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บทวิจารณ์ล่าสุดโดย 0lba

กำลังแสดง 1-5 จาก 5 รายการ
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
202.9 ชม. ในบันทึก (124.2 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Yakuza 0 is a game of two stories. In one of them, you're framed for a murder and have to clear your name. Whilst en route to doing so, you beat up drunkards with a bicycle, dance at the disco with Michael Jackson, buy up all the real estate in Kamurocho and recruit a chicken to manage them for you, amongst a few other minor things.
In the other, you're the manager of a cabaret tasked with a hit. Whilst en route to doing so, you beat up drunkards with breakdancing moves, help a kid cross a bridge while he gets assaulted for his clothing choice, establish a cabaret club monopoly in Sotenbori and recruit an old granny to be your best girl, amongst a few other minor things.
In summary, Yakuza 0 is a 10/10 game. Recommended to all people who think GTA is a good game, and to all people who think open world games are ♥♥♥♥.
โพสต์ 29 มีนาคม 2020
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
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2,205.7 ชม. ในบันทึก (676.1 ชม. ณ เวลาที่เขียนบทวิจารณ์)
From the perspective of a long-time Tekken fan, ever since Tekken 1, Tekken 7 is a curious entry into the series.

As soon as you launch the game, you're greeted with banners for DLC characters, which is a massive letdown. DLC characters in a competitive fighting game shouldn't be a thing. And the game keeps taunting you with the DLC characters, as you'll encounter them online and as CPU opponents. And you'll even be able to unlock customizations for them, regardless of whether you bought the DLC or not. DLC characters like this are extremely close to "pay-to-win" mechanics, as DLC character are naturally rarer to encounter, and you cannot use them as dummies in Practice Mode.

The game also lacks Offline content. Old classics like Team Battle, Survival Mode, and Time Attack, are all gone. Of course, there's no third person adventure either. All you get in the base game is Arcade, which has been shortened to a few battles, Story Mode which can be as short as a single fight and two cut scenes for a character, the Mishima Saga which is a full on cutscene laden story where you play a variety of characters, Practice Mode and Versus. So if you want to play with friends offline, all you really get is Versus and Practice Mode. There is Ultimate Tekken Bowl, but that is part of a separate DLC pack.

As for the online content, there's both ranked and unranked matches. The ranked match is your standard affair: You have a rank, you get matched with people of roughly similar rank, you gain points to get higher in the ranks. The unranked matches have more variety: There's player lobbies, where players take turns to battle, where you go to the back of the line if you lose. There's Quick Match, which matches you with a random opponent similar to Ranked matches. Then there's Tournaments, but those aren't very popular because of issues relating to the host. Namely, if the host of the tournament leaves for any reason (rage quit, disconnect, etc), the whole tournament ends then and there.

Sadly, the customization in Tekken 7 is very lackluster. Most characters get 2-3 tailor made outfits, then variants of those outfits, plus DLC "metal" variants of some of them. Beyond that, there might be facial hair, hair styles or accessories, but for the most part the customization is full of generic items that every character has. And a LOT of T-shirts. And the things you can customize have also gone down, with gloves and capes being tied to torso items now, and boots being tied to pants.

As for gameplay itself, as a long time fan of the simplicity of Tekken, I was worried about Rage Arts turning every match into a cutscene festival. This is hardly the case, as they might not get used at all, and it's possible to interrupt the cut scene after it begins. Rage Drives are varied and change the game at low health levels, where you have to be aware of your opponent's rage art or they might make a huge comeback OUTTA NOWHERE. In terms of balance, I find that Tekken 7 is quite well balanced, with a multitude of beginner-friendly characters, and characters to fit just about every play style you could imagine.

For a casual fan of Tekken, Tekken 7 is probably the second worst entry in the series, only outdone by the mobile version. For a competitive, long time fan of Tekken, Tekken 7 is a great game that brings new, interesting mechanics to the game that completely change some of the more boring parts of matches.
โพสต์ 2 กรกฎาคม 2019
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
45.9 ชม. ในบันทึก (45.8 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Final Fantasy VI is possibly the most hyped and beloved FF of all time, even more so than Final Fantasy VII. Going in, the only other thing I knew was that people loved Kefka for some reason. Well, having finished the storyline and done a fair bit of the optional stuff, here's what I think about Final Fantasy VI.

Final Fantasy VI has one of the biggest (if not the biggest) cast of main characters in Final Fantasy, with over 10 characters total, including several that are optional. You would expect that this means that none of the characters get developed and end up being flat stereotypes. However, this is not really the case: A section late into the game is centered on the party being split, with each character receiving a satisfactory end to their central dilemmas. The cast is also very diverse and their in-game roles are crafted around their characters.

