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5.0 hodin za poslední dva týdny / 330.8 hodin celkem (12.1 hodin v době psaní recenze)
Odeslána: 27. úno. 2023 v 13.03
Naposledy upravena: 28. bře. 2023 v 11.46

UPDATE: First major update that brings some needed changes and fixes (to what shouldnt be there as it was working in previous titles from the start...) is primarly focused on introduction of in game microtransactions with built in store... want to buy skin pack for ur faction? gib 20$...

is relic composed of infants? or are they simply unable to draw any conclusions out of balancing process of coh2? what a load of <manure> it is that logic to give paradropped units at lvl 0 with no cooldown? what about buildable structures that when fired upon only loose crew hp forcing players to kill it twice assuming that opposing side is not going to just take it back to heal it to 100%... in coh2 u introduced mechanic that would prevent units from getting stuck in between barbwire and tank traps but why bother implementing it into the new one? iirc in coh2 we also had units (other than engi) that had flamethrowers and what a shocker they were very powerful and what we have now?... same mistakes... same bloody mistakes... im not even going to talk about selling "full release" title with placeholder icons and texts... is this some kind of undercover ea?
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