainly argue that the single player is boring, but multiplayer has always been the driving force behind the franchise, and that being said it is really fun to play with friends. If you have four friends to play with, the game becomes a barrel of laughs. The best part of that too is that not only is it online coop, but it also has couch-coop, so you dont even need four copies of the game if you want to just swing by your pal's home and go dungeon crawling. It has this type of "cooperative competition" thing going on where you can screw with your team mates for the ♥♥♥♥♥ and giggles of it and will sometimes get rewarded for doing so. It compares how much gold/treasure you get during each level and will make everyone who gets less gold than you feel like a loser if you happen to suck up all the riches, but at the same time it gives everyone the total net gold anyway so it's like a fun little game to see who is the greediest. The same also works for health related items: touching the food in this game heals you, but destroying it also gives you back a small portion of health. If you're about to die and see someone else who also needs health going for the food, you can try to destroy it before you team mate picks it up to be cheeky. The gold you gather is used to unlock bonus outfits, abilities, weapons, etc, so you have an initiative to replay the game if you feel like playing through again and perhaps spicing things up a little. There are five classes to pick from if you decide to purchase the dlc, and four classes upon the initial start, each with their own stats, abilities, and role in the group. A very fun experience with friends.

Gauntlet is turbo fun with company, having a beer or two and throwing down with some friends in a mystical dungeon is a good time. Even kids seem to enjoy it since it's not very complex. It's simple, goofy, and enjoyable.
Posted 26 May, 2020. Last edited 26 May, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
4.4 hrs on record (1.6 hrs at review time)
My recorded time is low, but that is because I use alternative exe files and launchers to make the game easier to access/customize on modern hardware since the game is very old (Dark Places and DirectQ are the two I use the most for sure, the first for lighting effects and the second for how easy it is to just "plug in and play"). I've beaten this game many, many times, the replay value for such a cheap game is crazy and I find myself coming back to beat it again every so often.

There isn't really anything I can say about this game that hasn't been said already in far more descriptive terms by more experienced people. Quake is legendary for it's impact on the video game industry, and I'd say that it absolutely lives up to it's reputation even to this day, for just about everything you can judge a game by.

-The controls are practically surgical, not once have I ever died as a result of either faulty or unresponsive inputs. It plays so intuitively in a way that feels very natural. That said, neither the controls nor actual mechanics of moving around are complicated. It's very easy to jump straight in and feel like you are playing competently.

-Art design is strange, and otherworldly. The locations make hardly any sense on the surface, but for as nonsensical and alien as the environments may seem, the levels aren't a chore to navigate. There are four chapters, each with their own theme, which prevents the game from feeling repetitive. Enemies in the game are varied in design as well: futuristic soldiers out of Starship Troopers aided by mutilated attack dogs, undead knights wielding flaming swords that are clad from head to toe in full plate armor, faceless horrors with bloodied hands/teeth that throw lightning are some examples. It makes each new area and each new enemy encountered feel exotic.

-The sound is passable, and is honestly the only thing even remotely weak about the game. For some reason music doesn't seem to play on any version of the game I run but honestly the environmental sounds help get me into the confusing, bizarre world so I don't mind the lack of music. The gun sounds are sorta generic but you have to keep in mind this game is old as hell so they probably didn't have much to work with. Enemy sound effects are cool, but the environments are my favorite thing in the soundscape: there is something surreal about watching an unnatural-colored sky change and shift to the sounds of fierce winds. Also the main guy is supposed to have been voiced by Trent Reznor, so that's kinda neat.

The game is $4.99 and that's not even on sale, so for the cost of a six-pack there is no way purchasing such a fun game could be a waste. It's one of my favorite games for sure, I honestly can't give it enough praise.
Posted 26 May, 2020. Last edited 27 May, 2020.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1 person found this review funny
2.6 hrs on record
It's a mixed bag with more negative aspects than good, in my opinion. The game isn't horrible, not even by a stretch, but it's certainly not great. My main gripes with the game are as follows:

-Visually the game would be really interesting, if it wasn't DOOM. I don't really feel like I'm in hell, the style is a lot closer to QUAKE Champions with it's vast complex structures, and otherworldly elements in the background. It's not the worst looking game in the series but the design choices just aren't appropriate for what is supposed to be a sequel to an industrial, gritty, post-scarcity environment full of scientists that flirted with researching hell. Somewhere in the concept stage they must have gone off the rails, elements of levels (at least the levels I forced myself to play through) really clash with one another as if they couldn't decide on one particular theme for the set pieces, so they just threw in every idea they had at the same time. The environments are cluttered.

-Story is bland, vague, and flies in the face of everything we already know from the previous titles. The first thing you think of when someone says DOOM is "demons." For some reason they thought it was a good idea to imply that they're not actually demons, which is really confusing. I could have missed something, but from what little there is in the actual way of backstory in this game, it hints that the demons are some sort of corrupted/mutated humans that worship alien technology and science, and heaven is just ancient aliens that are having said mutants use their tech because it benefits their alien society. There's an episode of Rick and Morty where the main guy's car battery is actually just a little universe where people inside it make energy which then powers his headlights, and this is essentially the same exact deal. Demons and hell are a really unique theme for games, where as ancient alien races with crazy tech and suspicious motives has been done before ad nauseam: Halo, Mass Effect, etc. The actual story beats are hard to follow. Right out of the gate they act like you know who all the key players are and what their stories are. The only character within the first couple of hours I knew anything about was The Betrayer, and even then he's just some behind the scenes character from the previous game that was only mentioned once by name in DOOM (2016), so if you haven't played the prequel and also read all of the hidden data sheets scattered throughout that game you're not gonna really understand who he is or why he's relevant at all. The levels don't feel like a flowchart of chronological events, instead they play more like mini-games where you teleport to a random place, and once you've killed everyone you get teleported out. In DOOM (2016) the levels are all required to happen for the story to progress: You have to turn the relay system on in order for Hayden to find out whats wrong with the facility, power has to be turned on in the foundry in order to get the base functions online, but doing so allows Olivia to reallocate the power into the argent well, which opens the portal to hell... There's a progression where every single action you and the rest of the characters do directly causes something else to happen, and it's like that from start to finish. DOOM Eternal's campaign is too loose, as if it was neglected. If you told me that this game was actually a dlc pack with random arcade missions for DOOM (2016), I would've believed it. Think of DOOM and DOOM Eternal as Halo 3 and Halo 3: ODST, except with less story and more hardware requirements.