The game has A LOT of dungeons. Outside of towns, and sometimes even within them, the story progresses via the party advancing through a dungeon. The dungeons are your typical, classical RPG affair: You go in, you either walk back out or you walk out the other end. These dungeons can get a bit tedious for a handful of reasons. Most of the dungeons include some kind of puzzle, often one where you have to move around two or more parties so that you can advance. This in itself wouldn't be so bad, but the textures and the lack of a map make navigating the dungeons quite difficult. Several times during the game, I got stuck in a dungeon because I had missed a door or a switch that had blended very well into the background. This was very frustrating, and having to go to an outside source to see how I was supposed to progress took me out of the game and made the experience a less enjoyable.

Another thing that was typical in the game, that was eye-opening to a long-time fan of the series, was progress tied to talking with NPCs. A lot of times, you would almost have to talk to the NPCs, because they would tell you hints about where you were supposed to go ("We saw a man matching that description here, but he left the town already") or how you were supposed to progress ("You shouldn't go jumping between the windows"). This explained to me why people were so upset with the lack of NPC interaction in Final Fantasy XIII. However, if you're not the kind of person who naturally talks to NPCs, this would feel quite frustrating, as it would turn into a task of finding the right NPC to give you the hint to progress.

One thing that left me wishing for more was the world. The world of Final Fantasy VI didn't feel like a world to me. It felt more like a collection of towns, with each town having its own unique characteristic. The game failed to make any of the towns meaningful. This is particularly bad, because it causes the villain of the story to fall flat. The world that he was destroying wasn't a world I felt I needed to protect. Instead, I felt that I needed to protect the characters.

Like a lot of Final Fantasies, this one has music by Nobuo Uematsu, and it's very, very good. There are several iconic tracks and the way they get used in the game is extremely well executed. After playing the game, you could almost certainly listen to most of the tracks on the soundtrack and you would instantly be taken back to a memorable scene in the game.

I did also encounter at least one bug in the game. I was not able to trigger a certain event in the game and it turned out that the trigger for the event was to walk on a specific square at the "main exit" of a town. A town that has multiple exits. This was very confusing.

As far as being a port of a mobile port of a game goes, I was very disappointed. Not only do you miss out on the cutscenes that were added for the PlayStation 1 port, but you also have to deal with an interface that was clearly tweaked for mobile use and left that way. For example, Sabin's Blitz commands are all direction inputs, which would be VERY awkward to input on a keyboard, but easy to do on a touchpad. The battle interfaces also looked bad, with the best experience resulting in having to ditch the visual ATB bars.

So, is Final Fantasy VI good or bad? How good or bad is it? Is it a must-play for people interested in the series? I would say that Final Fantasy VI is a good game, but it's not what I was expecting. I was expecting a game that would blow me away, a game that would unquestionably be amongst the best. Instead I got an empty world and a comedic villain threatening that world. This particular version of the game is also held back by it being a PC port of a mobile port. However, I do still think that any fan of the series should experience Final Fantasy VI, because it offers things that are not found elsewhere in the series.
โพสต์ 25 เมษายน 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
8.7 ชม. ในบันทึก (8.5 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Gods give you a little girl and you can do whatever you want with her for like 8 years. That's pretty much Princess Maker 2 in a single sentence.

Every month, you have to choose 3 things that your daughter will spend her time on. You can make your daughter work at a job, which will boost her stats and make her stressful in exchange for money. Each job boosts different stats and requires different stats to do well in. With your child labour-earned money, you can send your daughter to school, where she can learn to fight, to not be an ♥♥♥♥♥♥♥, to cook or that the Earth isn't flat. The lessons cost money and if you run out, you just wasted day(s) of time doing nothing. Some paths of education will earn you a rival or result in being challenged while you're out shopping for a winter coat. You can also go adventure in 4 different locations. Adventuring is like your typical old-school RPG: You walk around, randomly encounter people or monsters and you get to choose if you want to talk/fight/ignore/hide. You'll also find chests with items, and there are various NPCs and hidden events in the wild. You can get perved on by an old dragon if you're old enough. You can challenge the War God to a fight. You can find and arrest a wanted criminal. Or you can just run into angry mermaids that have boobs and nipples and will always fight you. Lastly, you can reduce your stress levels by giving your daughter free time or going on a vacation. Going on a vacation will cost more money, be more effective, show you a nice vacation photo and sometimes change a stat like weight.

Yes, the game has SO FREAKING MANY STATS. There's your physical stats like height, weight, bust/waist/hips, but also things like 3 different reputations (Housework, Fighting, Magic), various combat-related stats and things like Sin. The stats (and some in-game events) are what determines the ending that you get, and there's a whole spectrum of them. You can end up as a regular housewife. Or maybe you kill the Demon King and take over Hell. The "best" ending for the game is, BIG SURPRISE TO LIKE 3 PEOPLE, is becoming the Ruling Queen. The stats can also trigger certain events or prevent certain events from happening, such as a high stress level leading to sickness, truancy or running away from home for a month.

Princess Maker 2 doesn't have much in the way of "gameplay" outside of the adventuring part. Studying and working are done with a montague-like video that shows how your stats change, with a window describing whether you did well or just sat on your ass all day. And while it is possible to play the game without looking at the stats, it's going to be very difficult if you don't understand why your daughter keeps running away or why the butler insists she eats a lot every month. So if that's not the kind of game you fancy, Princess Maker 2 is ♥♥♥♥. But if you're willing to experience it, Princess Maker 2 has a lot of funny, awkward, cute, happy and cool moments.
โพสต์ 31 ตุลาคม 2017
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
49.9 ชม. ในบันทึก (49.0 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Recettear is a game where you play a young girl whose dad left her with a massive (not actually, if you keep a tally) debt and a tiny French fairy arrives to collect it. They come up with a payment plan and set up an item shop. Sounds boring, doesn't it?

Well, IT REALLY IS NOT! There's a surprising amount of things you can do in this game. You can (and should) customize your shop to attract different types of customer, e.g. young girls won't enter a store that looks like it does blood sacrifice on Sundays. You have 4 ways to get items: The market, where you can buy consumables, treasures, clothing, decorations and books. The Merchant Guild, where you can buy combat gear. Buying random items from customers once you reach a certain Merchant Level. Going into a dungeon and picking up drops. Each day is split into 4 time slots and the customers that you can get (and their quantity) varies based on the time, so for example you're not going to see young girls shopping in the evening.

The dungeons have an entire plot of their own, where you'll meet various characters and they'll become customers for your store or a customer for your store turns out to be an adventurer. You don't HAVE TO go into the dungeons, but the dungeons are the only place to drop items used for Fusion, which is basically a crafting system where you can create new items or more powerful versions of existing ones. The different adventurers that you unlock are all different, with single target or area-of-effect attacks, low or high HP/SP, ranged or melee attacks, different kind of special attacks or just... moving really fast. The game tells you that the dungeons are a good way to get stuff for your store, as you pay nothing for the drops. This is true, and you can find a lot of goodies in there, but it also takes a hella lot of time: Just going into the dungeon takes half of an entire day and exploring can take a lot in terms of real playtime.

The actual selling of items is surprisingly complex, with an experience system where you get experience based on how well you did with the haggling. The Merchant Levels will unlock store upgrades and give you access to more expensive items in the Market and Merchant Guild. Every type of customer has a different way they'll haggle. Some have very little money, so even if you give them a huge discount, they still won't buy stuff. Others are the opposite. Some will haggle based on the percentage of profit you try to make. Later on, items can become scarse or abundant based on how much you sell them. Also randomly, a specific item or item type will become "popular" with a type of character: You can use this to summon a literal horde of customers that will only buy that specific thing from you.

Once you clear the game, you unlock Infinite mode, where you can just keep doing things forever. You also unlock a mode where the debt will keep rising indefinitely as long as you keep paying it.

The characters in Recettear are also quite something. The main character, Recette is a dim, happy-go-lucky little girl who somehow forgot that it's been literally weeks since she last saw her father. Tear is a fairy sent to collect the money Recette's dad owns and she's all business, all the time. Bonus points for French swearing. Louie is the first adventurer you meet and he's a young, hopeful kid who is always poor. Caillou is a young wizard who simply will not accept that Recette owns the shop. Charme is a thief that really likes getting drunk and trying to sell you overpriced items. Alouette is your self-proclaimed rival and eventual heiress to the largest chain store around, who is accompanied by a fairy of her own.

If there is something negative about Recettear, it's that it's too damn positive. You're neck deep in debt, you have like 800 pix to your name, which buys you like one bowl of food and your father is missing. Meanwhile, the in-game music is stupidly chipper and catchy. You are supposed to be in a desperate situation, with a literal loan shark LIVING WITH YOU AND WATCHING YOUR EVERY MOVE... and yet your biggest worry is when a little girl won't pay 800 pix for a sandwich because THEIR ALLOWANCE IS LIKE 300 PIX OR SOMETHING!

Recettear is not a game you play for the story: There really isn't much of a story or a "real" ending. Recettear is a game you play to explore the possibilities that the game gives you. Become a merchant that only sells 3 expensive weapons because that's all you can buy. Become a merchant who only sells one type of item (and perish because you can't feed a starving young man a book). Become an adventurer who only sells +11 Slime. Become an order-only merchant, only stocking items that people have ordered from you. Become a hoarder, making sure that you always have several of any given item type available. Just... do whatever, it all works. More or less. And hey, if you fail, you'll just lose all of your cash and start from the beginning.
โพสต์ 31 ตุลาคม 2017
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
กำลังแสดง 1-5 จาก 5 รายการ