-Immersion is rather poor, this is sort of adding on to both the points mentioned above with the strange choice of visual direction they took and the story telling being weak. I don't know how to best describe it, but I guess I'd have to say that it seems as if the devs intentionally try to take you out of the setting. You aren't allowed to enjoy traversing the various worlds, situations, or even just looking at the scenery without some cheesy item or set of items taking you out of the moment. Here's some examples: Damaged mechs the size of industrial cranes slouch lifelessly against the ruins of a city skyline, weapons embedded into the gored husks of their slain demonic foes, and at their feet are some brightly glowing 1-UPs. On a world of frozen oceans and snowy mountains, there are colossal structures in the likeness of cathedrals built to honor some nameless gods, and right outside of it are some big ol' fish straight out of Super Mario, with goofy eyes and buck teeth. Perhaps it was to make the tone less oppressive, like a shot at putting in some humor so that the game isn't edgy, but with a theme like "demonic invasion where billions of people are horribly murdered" you can only either play it super serious to the letter or as a spoof. Playing up the humor doesn't compliment the brutal nature of the setting at all, it clashes with the mood something fierce, not to mention the number of cinematics was downright staggering. The few times I found myself actually starting to settle in and lose myself in the game, I was immediately taken out of it to be shown something as simple as a room changing color, or a door opening somewhere on the other side of the room. Moaning about the number of cutscenes is probably just me being nit-picky, but I could have sworn there weren't so many of them in DOOM (2016).

-Gameplay wise it's not the worst shooter I've played. It does however seem totally cluttered. They added way too many things and they try to teach them to you too soon. It's a never ending barrage of prompts, tutorials, and juggling a bunch of stuff that bogs down the experience. The idea of "Less is More" carried DOOM (2016) very well: You don't have to reload, you don't have to parry, you don't have to play to a specific set of mechanics in order to progress. DOOM Eternal on the other hand really wants you to play in an exact way that feels tedious and repetitive. Playing the game for as short a time as I did felt like a chore. There is exactly one way to kill every single demon. With the cacodemon, if you don't lob a grenade into it's mouth for the glory kill you're gonna have to dump every single round you have into it. If you don't shoot the guns off of the mancubus, he's going to lumber around being a bullet sponge. Rinse and repeat with every other demon. It got stale after the first level. Outside of combat the same repetition applies: you're forced to take long pauses between fights to double jump, climb, and dash around to get literally anywhere. Also, there's no ammo in this game. Every enemy soaks up tons of damage and drops not a single shell unless you chainsaw them for an ammo drop, but unlike in the previous game you can't reserve the chainsaw for large enemies. You can only kill small dudes with it and even then the chainsaw never has fuel. The melee is a joke. Even the baseline zombie enemies take around 10 punches to stagger. So your gun is empty half of the time and your punches do nothing, and that was admittedly the most infuriating thing about the game. They took away the argent pistol which you had on hand in DOOM (2016) as a weak, infinite ammo backup in the event you used every shot you had, on top of reducing the ammo capacity. Off the bat the first two upgrades I applied to the suit were the ammo upgrades, and this did nothing to slake my unending thirst for some kind of projectile, whether it be ballistic or even just a rock to throw. The starting capacity of the shotgun is 10 shots, and the rifle I think had a starting capacity of 60. So you have exactly 70 rounds to last you whole levels at a time until you find another gun, but that doesn't alleviate your ammunition problems seeing as every weapon is chronically short on capacity.

It's not downright awful by any measure of the word, but in my opinion DOOM Eternal is inferior to DOOM (2016) in too many ways for me to recommend it.
Posted 20 March, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
157.5 hrs on record (64.2 hrs at review time)
Early Access Review
This game is fantastic in a lot of ways. The music is a great mix of metroid and rock'n'roll that's sort of hard to explain, but works. The gameplay is tight, and the replay factor is really high. I've put a bunch of hours into this game with friends, playing with people you know makes it even better.
Posted 1 July, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
11.8 hrs on record (10.3 hrs at review time)
The gymnastics and combat are all really cool, and there is a good amount of community created modes in case you finish the main game.
Posted 26 November, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
220.7 hrs on record (217.5 hrs at review time)
This game is a very finely tuned remake of an old classic. I wasn't around when the original DOOM was released, but I've played the series and have sunk a ridiculous amount of time into the Quake series as well. DOOM (2016) feels very classic in that the movement is at once fast, accurate, and responsive. Writing a review at this point almost seems pointless, everyone already knows how great the game is; but I'd be remiss if I didn't at least recommend the game after how much time I have, and continue to, put into it. This version of DOOM is tied with the original Quake as being my favorite first person shooter, period.
Posted 24 May, 2016. Last edited 18 August, 2021.
Was this review helpful? Yes No Funny Award
Showing 1-9 of 9 entries